Fallout 2 Savegame Editor

Discussion in 'Fallout General Modding' started by vad, Nov 3, 2008.

  1. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
    oops, sorry about that, btw, do you intend when you have some free time in the future to add support for fallout tactics savegames or will you just stay with fallout 1 and 2?
     
  2. vad

    vad It Wandered In From the Wastes

    140
    Jul 23, 2008
    Any ideas where to get names for all this variables, perks and traits?

    Also seems restoration project doesn't use all this features. What mod can I use to test the changing all these things?

    I will stay with Fallout 1 and 2. Tactics is a different game with a different formats of all files.
     
  3. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    RP surely using it. If you get
    slot jinxer perk in EPA
    for example, it will be saved in sfallgv.sav. Also barter mod and weapon drop mod use global variables. If you know how to script, It's easy to spam your savegame with various stuff. You can get file structure from sfall source codes (LoadGameHook.cpp, SaveGame2() method). This is given you're interested in so much work :)
     
  4. BrecMadak

    BrecMadak First time out of the vault

    93
    Jul 5, 2010
    Why in the first place my message deleted in what sake ? This really does not make any sense.
    I asked a normal question, why you can not help with it, it IS your mod ! So it would be dumb not to ask you but anyone.
     
  5. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    What the heck? Your post is still there at #176. vad can't delete your post because he's not a moderator or admin. And it's not a MOD, it's only a program for editing saves. It doesn't support sfall data yet, and hero appearance mod is part of sfall. BTW, you can change your appearance and sex when you enter EPA.

    Seriously, stop saying your posts got deleted. Try reload or refresh your browser window, the cause is probably your ISP (with forced proxy) or system/browser settings.
     
    Last edited: Jan 12, 2014
  6. BrecMadak

    BrecMadak First time out of the vault

    93
    Jul 5, 2010
    Man, will you stop making assumptions ? If I say my post got deleted ! Then it is ! You are not a moderator then how come you can talk as if you can view history I lol'ed that hard. My deleted post was afterwards #176. So this means it got deleted anyway. The one with wiki was from my end probably the reason you mentioned, but not this.

    OP did not even care to explain the question I've asked.
     
  7. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    @vad, what is a "script descriptor"?

    Code:
    [17:09:43] INFO Found file maps\HOTEL.gam in C:\Users\Sduibek\Documents\Dropbox\Fallout\data
    [17:09:43] INFO maps\HOTEL.gam file was found and has 11 variables.
    [17:09:43] WARNING The number of script descriptors used do not match. 12 vs 16
    Code:
    [17:10:39] INFO Found file maps\HUBENT.gam in C:\Users\Sduibek\Documents\Dropbox\Fallout\data
    [17:10:39] INFO maps\HUBENT.gam file was found and has 4 variables.
    [17:10:39] WARNING The number of script descriptors used do not match. 13 vs 16
    Code:
    [17:11:28] INFO Found file maps\LARIPPER.gam in C:\Users\Sduibek\Documents\Dropbox\Fallout\data
    [17:11:28] INFO maps\LARIPPER.gam file was found and has 4 variables.
    [17:11:28] WARNING The number of script descriptors used do not match. 9 vs 16
    Code:
    [17:11:51] INFO Found file maps\MSTRLR12.gam in C:\Users\Sduibek\Documents\Dropbox\Fallout\data
    [17:11:51] INFO maps\MSTRLR12.gam file was found and has 11 variables.
    [17:11:51] WARNING The number of script descriptors used do not match. 10 vs 16
    Along that question, is there anything that can be done about this kind of issue strictly in Fallout not Fallout 2:

    Code:
    [16:57:29] INFO Found file maps\GLOWENT.gam in C:\Users\Sduibek\Documents\Dropbox\Fallout\data
    [16:57:29] INFO maps\GLOWENT.gam file was found and has 1 variables.
    [16:57:29] WARNING Requested the size of the invalid script descriptor type: 0.
    [16:57:29] ERROR Unknown script type = 0
    [16:57:29] WARNING Reading block at offset 0x9DAB affected by "Too Many Items bug".
    [16:57:29] WARNING Requested the size of the invalid script descriptor type: 0.
    [16:57:29] ERROR Unknown script type = 0
    [16:57:29] ERROR Invalid script descriptors block. Loading aborted.
    [16:57:29] ERROR Failed to load script group â„–2.
    Code:
    [17:12:21] INFO maps\VAULTBUR.gam file was not found.
    [17:12:21] WARNING Requested the size of the invalid script descriptor type: 0.
    [17:12:21] ERROR Unknown script type = 0
    [17:12:21] WARNING Reading block at offset 0x1D87F affected by "Too Many Items bug".
    [17:12:21] WARNING The number of script descriptors used do not match. 0 vs 33554432
    [17:12:21] WARNING Reading block at offset 0x1DC8B affected by "Too Many Items bug".
    [17:12:21] WARNING The number of script descriptors used do not match. 0 vs 3435973836
    [17:12:21] WARNING Requested the size of the invalid script descriptor type: 4294967244.
    [17:12:21] ERROR Unknown script type = 4294967244
    [17:12:21] ERROR Invalid script descriptors block. Loading aborted.
    [17:12:21] ERROR Failed to load script group â„–1.
    Thank you :grin:


    EDIT: Oops another question, when you update F12se do you update F1se as well? In other words, I always want to make sure I'm using the very newest version of your software, but I only use for Fallout, but I'm not sure if F12se and F1se always get updated together. EDIT EDIT: Looks like I should use F12se since the other one hasn't been udpated in a while :nod:
     
    Last edited by a moderator: Jan 9, 2016
  8. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
    There is no value, because animations don't exist for a black chick player character. This save editor can't do that anyway.
     
