Bethesda: actually, Fallout is ours

Discussion in 'NMA News and Information' started by Brother None, Jan 21, 2011.

  1. Thomas de Aynesworth

    Thomas de Aynesworth Where'd That 6th Toe Come From?

    Nov 9, 2010
  2. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    inXile has not made anything yet aside from these small games and the new Bard's Tale. I played Hunted for a bit and it was rather meh. As for Wasteland 2, I pretty much lost interest after Jason Anderson left.
  3. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Dunno why he left. Dunno what stage it was in when he left. Dunno what the rest of the team is like. So, hurf, not cutting my interest short on that note.
  4. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Well, I might get more interested when I know more about the game. The only thing I knew about it was that Jason Anderson was working on it so that's why I was interested.
  5. Vik

    Vik It Wandered In From the Wastes

    Jan 6, 2011
    Shit, I missed the news that Jason Anderson left. Great. Fucking quitter. Wonder if they pull off a wasteland sequel without him. And honestly, considering that there hasn't been any real info about, it might not even be in development right now. Or he may have left because the development was shut down. Meh
  6. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    My brother wears spats, the new Megaman games are 8-bit and there are some really nice isometric games on the DS.
    Running boards... I don't know. :P
  7. warsaw

    warsaw Still Mildly Glowing

    Dec 1, 2008
    Ha, looking at his page on The Vault. Goddamn. Fallout 2 - FOOL - and possibly Wasteland. He is a fucking quitter.
  8. Corith

    Corith Still Mildly Glowing

    Apr 28, 2004
    And I wear a fedora, but that doesn't mean such things are mainstream enough for a company to produce a game that way.

    Don't get me wrong, I greatly enjoyed the Fallout isometric view, but these days, its all about Halo, WoW, and Rift type interfaces - POV.
  9. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Except if you go for indie titles. There are still people out in the world who would buy such games, after all.

    You most likely will not get rich, though.
  10. ZeusComplex

    ZeusComplex Still Mildly Glowing

    Feb 12, 2010
    Typical Video Game Production planner

    Step 1: Purchase new or use existing IP franchise and upgrade it to please the cool hip kids thus eliminating the previous smaller yet loyal fanbase.

    Step 2: ?

    Step 3: Profit.
  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I think people forget to consider many factors when they simply say "tourn based doesnt work anymore" or "ISO/Topdown view is dead". ~ Interesting is to note here the way in which Diablo 3 is developed. Not traditional Diablo 1/2 perspective, but sure not thirdperson/first person either ... which they could have easily done as well.

    Because, even with new generations of gamers the average age is around the 30s or at least mid 20s. Meaning most of the people who play new games today have grown up with the games which well many see as "old school" today. Or at least they know about them. I dont think the market for it is simply dead or there are no fans. I see it just that you can not build such a hype for a Jagged Alliance 3 or a game in the style of Fallout like as you can with Halo for example. GTA or anything similar where the visuals take a big part in the presentation. Though I do think with new visuals even a tourn based game could be very appealing. But a studio has to know that such a game would not be suddenly some Crysis 2 or CoD YXZ. It would have to meet the expecations of a fanbase in love for tourn based gameplay - To say it is not there ignores all the people that play pokemon games, if I remember correctly Civlisation is somewhat tourn based as well and the Total War games too (I think).

    To simply say its dead would be like claiming the market for simulations is dead as well just because they dont produce block-buster titles which sell 3 millino units in the first 48 ours. A team or company does not need even such numbers to survive they just have to make profit. Its only a company like Bethesda which needs such sales. Or if you want EA or Rockstar games.
  12. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    I'm sure Diablo 3 will be quite a success.
  13. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Oh Pete Highness Highness Highness ...

    You sure own the body. But you will never own the "soul".
  14. CrzyFooL

    CrzyFooL First time out of the vault

    Oct 18, 2010
    rofl Pawel I was just going to jump in and say InXile has not shown me the goods yet. I too played Hunted and spent some time with the production team. MEHHHHHHHH

    Honestly, if Fargo wasn't there - would any of us care?
  15. Ad Astra

    Ad Astra It Wandered In From the Wastes

    May 16, 2007
    Civilization V doesn't exist.

    You heard it here first, folks.
  16. Vik

    Vik It Wandered In From the Wastes

    Jan 6, 2011
    Isometric view is still used, but not in big projects anymore (except for RTS obviously) . And Diablo III is an exception rather than a rule, since Blizzard is one of the few studios that makes PC only games and is keeping it old school. So old school in fact that starcraft II has nothing new but graphics.

    Honestly though, I wish independent studios has more talented people involved. They could easily make games like F1/2/Van Buren without spending too much cash and get decent enough sales from hardcore gamers. Torchlight did pretty well for example, selling close to a million copies. While I do like F:NV and think it's a pretty good formula, I'd love to play something like F1/2, with simple graphics and fantastic writing.
  17. Elven6

    Elven6 It Wandered In From the Wastes

    Oct 23, 2010
    I believe a good chunk, if not the majority of titles published by Paradox Interactive also use an Isometric view.

    Considering how they just held a pretty big convention in New York I'm guessing it's working pretty well for them.
  18. ZeusComplex

    ZeusComplex Still Mildly Glowing

    Feb 12, 2010
    There are plenty of old school games being released mainstream. Braid, Limbo, Super Meat Boy are in essence classical platformers. And then you even see old franchise revivals such as the classic Mega Man or the new Sonic 4 making big hits although Sonic 4 is quite lacking. Even Dragon Age for PC could be argued as a isometric style game (at least its the only way I can actually play it) and from what I've heard its unanimously praised for little bits such as that isometric view which make it easier to play than it's inferior console brethren.

    All it takes is marketing. And maybe a little reputation in the case of Diablo III. You just have to have a product that is unique. It's not "style" I see as the issue. Its a lack of creativity. Eventually it'll happen to FPS' games and big name corporations will be looking for the next fad genre to rape. Bringing back a visual style is not going to cure stupidity. It's creativity and as I see it, its completely dead in mainstream gaming.
  19. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Too bad the isometric view has been removed from Dragon Age 2.
  20. ZeusComplex

    ZeusComplex Still Mildly Glowing

    Feb 12, 2010
    Yeah, and the game is going to suffer from it too.

    I love Bioware's excuse. "Because we want to show off our pretty ceilings"

    Shorter game length? More cinematic gamplay? A Dialogue wheel? Human-only driven storyline?

    These were not the things fans asked for. They wanted voiced dialogue, more class options, a better designed skill and talent system. Not this mass effect inbred that is being released.