Brian Fargo comments on DLC

Discussion in 'NMA News and Information' started by Brother None, Apr 19, 2012.

  1. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    :eyebrow: I'm dense, could someone explain it to me?

    Probably it's just me not keeping up with the PC market anymore, but I have the feeling that certain genres that once thrived/were healthy have disapperead or have become extremely niche. Are they still making top notch space/fly simulators like Wing Commander, Tie Fighter, Falcon 4.0 and EF2000, for example? :?
     
  2. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    Fargo is saying that "DLC" is treated like a four letter word. A "four letter word" usually describes profane or vulgar words that consist of four letters. e.g. fuck or shit or cunt or Todd.

    Eve, Evochron Mercenary, X. Although, It's kinda unfair to group Eve in there. That's less of a space simulator and more of a unpaid job.
     
  3. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I can agree with that, it seems that some games have been somewhat lost over the time. Like simulations and many good strategy games.

    There has been a bit more diversity here in the past and a bit more quality with those niche titles. I am sure there are still good strategy games out there. But they kinda don't really attract me anymore like Age of Empires or Jagged Alliance did.

    In particular I will never understand what people liked on Generals so much. For me it was always a steaming pile of turd. *shrugs* different tastes I guess.
     
  4. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    There's the open source, free FlightGear (which I'm told is pretty awesome), Bohemia Interactive's Take On Helicopters, IL-2 Sturmovik: Cliffs of Dover, X-Plane (Mac), Rise of Flight etc. This genre did lose it's size (was it ever big, though?), but isn't dead yet.
     
  5. chewie

    chewie Look, Ma! Two Heads!

    322
    Dec 3, 2005
    :lol:
     
  6. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    Ah, now there's a kickstarter for the spiritual successor to Titan Quest, Grim Dawn. Titan Quest, and it's expansion Immortal Throne, are good additions to classic modern games. On a personal note, it's my favorite Diablo clone by far.
    Somewhat relevant, granted the discussion. Also, it's a Kick it Forward project Fargo mentioned in his twitter feed.
     
  7. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    I remember it being a high profile genre in the nineties. Electronic Arts had its own brand of simulators and if wikipedia is to be trusted one of its earliest titles (Jane's AH-64D Longbow) sold more than 1 million copies, for example.
     
  8. SumsoluS

    SumsoluS The Punchinator

    266
    May 9, 2004
    Speaking of Diablo clones, have you checked out Path of Exile? They did a mini 'kickstarter', think it earnt them 200k in a week and still ongoing.

    http://www.pathofexile.com/

    The passive tree is quite funny the first time you look at it, I am in the beta at the moment and quite enjoying it for the little content they've implemented so far. Most memerable moment in it was when I did a bandit quest with some pugs [random players], we had a choice, kill them all or ally with one of them and get a different reward. Turns out, we all chose different rewards and ended up killing each other, along withe bandit! I was so busy killing, I didnt realise honest.

    Also, it has dead babies. :o

     
  9. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Which doesn't mean much without context. Red Alert 1 (also released in 1996) sold three milion copies and strategy games are also a niche market.
     
  10. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    strategy games made the PC quite big though. It definitely was not a niche market when I grow up with PC gaming. And the diversity here was much bigger compared to do today where you if you get some "strategy" game it usually consist of mindless action. Sure. Yes. Thats one way how to make it "niche" by simply not offering what people would like. Does not mean there are not a few good games released here and there like Warhammer and the like or Disciples.

    But the one or other might remember total annihilation, dune, C&C1 and many more. I am somewhat missing strategy games with such quality today. Particularly games with the gameplay similar to annihilation got killed by the industry. Supreme Commander 1 was good. SC2 was shit.
     
  11. Radman

    Radman It Wandered In From the Wastes

    192
    Jul 12, 2007
    You're not reading what im writing here, independent studios and indie devs are STILL making decent games, however dedicated developers and publishers ARENT WILLING to push the boat out - meaning that MAINSTREAM games generally are the same.

