Fallout: The Frontier - Released!

Discussion in 'NMA News and Information' started by Proletären, Jan 15, 2021.

  1. Risewild

    Risewild Carbon Dated and Proud
    Modder Orderite

    Jun 14, 2014
    Well, if you win the maximum amount allowed before being banned, in all the casinos, you get 51500 caps, this is not counting all the extra rewards you get from each casino (which includes a Combat Armor Reinforced, worth 5500+ caps), and also not counting how you can win above the limit by (when being close to reaching it), just bet on a high reward (which can give you a lot of chips in one go and push the earnings way above the limit).
    This is more than enough to buy all the Implants and still having around 10k caps left.
    If we factor the free Sierra Madre 1000 chips every 3 days (from the complimentary vouchers), then that money becomes any amount you want. This is extremely exploitable, since with 1k SM Chips (from each voucher) allows the player to acquire 50 Weapon Repair Kits, which then can be used to buy a weapon with low condition from a vendor (or just use one the player already owns), and repair it to max and sell it for a huge profit. This is one of the oldest and well known exploit in FNV to get rich fast.

    It's actually a good game mechanic. The more you use something, the more damaged it gets, so it should affect it's performance.
    It's better than the NV one where you need to damage a weapon every 25% to suffer any consequences. Not to mention that in NV, with weapon jamming chance reduced, with the ability to repair to max condition no matter your skill, with Weapon repair Kits, Raul's companion perk and the Jury Rigging perk, there's really no point in having durability in weapons. It's obvious that Obsidian didn't like the whole "repair your weapon" thing (this can explain why they simplified the system to be less punishing for the player) and made it as redundant as possible without removing it (probably because it's in FO3, so Bethesda wanted NV to have it too or something).
     
    Last edited: Feb 6, 2021
    • [Rad] [Rad] x 1
  2. WonderGlueSniffer

    WonderGlueSniffer First time out of the vault

    24
    Nov 20, 2020
    Yeah, the vanilla economy for NV is kind of underwhelming
     
  3. Naitor295

    Naitor295 WURM FÜD

    38
    Jan 2, 2021
    Sorry but the weapon damage degrading every shot is just stupid, that's S.T.A.L.K.E.R levels of bullshit where weapons fall apart every 3 mags, it was one of the main reasons the combat in fallout 3 sucked since to make weapons reliable most of the time, you'd have to have 100 repair and a massive pile of hunting rifles for example, otherwise you would be using a 23% hunting rifle to repair a 35%, only to regret it immediatly because it just barely added a point, making it cheaper to just loot a weapon off a dead corpse than investing on that skill.

    Also i don't know about you, but i remember the prices being MUCH HIGHER than that in the base game without even using yup's patch.

    The only thing i can agree with is the sound problem, since i've experienced it myself with power armors missing the FO3 PA footsteps sounds that are basically a bunch of bottleclaps inside a jar clinking together.
     
    • [Rad] [Rad] x 2
  4. Iprovidelittlepianos

    Iprovidelittlepianos Look, Ma! Two Heads!

    388
    May 12, 2020
    If there’s going to be weapon condition in the game then I suppose fallout 3 does it better than new Vegas, except for the fact that weapon condition should never affect the damage a weapon does (with the possible exception of blades). The fact that weapon damage is relatively static in new vegas was definitely an improvement over fallout 3 (one of many...)
     
    • [Rad] [Rad] x 1
  5. Norzan

    Norzan Vault Fossil

    Apr 7, 2017
    The only thing durability should affect in guns is the chance for jamming. A gun doing less damage by degrading makes no sense because the bullet is the thing causing the damage and not the gun itself. Melee weapons are the ones that should do less damage the worse their condition are.
     
    • [Rad] [Rad] x 1
  6. Risewild

    Risewild Carbon Dated and Proud
    Modder Orderite

    Jun 14, 2014
    Not really, FNV has plenty of weapons that break faster than their FO3 counterparts. For example in FO3 you need to shoot a 10mm pistol 556 times to go from 100% to 0%, in FNV you only need to shoot it 395 times to go from 100% to 0%. So your pistol will break almost twice as fast in FNV than in FO3. Since 10mm Pistols are worth 225 caps in FO3 and 750 in FNV, I would say that repairing the FNV one using other pistols is more expensive, same for repairing it using vendors (since the vendor repair price is directly tied to the caps value of the weapon).
    Making it more worth to just pick up a new weapon from an enemy in NV than in FO3 (specially since lower durability has less penalties in FNV than FO3, making a lower durability weapon in NV being more usable).
    The repair rate per skill point is the same in FNV and FO3, so you need exactly the same amount of hunting rifles to repair from 0% to 100% in both games, the thing is that if you have 50 repair skill in FO3, you can only repair to 70% and if you have any repair skill in NV you can repair to 100%.
    That's the base price of the item, since prices in both games depend on the Barter skill of the character + any discounts that can affect that vendor (for example Trudy in Goodsprings will offer a discount if the character is Accepted by the town's faction, Gob in Megaton will offer a discount if the player treated him nicely, etc.).

