Fallout 76 Wastelander add-on released

Discussion in 'NMA News and Information' started by Hassknecht, Apr 14, 2020.

  1. Black Angel

    Black Angel Grand Inquisitor of the Ordo Hereticus

    Mar 21, 2016
    Only the new(er)fags so far, those who registered around the year, the year before and the year after I registered. Most of the old bloods couldn't be bothered because they rightfully didn't even play or care at all. The rest like Toront are calling them out.
     
  2. mef

    mef Where'd That 6th Toe Come From?

    493
    Dec 29, 2014
    on the biggest german fallout forum everyone is praising this game and claim that they have lots of fun with it. i don't get it but that's the way things are
     
  3. Money4U

    Money4U First time out of the vault

    56
    Oct 22, 2015
    Boring story and characters? Check
    Poor online/mmo experiecne? Check
    Repetitive, shallow quests? Check
    Game looks like from 2011? Check
    Scumy subscription and micro/macro transactions? Check
    Reused assets from FO4 and Skyrim? Check
    Bugs and glitches everywhere? Check

    But hey it has NPC's now! And it's only $45!

    Praise the 2020 gaming and bots defending it LMAO
     
    • [Rad] [Rad] x 1
  4. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    It remains harder and harder to remain a Fallout fan with so many people dragging the IP down, those who are now producing it and those who are buying (into) it.
    Even the word fan means little anymore as it people and companies now expect that that means that you buy and praise everything with a certain brand on it.

    I do hope that these people realize by supporting this that they will guarantee that Bethesda will continue this route.
     
    • [Rad] [Rad] x 2
  5. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
    Stolen from the Bethesdafag at Codex.









    From IGN:

    At base camps such as the Blood Eagle Raiders' Crater and the Settlers’ Foundation, you’ll spot NPCs just sort of standing around and not really doing much, which is a big step down from what single-player Bethesda games like Fallout 4 or Skyrim have led us to expect. They have nowhere to be and nothing to do - they’re just vending machines with faces. You can even flagrantly steal any items you want in full view of any NPC, even from their shops or homes, or even shoot them, and they don’t even blink. It flies in the face of how Bethesda RPGs are usually designed.

    It’s aggravating, though, that sharing these story quests socially is so awkward. They’re instanced so that you can make dialogue choices like in other Fallout games, but in practice, it’s a bad experience. When you enter as a team you get two options: everyone goes in solo, playing through their own versions, or you can accompany your team leader and watch them have conversations and make decisions and don’t get credit for completing the mission yourself. This might be nice for high-level players who want to help others catch up, but horrible for friends that want to play the story and progress together.
     
    Last edited: Apr 26, 2020
    • [Rad] [Rad] x 1
  6. Norzan

    Norzan So Old I'm Losing Radiation Signs

    Apr 7, 2017
    These two games were literally filled with a lot npcs standing around not doing much, not really being involved in anything of note. I swear people have selective memory when it comes to Bethesda games after Morrowind. And how bad can this game be when Skyrim and Fallout 4 are being looked favorably in comparison.


    This game is also proof that you can't do extensive choice and consequences because of its online only functionality. Being always online will always bring this down while single player games don't have this restriction because they are, well, single player.
     
    • [Rad] [Rad] x 3
  7. Mr Fish

    Mr Fish Slippy sloppy, The

    Sep 11, 2010
    So... Bethfans got exactly what they asked for?
     
  8. Norzan

    Norzan So Old I'm Losing Radiation Signs

    Apr 7, 2017
    Apparently not if some are bitching about it.
     
  9. Gaddes

    Gaddes Look, Ma! Two Heads!

    381
    May 18, 2010
    So the Secret Service in Wasterlanders are a totally separate group and are in no way part of the Enclave. In addition to their own Pre-war T-65 power armor, they have some variant of combat armor and just like combat armor in FO4, it's giant mess of huge plates ala marine combat armor.
     
  10. Risewild

    Risewild Antediluvian as Feck
    Modder Orderite

    Jun 14, 2014
    Apparently Fallout 76 NPCs are stealing weapons and ammo from players that die. Something not even other players can do. :roffle:

    https://www.pcgamer.com/fallout-76s-new-npcs-are-stealing-weapons-from-dead-players/

    This makes sense, since NPCs can do that in other Fallout games using Bethesda's engines. I guess they just threw the NPCs into the game and forgot to change their behavior packages and remove the "scavenge weapon and ammo" from them. >_>
     
  11. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite Board Cop oTO

    Aug 16, 2010
    That's quite brilliant.
     
