Fallout 2 Savegame Editor

Discussion in 'Fallout General Modding' started by vad, Nov 3, 2008.

  1. vad

    vad It Wandered In From the Wastes

    137
    Jul 23, 2008
    It is because some files from items.lst do not exist. Now any pro file less than 56 byte will be ignored.
    New version is uploaded.
     
  2. vad

    vad It Wandered In From the Wastes

    137
    Jul 23, 2008
    New version.

    What's new:
    - Added HEX editor.
    - Stats auto correction for perks which change stats only when they are chosen in-game.
    - New algorithm for loading *.sav files.
    - Possibility to create/delete items in inventory. (Fallout can't load savegame with some manually created items. I recommend make backup before or use delete button after.)
    - Possibility to switch 'ghost mode'. (Thanks to Kanhef)
     
  3. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    Thank you, Vad. :)

    F2se was wonderful already, but I updated links on the guide pages for your new version anyway.
     
  4. Michael A

    Michael A First time out of the vault

    11
    May 4, 2009
    it gives me error:


    If I run this existing saved games.
    If I run from other folder and through option I set fall2 folder it gives same error and showed saved slot but can not do anything in main window, becuase of next error window appear.

    Version this exe file from 01.01.2009 with size=998400 worked OK! Change perk and item - all ok.

    P.S. I use Megamod 2.34 - russian version.
     
  5. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Works fine for me, I've tried it both with RP and Megamod 2,34.
    Maybe it's something to do with the Russian version only?
     
  6. Michael A

    Michael A First time out of the vault

    11
    May 4, 2009
    on my another pc works also fine. Strange. XP dont want work. xp64 is ok!
     
  7. vad

    vad It Wandered In From the Wastes

    137
    Jul 23, 2008
    I just read that Fallout2 High Resolution Patch affects save.dat. Do you use this patch?
     
  8. Michael A

    Michael A First time out of the vault

    11
    May 4, 2009
    yep - I massively test it - because Mr. Fixit crush after High-res is activated.
    So - maybe I have saved game WITH High-res is enabled.But - I use
    same saved files on two my machine - so High-Res is not are reason (I think and 99% sure).
     
  9. vad

    vad It Wandered In From the Wastes

    137
    Jul 23, 2008
  10. Michael A

    Michael A First time out of the vault

    11
    May 4, 2009
    my third machine (xp) also give error.
    So - send you 4 saved slots.
    are you speak russian :) ?
     
  11. vad

    vad It Wandered In From the Wastes

    137
    Jul 23, 2008
    Yes I speak russian. Topic on TeamX.
    Resend savegames, my old HDD again corrupts files and your archive is one of them.
     
  12. vad

    vad It Wandered In From the Wastes

    137
    Jul 23, 2008
    Available alpha version for Fallout 1.

    That probably works:
    - GVARS
    - Inventory
    - Stats
    - Skills
    - Tag skills
    - Perks
    - Kills count

    I test editor only at the beginning of game. So I need someone to test it through all game. (With party, in combat, etc) If something doesn’t work, send savegame on my e-mail, but use 1.3.5 patch from TeamX or I may be not able to open your savegame.

    Differences of save.dat format from Fallout 2:
    - Function #2 and #4 size = 0x04 * NG + 1
    - Function #6 size = 0x174
    - Function #7 size = 0x3C
    - Function #10 size = 0
    - Function #12 size = 0
    - There are no traits after Function #14 and I don’t know where they are.
    So I load the rest of file as Function #15.
     
  13. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Thanks for making this alpha build, vad. :D
    It works good so far (including inventory editing & adding items). I tested it on 1.2 / 1.2.1 RC / 1.3.5 games, all from the beginning to Junktown and I got Ian in my team.
    I'll keep playing to see if there's any problem.
     
  14. Mad Max RW

    Mad Max RW Mildly Dipped

    520
    Jan 12, 2004
    Nice program. It seems carry weight can't go beyond 999, though.
     
  15. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    That cap is imposed by the game engine. Most stats have similar limits - see here if you want gory details.
     
  16. LazerLordz

    LazerLordz First time out of the vault

    9
    Apr 6, 2003
    I'm using this in conjunction with Fallout RP V1.2 and when I change the character stats, they revert after moving to another location from one town to the next.

    Is there a solution to this?
     
  17. vad

    vad It Wandered In From the Wastes

    137
    Jul 23, 2008
    AFAIR engine reverts base value for some stats(max HP, max AP…). Try to change bonus values.
     
  18. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    The base values of almost everything are calculated from primary (SPECIAL) stats, so it's necessary to change the bonus values instead.
     
  19. LazerLordz

    LazerLordz First time out of the vault

    9
    Apr 6, 2003
    Yes, I tinkered around with it and sure enough it worked.

    Thanks a lot, fellas :)
     
  20. WolfWitness

    WolfWitness First time out of the vault

    27
    Jul 20, 2009
    Hi there. I just got started using this editor. I'm wondering if I force starting with F2e and then completing the "Break the Wright's Still" quest will affect New Reno's ending?

    I made the mistake of doing the SAD Quest first before it. *Facepalm*