  9. vad

    vad It Wandered In From the Wastes

    140
    Jul 23, 2008
    Now I am very busy and have some free time only on Saturday and Sunday.

    In MAP File Format "script descriptor" is known as "PID : PID of the script.". In this translated version some information from the original is missing.

    They connect scripts to objects in the map(AFAIR for items they match with 0x44 offset for items in inventory). They have format 0M00NNNN, where 0M - type, NNNN - unique ID in this sequence.

    [table]
    [tr]
    [td]Types[/td]
    [td]from SeaWolf[/td]
    [td]from Mapper2.exe[/td]
    [/tr]
    [tr]
    [td]0x00[/td]
    [td]-[/td]
    [td]s_system[/td]
    [/tr]
    [tr]
    [td]0x01[/td]
    [td]spatial[/td]
    [td]s_spatial[/td]
    [/tr]
    [tr]
    [td]0x02[/td]
    [td]items[/td]
    [td]s_time[/td]
    [/tr]
    [tr]
    [td]0x03[/td]
    [td]scenery[/td]
    [td]s_item[/td]
    [/tr]
    [tr]
    [td]0x04[/td]
    [td]critters[/td]
    [td]s_critter[/td]
    [/tr]
    [/table]

    "WARNING The number of script descriptors used do not match. xx vs 16" is almost the same as "if (check != count) {" in C code in MAP File Format documentation.

    Script type = 0 has never met in Fallout 2, so there are ERRORs in the log, because I even don't know size for it.
    If Fallout loads these maps, upload them and those with script descriptor warning somewhere. I will look at them.

    Yes, I do not update F1se and F2se. Back-porting changes would be difficult.
     
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Okay thank you, I'll provide you some files later.

    I don't understand, there is nothing in .MAP file about music for map and whether map is saved when visited... I know this is in .txt files in Fallout 2, I guess that means it's stored in Falloutw.exe in Fallout :(
     
  11. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
    Updated translation, i used notepad.
     

    Attached Files:

  12. SevenBlueSeven

    SevenBlueSeven First time out of the vault

    1
    Jun 24, 2014
    Thank you!

    This is the perfect tool I was looking for.

    I will use it with the 1.2 patch before I try out the RP update.
     
  13. Nightingale

    Nightingale Stealthy courier

    73
    Jun 28, 2014
    hey, i have problems with the Saveeditor, and try'd finding if other have same problem and if they solved it, i have a few save files in a 7zip archive, and sent to vad's email, according to this site, but i gotten no reply at all... um... the problem

    i edit the savefile (whatever i edit, within limits or not, does not seem to change what happens)
    load it up in Fallout 2, no problems
    Save it in Fallout 2, no problem
    reloading the save, Crash...
     
  14. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    I see you have added ability to edit Sfall global variables, but did not write about it. Hope it will not brake my savegames :)
    That's really cool, thanks!
     
  15. vad

    vad It Wandered In From the Wastes

    140
    Jul 23, 2008
    I didn't receive any mail. Whatever, crash can be caused by editor or not.
    Long ago I found out that with Megamod(some old version) loading will crash if you start new game, save in starting location, exit game, launch game and try to load saved game. And thats after few hours I spent to find bug in my editor.
    To fix problem crash should be reproducible and it must be caused by editor. In Fallout saved games can become corrupt by themselves, without editing. (rare case of course, but more often with some mods installed)

    I did not write about it because I have not finished tab with editing sfall files, because could not think of a convenient way to show and edit perks and arrays.

    Я не написал, поскольку не закончил вкладку для редактирования sfall'овских файлов. А не закончил её потому, что не смог придумать как это сделать удобным отображение и редактирование перков и массивов.
     
  16. Monkeydad1977

    Monkeydad1977 First time out of the vault

    3
    Jul 12, 2014
    Where do I go to get the absolute newest version of this save editor? I am playing Fallout 2 using Killap's Fallout 2 Restoration Project version 2.3.3. I have not tried out this save editor yet because I want to make sure that I am using the absolute newest version. Thank you.
     
  17. vad

    vad It Wandered In From the Wastes

    140
    Jul 23, 2008
    • [Like] [Like] x 1
  18. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    Will you consider sharing source code with community (to fix bugs, etc.)? Yours are the best save editor ever and it will be great shame if you disappear and the project dies.
     
  19. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    The source code is on his main page.
     
    • [Like] [Like] x 1
  20. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    Bug: sometimes when I open the editor, it's window gets minimized to a tiny size so I can barely notice it on my screen. Setting minimum width/height for the main window should help, I think.
    I know I'm not the only one who experienced this.

    OS: Windows 7 x64