    Rockstar games along with Valve are in my opinion different, valve may well specialise entirley in shooters but its shooters are good and of a high technical standard with decent stories/setting (generally.)

    Rockstars is very competent but has almost entirely abandoned the PC market (you know, the market the company set itself up in with GTA...)

    People quoting titles such as STALKER, WITCHER, EVE ect are playing into my hands, the point im trying to get across is that the mainstream game industry is not committed to trying new things or breaking boundaries - indie devs still do and still come up with decent titles.

    STALKER however is a prime example of publisher meddling and the pitfalls of such meddling - a great concept was cut back and back until it was nothing more then a fairly limited 'sandbox' shooters - dont believe me? Research it.

    If you believe Mainstream gaming hasnt declined in quality, imagination and innovation then you are kidding yourselves. :x
     
  12. Ulrox

    Ulrox First time out of the vault

    41
    Mar 13, 2012
    This really shouldn't be a hard argument to make on no mutants allowed. :wink:
     
  13. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    I'm going by memory, I can't give you a proper context backed by articles and stuff. But if the fact that Electronic Arts bothered to start a franchise of hardcore simulators isn't proof enough that the genre was seen as profitable I don't know what else is. :P
     
  14. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    to be fair though the Electronic Arts back then was not the EA we know today.
     
  15. Radman

    Radman It Wandered In From the Wastes

    192
    Jul 12, 2007
    Agreed...

    Wasnt EA just voted one of the worst employers in the games development market recently too?
     
  16. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    For sure, but I don't think that even the EA of that time would have made those kind of games if they weren't seen as profitable.

    But maybe the real difference was that at the time the difference between a blockbuster and an average title wasn't so huge like today? Does anybody know what kind of numbers the games sold back then?
     
  17. Ulrox

    Ulrox First time out of the vault

    41
    Mar 13, 2012
  18. Radman

    Radman It Wandered In From the Wastes

    192
    Jul 12, 2007
  19. Eternal

    Eternal Where'd That 6th Toe Come From?

    461
    Nov 4, 2008
    A game with a linear experience isn't always bad. Often times it can be good to keep a tight grip on the story or world you've designed.

    Mario was a linear experience and is a fantastic game. Half Life 2 is very linear and actually helps keep the game focused. Super Meat Boy is one of the most linear and simple games from a design perspective in years, however it is also one of the best platformer games of all time.

    The trick is to know what the game needs and try not to over do it. Too much freedom leads to things like Oblivion where you can do anything, but nothing matters. Too much linearity leads to things like Modern Warfare where you are basically on a roller-coaster moving from set piece to set piece.

    I personally really enjoyed Mirror's Edge. Mostly for the game play (some of the best feeling platforming in a first person perspective, something that FPS games often do very poorly.) but the world was also somewhat interesting, if slightly contrived.
     
  20. Viliny

    Viliny Vault Senior Citizen

    Aug 19, 2008
    While most of my great memories from gaming do come from the nineties and the games released back then, we also have to remember that there were a lot of crappy games coming out as well.

    Before the internet became what it is today, you mostly ever heard of good games because people like to spread the word when they find something worthwile. Fallout? Heard it from a friend. Jagged alliance 2? same deal. What was my other sources of information? Gaming magazines? Effort.

    In todays world you can bring publicity to anything when everyones connected via the interwebs. You can sell anything on steam. By that i don't mean everyone can slap their games on there, but that you can rush a product through, slap a pricetag on it and publish it on steam and it automaticly gets a spotlight on millions of steam users front page.


    There are good games coming out still, you just have to filter the offerings a bit. I was surprised with Bad company 2 for example, i thought i'd never get excited for a fps game again. That game was technically good and provided a solid gameplay experience, to put it purely objectively. Meanwhile the mw series had me completely dumbfounded as to why it was so popular.

    The rpg front has been very lacking recently, that i have to admit. Im really aching for a good turn based isometric game.

    Just installed JA2 again and installed the 1.13 fan made patch for it. Working ok:ish but does anyone know how to fix the missing npc portraits and voices?