  12. Aurelius Of Phoenix

    Aurelius Of Phoenix Psued.

    Mar 9, 2018
    Since when did luck become synonymous with speaking like a complete retard?
     
  13. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Suddenly have to think of that protocol droid in Battlefront 2 that decided to fight back after being shot by a player.

    This is done for the sake of teh funney.
    "Look, that moron made reactors work by banging pieces together."
    Well the writers probably did not want to bore the audience with technical details. (player "Ugh too much words.")
     
  14. Risewild

    Risewild Antediluvian as Feck
    Modder Orderite

    Jun 14, 2014
    I saw this comment on a Youtube video and I thought it was a good comment (it's not Wastelanders specific, but I don't want to necro the old Fallout 76 thread):
     
    • [Rad] [Rad] x 4
  15. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
    Fallout 76 Two
     
  16. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    I should say that I don't find those Luck checks to be inherently objectionable - there are a few examples you can point to in 1/2/NV that are similar, and it can be a bit amusing (though that thingy writing was cringe inducing)

    I think there's only a problem if there's too many such LCK checks, which I'm guessing there are. I watched a few minutes of Many A True Nerd's playthrough (whose apologism continues to be a massive dissapointment) of Wastelanders and was just shocked by he sheer quantity of skill checks that all lead to basically the same outcome in dialogue.
     
  17. Jamesey

    Jamesey First time out of the vault

    1
    Apr 24, 2020
    as expected
     
  18. Mr Fish

    Mr Fish Slippy sloppy, The

    Sep 11, 2010
    Luck for something random like that would be typing in a keycode and getting it right after a few tries. It would be snipping a cable in a locker full of them and getting it right for an auto-turret. Luck should always remain somewhat grounded. If FO1/2/NV got it wrong too then they got it wrong too and it was stupid then as well. You don't need magic for Luck to have its uses. You just need a sensible approach to game design and writing.
     
    • [Rad] [Rad] x 3
  19. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    Stupidity is fine in a game to a certain extent - obviously this truism is embodied in Fo2, but even in Fo1 and NV a certain extent. Of course, Beth fallout's take this to a whole new level of stupidity that when combined with the lack of the redeeming factors in these games makes it unacceptable.

    (Though it's worth noting that upon closer research there are no such LCK checks in 1,2, or 3... first one appears in NV, none in 4, and now in 76)
     
  20. Black Angel

    Black Angel Grand Inquisitor of the Ordo Hereticus

    Mar 21, 2016
    There are no (apparent) Luck checks in Fallout 1&2 because it didn't happen in the foreground and/or dialogue options like in New Vegas. This is because LCK is actually checked alongside many other skills checks in the game, including but not limited to combat. Because I didn't know any better, I'm just going to assume that LCK is *literally* checked alongside other skills, no matter if it's lockpicking, hacking terminals, stealing from NPCs, when sneaking, in regards to random encounters, and most obviously combat in regards to scoring critical hits (or critical failures), etc etc. This is especially true when playing a character with Jinxed trait.

    Will you critically fail when lockpicking, even though your character actually have high skill, resulting in that door's lock being jammed? Or inversely, will you actually critically succeed, even though your character have low skill, and just like that open that locked door?
    Will you succeed to hit that enemy with your gun? Maybe even critically hit and instantly killing that guy in power armor in full HP? Or will you hilariously critically fail, resulting in either dropping your gun, dropping your magazines, or even worst lose your next turn altogether?

    And this is why New Vegas could never be an RPG on par, let alone greater than, Fallout 1&2. Bethesda also literally drove themselves into a corner with the design decision to make it more shooter than RPG, but even from the start their new system in the new format is already too flawed to design a proper RPG. Not that I think they ever aimed to make a proper RPG in the first place, mind you. And I doubt modders could ever elevate New Vegas RPG quality to the heights achieved by its predecessor, unless they gained access to the game's source code and literally build it from the ground up.
     
    • [Rad] [Rad] x 1