DirtyOldShoe
Some kind of lucky
A jab at Bethesda?
http://kotaku.com/the-internet-loves-to-make-fun-of-fallout-4s-preston-ga-1751573683
Hahahaa. Take that Bethesda.
Here's one I just made, not overly funny other than it is the feral Preston Stalker.

A jab at Bethesda?
http://kotaku.com/the-internet-loves-to-make-fun-of-fallout-4s-preston-ga-1751573683
Hahahaa. Take that Bethesda.



You need to lay off the substances maann.Is it just me or is this threads format messed up?
Well, Fallout Shelter was a phone game so it's kinda expected that it'd be better than it. I'm personally having fun with F4, but I do recognize the flaws (power armor uses fusion cores now?Did I mention how much I love this game? I'm just amazed they were able to improve upon Oblivion and The Sims 3. It's an astounding feat of design and development. It's even better than Fallout Shelter which BLEW. MY. MIND.
) but at the same time I do like exploring the new area and doing quests which is primarily the reason I got the game in the first place.This is actually kinda true. I've heard a rumor that a future Obsidian Fallout might take place in Louisiana. It'd be nice to see post apocalyptic New Orleans. So you can put the future obsidian Fallout as the real Fallout 4.This is so true:
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I'm not exactly sick of the concept of a post-apocalyptic setting, just sick of how generic it has turned into. I think it works especially well for RPG's as it allows a blend of high-tech with a very outlaw wild-west mix. In it cults can arise with strange concepts that could be interesting to explore. It could have intriguing faction politics going. It could allow the writers to explore what cultural and sociological shifts happened after the old world's laws burned with the rest of the world.
The post-apocalyptic setting is fine. The problem comes with how few games actually explore it. At least for me.


Why can't we have what I said 'and' spiked armour and explosions? Oh and hire Anita Sarkeesian as a an advisor so we can get all progressive and shit.
Just like Anita.That last bit is unnecessary and pointless.
I'm not exactly sick of the concept of a post-apocalyptic setting, just sick of how generic it has turned into. I think it works especially well for RPG's as it allows a blend of high-tech with a very outlaw wild-west mix. In it cults can arise with strange concepts that could be interesting to explore. It could have intriguing faction politics going. It could allow the writers to explore what cultural and sociological shifts happened after the old world's laws burned with the rest of the world.
The post-apocalyptic setting is fine. The problem comes with how few games actually explore it. At least for me.
so we can get all progressive and shit.

Post-apocalypse, people tend to forget, is not limited to burned deserts with people in spiked leather armour and strapped underwear fighting each other for water wells with double-barrelled shotguns. It's anything taking place after a massive impact on civilisation. There's plenty more potential in it than Mad Max inspired tropes make it seem.