Armoured talking heads

Discussion in 'Fallout General Modding' started by Josan12, Sep 10, 2008.

  1. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Search the web and you'll find texture painting tutorials or you can d/l free textures (photos).

    Programs for 2d painting: PS, GIMP, etc.
     
  2. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    I've addad some light but I disabled them on the render I'm unable to rerender them right know cause I had to reinstal my Pc I'm just started to reinstall my stuffs. About the details I will try something as soon as I installed max

    Now I have Max installed here is screen where I've put the light and a render

    And also here is my try on metal with Continuum texture
     
  3. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    One standard light is not enough... Does it have shadows enabled at all?
     
  4. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    It had I think, I also realised that one spot light won't do the job so right now I tried it two spot light (previously I played with the skylight and direct lights but I had no success not as if I had succeed now)

    The setting I applied to the two spot light
     
  5. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Good progress, Jotisz.

    1) Are you exporting JPG's to show us here? It looks like it. Your static images always seem a bit blurred/distorted so i'd reccomend BMP or TIFF or something similar.
    2) I would exaggerate the proportions of the armour more. Look at this guy:



    The proportions of the armour plates are not realistic. just like in the FO graphics. Don't aim for realism, aim for what fits with FO and what looks cool! :)

    3) The lighting looks good, but don't forget to take a look at some existing TH's and match the lighting direction (esp. with the face)

    Keep it up, man.
     
  6. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Try this lights setup:

    - Skylight. Check Cast Shadows and set Rays per Sample to 10 for faster rendering time,
    - Omni/Spot. Shadows ON. Use shadow which you want. But keep Shadows Dens. on default settings or you may even lower it. Of course you should adjust Shadow Map Params for the result you want to achieve.

    Change Multiplier of Skylight to ~55/65 and for Omni/Spot to ~25/45.

    Of course every adjustments should be done for particular scene/model/whatever. You can enable Light Tracer if you want to have a better control over the render. The same goes for Exposure Control.

    At the end create something that reminds human head (as separated object). Right click on it --> Object Properties --> uncheck Visible to Camera. In this way object won't be visible for camera, but shadow is casting will be visible on the rest of objects in the scene.

    Also, you don't need to render in the front viewport. Create a camera and adjust it at the front of model. Now you can choose FOV different than 0.
     
  7. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Sulik PA TH is done. It was quite easy and only took an evening. Here's a sample:




    I plan to also do Myron PA, and Sulik and Myron ROBE.
    I'm not sure about Cassidy PA, as the TH is not official (though i think it's very good)

    After that, we're on to Jotisz' Max modeled armours. How's it going Jotisz?

    BTW, does anyone know who made the figure in the Vault 13 poster image above?
     
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Interplay. ;)


    I like Sulik in PA, but the image is not a link, so it is really small.
     
  9. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    looks good, great job!
     
  10. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Thanks Continuum for the light setup.

    They were jpgs but these two are png (I disabled AA completly cause I though it looks better) the size of the shoulders be somewhere in the midle of this two.
    A

    B (think the shoulders get too exaggerated)

    (I won't be able to use PC in the following two days but I will try something on the weekend probably a better metalarmor/combat)
     
  11. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007

    You're using Imageshack, right? I've just figured out that when you upload and image, the first set of links it gives you are crappy thumbnails. Try scrolling down the page past the advertising banners and it gives you some proper image links which display at a better resolution.

    Also: send me a still from your leather armour at approximately the right resolution (The above Sulik TH is 250 x 200 @ 72 DPI) and i'll paste a head in so we can see how the proportions look...
     
  12. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Hehe, it's looking really good (only the neck is "moving" from time to time).


    No, it's looking worse. Enable AA.
     
  13. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Ok, which is better? :




    or




    Here's an idea for Sulik MAXX. The jacket is from Nicole's TH:




    And here's myron in ROBE:


     
  14. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    looks great, very great. But plt use the first for sulik, its looks much better then the second ;) And i don't know its just me or because that you said is nicoles armor, but the shoulders looks to small, like a woman ;) So it comes little bit strange withz the head, i hope you know what i mean sulik is a strong bone, with strong big shouilders, my frien :)


    Myron looks perfect as the first version of silik i think.
     
  15. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Sulik's head seems to be too high relative to the shoulders in both robe pictures.
     
  16. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    It seems like the most images are broken. You really should take some other imagehoster. Imageshack sucks.

    Sulik in leather jacked looks best. The robe-head could be a bit harder. I tried to fit a talking head into the robe for a while too, but it wasn't really easy.

    Myron needs to be a bit darker in the robe IMO because of the shadow that should be over his face.
     
  17. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Myron looks good in the robe (better than Sulik). His face is outside the hood.

    The biggest problem will be to keep correct proportions, since THs were rendered from different positions. For example: Sulik's head is much more smaller than Myron's head.

    -------------------------------EDIT

    Also, Sulik's torso is much more realistic than Myron's one (which is really small and cartoon-ish as hell).
     
  18. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    If u ask me - aint the entire game kinda cartoonish? :-D

    i love these, great job, keep up the good work
     
  19. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Yes, a lot of graphics is cartoon like (design choice or lack of technology? :o ), but some are more cartoon-ish and other less...

    That's why THs taken straight from the Poser (without any tweaks) are not fitting well into Fallout.
     
  20. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    All animals are equal, but some animals are more equal than others, eh. A bit Orwell in here. :P