    The Barter formula for prices is the same for both games At skill level 0 (impossible to achieve during normal game), the PC is selling items at 45% of their base price and buying prices at 155% of their base price. Then every 5 skill points invested in the Barter skill will increase price efficiency by 2.25.
    An "average" character (Charisma 5 and Luck 5) will start the game with a barter score of 15, and will be selling items at around 51% of their base price, while buying them at around 149% of their base price.
    So it's pretty much impossible to represent the value of items in the games without using their base value, since the prices can range from 45% to 90% for selling and from 155% to 110% for buying + adding all the discounts possible for each trader.
    Although, one can argue that having damaged spiral grooves inside the gun barrel and or any other type of damaged/slightly bent/partially clogged (sand/dust, grime, etc), gun barrel will prevent the projectile from reaching top speed and accuracy (projectiles won't go straight), making the shot be less lethal.
    Having damaged cylinders (or any other part where the combustion that propels off the projectile happen) can cause the force of the explosion to spread or dissipate more than if the gun is in peak condition, which will make the projectile have less force behind it, making it less damaging.
    Another thing is that having damaged sights can make it harder to hit the intended area of a target, making each shot less efficient.
    This is Fallout (and a Bethesdified version of it, which makes it worse). So guns, medicines, drugs, clothes, armors, radiation, hunger, thirst, sleep, etc. all work differently than the real world.
    After all, the logic that in the Fallout universe bullets fired from the same gun should always deal the same damage immediately falls flat if we consider the original games.
    In classic Fallout games weapons always dealt damage in a range. For example a Hunting Rifle always dealt 8 to 20 base damage in Fallout, Fallout 2 and Fallout Tactics.
    I just reread my previous post, and had to go and check the FNV's durability formula, and I was wrong about the tiers. It has 2 tiers, which is the weapon damage output will not be affected until it reaches 75% durability (1st tier), but then each shot will reduce the condition of the weapon like in FO3 (2nd tier). The formula is still different and more simplified in FNV. So for that I have to apologize.
    But this means that FNV weapon condition also affects the damage. 75% to 100% has no penalties, but then it starts to go down.

    I previously made a mistake on the FNV weapon durability system. For that I am sorry.
    :facepalm:

    I will have to edit my previous post to remove the wrong info, so I won't be spreading misinformation around. This is why I usually avoid posting when I'm sick and tired, but I just couldn't resist sticking my nose in this discussion :whatever:.
    Well, I'm back into avoiding posting until I get better, I guess. :hide:
     
    Last edited: Feb 6, 2021
    • [Rad] [Rad] x 3
  7. Ediros

    Ediros Water Chip? Been There, Done That

    920
    Feb 4, 2016
    To be honest, I despise the repair system and durability in notFallout 3. It was frustrating to see weapons become worse with each shot, plus, repairing weapons is expensive. In fact, fixing a weapon from 0 to 100 costs double the value, making Jury Rigging that much better.

    New Vegas tried to get away from it with weapon repair kits, Raul and such. The condition thresholds are great, since your armour can provide actual protection and not become worse after being shot by a 9mm, like power armour did.

    It may not be perfectly balanced, but I will take New Vegas over an abomination that is 3.
     
    • [Rad] [Rad] x 2
  8. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Reading about this stuff and hearing about other modding communities just being degenerate filth is just going to make me look at all people who identify as modders to be secret weirdos who should be dealt with accordingly. speaking of weirdo modders who need to be dealt with accordingly.
    It would be less accurate but it wouldn't be less lethal. So why indeed yes you could make the argument, you'd just be really fucking wrong.
    the fuck is this jumbled mess? You know having a hole in your gun that shouldn't be there is a funny thing since it doing less damage isn't your problem, it is the fact it is going to BLOW UP IN YOUR FUCKING HANDS that is the problem. Also Revolvers have a cylinder gap that gas escapes from and they work fine. So while yes having a damaged gun would be doing less damage, it isn't because "The gas pipes are clogged" it is because you aren't hitting the thing you are shooting at.
     
