Armoured talking heads

Discussion in 'Fallout General Modding' started by Josan12, Sep 10, 2008.

  1. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Thanks guys I will try correcting the combatarmor in the weekend
     
  2. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Good work, Jotisz.

    I agree with the comments made: IMO one of the great things about the FO models is that they are exagerated - dramatic - you know. The broadness of the characters shoulders is over-exagerated, the Pectoral chest armour plates are HUGE!
    As said before, alot of this is lost in-game so it's better to over-exaggerate than under. We can always scale down in the 2D post-processing, whereas we can't easily scale up without using interpolation and then it ends up looking crappy.

    Also, i would take out the 'lip' on the CA shoulder plates. The in-game model seems to be smooth all the way round: like the outside of a bowl.
     
  3. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Sonmething like this for the shoulder

    Also I played with the idea to change the chest plates too


    And I made the shoulders for the leather armor too

    Now I'm going to look for textures and will the details on the chest I think it will be ok though if you have any idea feel free to share it
     
  4. taag

    taag Still Mildly Glowing

    274
    Aug 30, 2008
    Good work on that leather armor. You could make the torso more in the shape of letter V though
     
  5. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Actually you will be able to see things that above the small yellow line so Im unsure if the effect would be visiable but I will check out by the way I'm begin to ad those small details on the armor and will change the body to make it different then the combat armor

    Anyway whats your opinion about the combat armor?
    Which chestplate looks better?
     
  6. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007


    I prefer this one. But i would bulk out the armour plates some
    more and broaden the shoulders.

    More like this:



    and less like this:

     
  7. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
    You guys know that the Cassidy talking head already has leather armor, right?

    Can't you use that?
     
  8. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    PLz think about my idea to fit thr background for night and day, i think it is nit a big deal in PS.
     
  9. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Hmm. that's a good point.

    But Jotisz can probably do better if he wants.

    @ Jotisz: i'll test out the cassidy talking head leather and post it here. Might be best to put leather on hold until then and do metal or jacket instead.
     
  10. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Ok I will try to make it in this week also I will darken a bit the colors

    Yeah I know that but I've forgotten that when I started to model the leather armor and now I'm nearly finished it well at least we will be able to choose from two different version

    If things goes well I will be able to start the metal armor/leather jacket in the weekend
     
  11. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    With a better quality/ better textur, the leatherarmor could look really good, I think. :)
     
  12. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Agreed. Textures will be very important for this particular project as the models are seen up-close and in detail. Continuum would be a good person to ask as he's good at textures ....
     
  13. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    so this will be an new project or a new version of the NPC Armor Mod???

    Think for compatibility the second one is the better method!
     
  14. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Yeah, it should be a new version of the NPC armour mod for simplicity's sake.

    Should it be merged with the NPC armour mod thread?
     
  15. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    I don't know if this combat armor looks better

    About the textures well as I said its my first time doing this detailed object so I don't know how it will end... I think I will ask Continuum about some advice in the weekend.

    I think it should be merged
     
  16. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Me good at texturing? Certainly no ;)


    You should chamfer edges little a bit in shoulder pads. Also, armour needs more details, since you're going to use it as a part of TH(s).

    I made two quick basic textures... If you're going to use them - you should tweak them for your needs.


    Something for rusted metal parts:



    After adding bump and spec you should get something like this:




    And something for Leather Armour:



    Hope it helps.
     
  17. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Nice textures man .... now we just need a texture for the CA. I will take a look....
     
  18. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    I'm sure it will thanks Continuum

    Edit

    Here comes the leather armor in two version


    Still not the best I gues

    And here is a try for Sulik's metal armor it will have the two leather belts (those that apears on the critter in an x form)

    Also I decided to make a new combat armor cause the present one looks crap
     
  19. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Did you added any light(s) to the scene?

    Also, add more details: stitches, rivets, belt(s), chains/whatever...

    And take a look how good this piece of texture is looking after proper conversion:

     
  20. Jordan

    Jordan It Wandered In From the Wastes

    106
    May 8, 2008
    To All

    Hello!

    How do you create texture? What programs are needed?