Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    I took it down; I didn't like the tone I was setting. It's okay :)
     
  2. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    I'm about 45% through the Khan Academy tutorials for JavaScript, so this is good news. It's getting me back into a "programming mindset" if that makes sense. Since I haven't coded anything in a while I got rusty; once I'm done with their tutorials I should be much more comfortable to get going on my HTML/JS schoolwork, but also to dive back into Fixt.

    Win/Win!

    I posted this before, but to those who didn't see it, here's the gameplan, in this order:
    1. MINOR: Release a new small patch, including an updated troubleshooting file.
    2. MINOR: Release the language packs that the fans have created. (Spanish, French, Czech)
    3. MAJOR: After that, the next release will be an installer release (i.e. not a patch), including the above language options, and using the Fallout2 engine.

    All future Fixt releases after that will use the Fallout2 engine. Fallout1 engine will be abandoned permanently. This decision is final and will be awesome :) [No, you won't need to own Fallout 2 for it to function.]
     
    Last edited: Dec 22, 2014
    • [Like] [Like] x 3
  3. BigBoss

    BigBoss Your Local Scrub

    956
    Dec 24, 2012
    Hm. I'm not sure how I feel about that. The Fallout 1 engine is unique to that game.
     
    • [Like] [Like] x 2
  4. Salk

    Salk First time out of the vault

    66
    May 5, 2010
    I feel that it's a great plan.

    Good luck, Sduibek!
     
  5. phobos2077

    phobos2077 Vault Dweller
    Modder

    708
    Apr 24, 2010
    That's a great idea! Full power of sfall will be at your disposal ;-) (not to mention possible Fallout 2 engine remakes that, with some additional work, will run your mod)
     
    Last edited: Jan 6, 2015
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  6. Ceratisa

    Ceratisa Sarcastic SOB

    237
    Nov 4, 2013
    If you use the Fallout 2 engine will I be able to push NPCs and punch OR kick?
     
  7. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    Adding the ability to punch or kick would definitely improve the melee skill in Fallout 1 since the option wasn't available in the original and wouldn't break any gameplay elements either.
     
    • [Like] [Like] x 1
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Yes.
     
    Last edited: Jan 9, 2015
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  9. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Would be nice if you can release the last version for FO1 engine in full packages/installers.
     
    • [Like] [Like] x 1
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Hmm, fair enough. Alpha 7. I definitely prefer the installer over the patches. That shouldn't be too hard either; mostly just integrating the patch files into the installer and cross-checking various things.

    I can hardly believe Fixt is over 4 years old. That's crazy that it's been so long and still no Fo2 engine support!
     
    Last edited: Jan 9, 2015
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  11. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    Hurry up you lazy bum...:look:
     
  12. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    Don't feel bad porting a game to a new engine can take a long time. The Half-Life remake Black Mesa was supposed to come out in early 2009 but they decided to move the game to an new engine and it wasn't released until the end of 2012, and now because of engine limitations they're moving it to an even newer engine which they started two years ago. Plus there isn't much documentation on the Fallout 1 and 2 engine so I'd say you're doing quite well.
     
    Last edited: Jan 11, 2015
  13. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    So it turns out that the website I need to create for school must be completed by Feb 15th. This means, in theory, I'll have enough time between Feb 15th and the last week of March (my 30th birthday and start of next school quarter) to release the mod. Excellent!
     
    Last edited: Apr 3, 2015
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  14. SMBComix

    SMBComix It Wandered In From the Wastes

    133
    Apr 22, 2014
    Sduibek, I'm not surprised by your image at all. Yay for good news!
     
  15. YouCanCallMe_Jim

    YouCanCallMe_Jim First time out of the vault

    3
    Jan 20, 2015
    Well, ich spreche Deutsch und das recht gut, but my English isn't always that well. Anyways I risked a translation and I used something I wrote to automate the job a bit, to get a delta between the vanilla stuff and yours, not to repeat one and the same phrase again and again and so on.... If you are interested in a "blind" German translation so far, please let me know!

    I didn't find the time to play it yet ... but I'll!
     
    Last edited: Jan 20, 2015
  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    I will call you Jim.

    Yes, please upload it and provide a link here! I'll track down a couple German fallout sites and send it to them as well.
     
  17. Prisoner416

    Prisoner416 First time out of the vault

    24
    Nov 3, 2014
    I'd be interested in learning WHY the game crashs for the one error I listed involving blowing up a force field near the end-game. That's going to be the most interesting fix, I think.
     
  18. YouCanCallMe_Jim

    YouCanCallMe_Jim First time out of the vault

    3
    Jan 20, 2015
    You have got a PM...
     
  19. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    Interessante Ich wusste nicht, dass es kein Deutsch Übersetzung von Fallout beheben. Und nein, ich spreche kein Deutsch Ich habe Google Translate.

    Interesting I didn't know that there is no german translation of Fallout fix it. And no I don't speak german I used google translate.
     
  20. YouCanCallMe_Jim

    YouCanCallMe_Jim First time out of the vault

    3
    Jan 20, 2015
    Yeah ... and if you ask a nativ speaker it shows it's limitation in a very nice way ... ;-)