    • [Rad] [Rad] x 6
  9. Octavian

    Octavian It Wandered In From the Wastes

    127
    Jun 16, 2018
    Gun jamming is just antifun in any game it's in. There are plenty of other stats that can be effected.
     
  10. Iprovidelittlepianos

    Iprovidelittlepianos Look, Ma! Two Heads!

    388
    May 12, 2020
    Critical failures are the most fun part of any fallout game.
     
  11. TheodoreRoosevelt

    TheodoreRoosevelt First time out of the vault

    65
    Nov 21, 2020
    i think the thing about critical failures is their supposed to be funny but gun jamming isn't really that funny its just an annoyance. not that i think there shouldn't be any gun jamming period i think its an alright mechanic but i can see how it just gets annoying rather then funny like critical failures were. i mean there was a whole trait in the originals designed to appeal to the whole critical failures being more common for both you and enemies. lol.
     
  12. cordelionreaver

    cordelionreaver Where'd That 6th Toe Come From?

    410
    Nov 29, 2015
    Thank god, even though they allow you flirt with your companions, there is no romance in this. Good god, imagine if they tried to write romance.






     
    • [Rad] [Rad] x 1
  13. RangerBoo

    RangerBoo I torture myself playing shitty games.

    Jun 15, 2015
    Someone posted the dialogue of of America, Mae, AJ and all the other women in the Frontier in the r/MenWritingWomen Reddit page and the post got over 20k upvotes. Some of the most upvotes that the Reddit page ever had. As I told my boyfriend, the writers for this mod are basically incels who got all their understanding of women and female interaction from hentai and PornHub. I don't think any of the writers for this mod, especially OdinSword the writer for America and the Crusader quests, ever had any interaction with women besides from porn.

    A part of me wonders if maybe I should have been more assertive with Mac and had him let me join the writing team when he let me look at their cliff notes and plot synopsis all those years ago. At least they would have had a member of the opposite sex who would have reigned them in on shit like this. Then again, after reading some stuff about what horror and hell the mod team was from CellblockPsycho maybe it was for the best that I never joined The Frontier mod team. Dodge a bullet there.
     
    • [Rad] [Rad] x 2
  14. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    Could you elaborate a little on this? What about FNV's sound is broken exactly?
     
  15. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    which was the fuck wit that wrote that lizard person saying Humans find us sexy line? that fucking guy has got some serious issues. I want to see the discussion logs of that weirdo selling that quest line to the mod team and them all just giving it the go ahead.
     
    • [Rad] [Rad] x 1
  16. cordelionreaver

    cordelionreaver Where'd That 6th Toe Come From?

    410
    Nov 29, 2015
    I think it was rikkurikku. He got kinda of pissy at the mod that removed the lizards and in one of his quest mods you could have sex with a talking deathclaw. And he wrote the deathclaw sex scene.
     
    • [Rad] [Rad] x 1
  17. Cobra Commander

    Cobra Commander Water Chip? Been There, Done That

    973
    Dec 6, 2016
    there´s a yugioh archetype full of those things lol





     
  18. RangerBoo

    RangerBoo I torture myself playing shitty games.

    Jun 15, 2015
    Another funny thing about rikkurikku is that his avatar in the Frontier dev room is one of the lizard people. Yeah, it quite clear that he has a scalie fetishes. Also, another one of the devs, Phobos, was going to make a mod about the Divide where there was a female character in transition into becoming a Tunneler. Basically a half-scalie. It is like the dev team for this mod was full of furry/scalie fetishists.
     
  19. 1Punman

    1Punman It Wandered In From the Wastes

    170
    Jan 29, 2021
    I think in the old times this archetype was meant as metaphor to symbolize the vicious nature of women, if they strive for power. Maybe it is origins for someone calling them vipers.
     
    • [Rad] [Rad] x 3
  20. RangerBoo

    RangerBoo I torture myself playing shitty games.

    Jun 15, 2015
    As someone who is a avid reader of mythology you are not wrong. Many myths used to compare vicious, manipulative and power hungry women to snakes with many female monsters having the forms of snakes or whose symbols are snakes. The most famous painting of the demon Lilith is her caressing snakes. These myths back then were meant to warn men of the the manipulative nature of certain women. Now in current year, instead of snake women being a symbol of why men need to be wary of certain women now some men want to literally fuck actual snake women. If this isn't a sign of how decadent and degenerate the West has become I don't know what is.
     
    • [Rad] [Rad] x 2