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Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.
I took it down; I didn't like the tone I was setting. It's okay
I posted this before, but to those who didn't see it, here's the gameplan, in this order:
MINOR: Release a new small patch, including an updated troubleshooting file.
MINOR: Release the language packs that the fans have created. (Spanish, French, Czech)
MAJOR: After that, the next release will be an installer release (i.e. not a patch), including the above language options, and using the Fallout2 engine.
All future Fixt releases after that will use the Fallout2 engine. Fallout1 engine will be abandoned permanently. This decision is final and will be awesome [No, you won't need to own Fallout 2 for it to function.]
Hm. I'm not sure how I feel about that. The Fallout 1 engine is unique to that game.
I feel that it's a great plan.
Good luck, Sduibek!
That's a great idea! Full power of sfall will be at your disposal (not to mention possible Fallout 2 engine remakes that, with some additional work, will run your mod)
If you use the Fallout 2 engine will I be able to push NPCs and punch OR kick?
Adding the ability to punch or kick would definitely improve the melee skill in Fallout 1 since the option wasn't available in the original and wouldn't break any gameplay elements either.
Would be nice if you can release the last version for FO1 engine in full packages/installers.
Hmm, fair enough. Alpha 7. I definitely prefer the installer over the patches. That shouldn't be too hard either; mostly just integrating the patch files into the installer and cross-checking various things.
I can hardly believe Fixt is over 4 years old. That's crazy that it's been so long and still no Fo2 engine support!
Hurry up you lazy bum...
Don't feel bad porting a game to a new engine can take a long time. The Half-Life remake Black Mesa was supposed to come out in early 2009 but they decided to move the game to an new engine and it wasn't released until the end of 2012, and now because of engine limitations they're moving it to an even newer engine which they started two years ago. Plus there isn't much documentation on the Fallout 1 and 2 engine so I'd say you're doing quite well.
So it turns out that the website I need to create for school must be completed by Feb 15th. This means, in theory, I'll have enough time between Feb 15th and the last week of March (my 30th birthday and start of next school quarter) to release the mod. Excellent!
Sduibek, I'm not surprised by your image at all. Yay for good news!
Well, ich spreche Deutsch und das recht gut, but my English isn't always that well. Anyways I risked a translation and I used something I wrote to automate the job a bit, to get a delta between the vanilla stuff and yours, not to repeat one and the same phrase again and again and so on.... If you are interested in a "blind" German translation so far, please let me know!
I didn't find the time to play it yet ... but I'll!
I will call you Jim.
Yes, please upload it and provide a link here! I'll track down a couple German fallout sites and send it to them as well.
I'd be interested in learning WHY the game crashs for the one error I listed involving blowing up a force field near the end-game. That's going to be the most interesting fix, I think.
You have got a PM...
Interessante Ich wusste nicht, dass es kein Deutsch Übersetzung von Fallout beheben. Und nein, ich spreche kein Deutsch Ich habe Google Translate.
Interesting I didn't know that there is no german translation of Fallout fix it. And no I don't speak german I used google translate.
Yeah ... and if you ask a nativ speaker it shows it's limitation in a very nice way ...