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Discussion in 'Fallout General Modding' started by Josan12, Sep 10, 2008.
Thanks guys I will try correcting the combatarmor in the weekend
Good work, Jotisz.
I agree with the comments made: IMO one of the great things about the FO models is that they are exagerated - dramatic - you know. The broadness of the characters shoulders is over-exagerated, the Pectoral chest armour plates are HUGE!
As said before, alot of this is lost in-game so it's better to over-exaggerate than under. We can always scale down in the 2D post-processing, whereas we can't easily scale up without using interpolation and then it ends up looking crappy.
Also, i would take out the 'lip' on the CA shoulder plates. The in-game model seems to be smooth all the way round: like the outside of a bowl.
Sonmething like this for the shoulder
Also I played with the idea to change the chest plates too
And I made the shoulders for the leather armor too
Now I'm going to look for textures and will the details on the chest I think it will be ok though if you have any idea feel free to share it
Good work on that leather armor. You could make the torso more in the shape of letter V though
Actually you will be able to see things that above the small yellow line so Im unsure if the effect would be visiable but I will check out by the way I'm begin to ad those small details on the armor and will change the body to make it different then the combat armor
Anyway whats your opinion about the combat armor?
Which chestplate looks better?
I prefer this one. But i would bulk out the armour plates some
more and broaden the shoulders.
More like this:
and less like this:
You guys know that the Cassidy talking head already has leather armor, right?
Can't you use that?
PLz think about my idea to fit thr background for night and day, i think it is nit a big deal in PS.
Hmm. that's a good point.
But Jotisz can probably do better if he wants.
@ Jotisz: i'll test out the cassidy talking head leather and post it here. Might be best to put leather on hold until then and do metal or jacket instead.
Ok I will try to make it in this week also I will darken a bit the colors
Yeah I know that but I've forgotten that when I started to model the leather armor and now I'm nearly finished it well at least we will be able to choose from two different version
If things goes well I will be able to start the metal armor/leather jacket in the weekend
With a better quality/ better textur, the leatherarmor could look really good, I think.
Agreed. Textures will be very important for this particular project as the models are seen up-close and in detail. Continuum would be a good person to ask as he's good at textures ....
so this will be an new project or a new version of the NPC Armor Mod???
Think for compatibility the second one is the better method!
Yeah, it should be a new version of the NPC armour mod for simplicity's sake.
Should it be merged with the NPC armour mod thread?
I don't know if this combat armor looks better
About the textures well as I said its my first time doing this detailed object so I don't know how it will end... I think I will ask Continuum about some advice in the weekend.
I think it should be merged
Me good at texturing? Certainly no
You should chamfer edges little a bit in shoulder pads. Also, armour needs more details, since you're going to use it as a part of TH(s).
I made two quick basic textures... If you're going to use them - you should tweak them for your needs.
Something for rusted metal parts:
After adding bump and spec you should get something like this:
And something for Leather Armour:
Hope it helps.
Nice textures man .... now we just need a texture for the CA. I will take a look....
I'm sure it will thanks Continuum
Here comes the leather armor in two version
Still not the best I gues
And here is a try for Sulik's metal armor it will have the two leather belts (those that apears on the critter in an x form)
Also I decided to make a new combat armor cause the present one looks crap
Did you added any light(s) to the scene?
Also, add more details: stitches, rivets, belt(s), chains/whatever...
And take a look how good this piece of texture is looking after proper conversion:
How do you create texture? What programs are needed?