Final mission of GTA 4

zegh8578

Keeper of the trout
Orderite
I hate it
Seriously
I hate it

When people talk about hate, and how not to allow hate to consume you, fuck them. Hate consumes me. I bathe in hate. I hate it.
I have never completed it, and never will. Never

It has made me a religious man: There is a spirit-force that prevents me from completing it.

Here is my evidence: I fail differently each time - and always towards the ending. Had I failed at the same spot, I coulda blamed a glitch, like all those lucky assholes who can't get up in the helicopter. I CAN get up in the helicopter, unless my Sanchez bike does the awesome-bounce and lands me on my head, when trying to cross those rocks.

I just can't. Can someone fly over here, and just DO it for me?

Yesterday, as soon as I was in the helicopter, one RPG wooshed past the helicopter, I thought "I hope that shit's scripted." It wasnt, next one blew me up and I died.
This time, for some fucking reason, I kept using the phone-button for lifting, that didn't work - and I tried to remedy that by panickedly continuing to use the phone-button - while knowing perfectly well this was wrong <---I am cursed.

That is part of it: I can be totally focused, but I won't be able to finish it. Either the game itself with finish me off, or I will do something moronic, such as hit F and jump out of the chopper, or something. I will! There is no way around it. I can even be calm, and unintentionally - controlledly - commit in-game suicide, as if posessed by some spirit.
I cannot complete this goddamn mission! I've tried for two years now!
 
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Something's up with you if you've been unable to beat that mission for 2 years... <.< The final mission of GTAIII (the hardest final mission in the series, for me) took me about a day of trial and error, and mostly because I had no collectibles so I had to complete the mission with the weapons that it gave the player as you progressed from point to point. But once I got the collectibles on game 2, that mission became a joke.

The final missions (there ARE 2, depending on whether you chose "The Deal" or "Revenge") from GTAIV are much more forgiving. You get scripted help, a GPS, arrows, and all you have to do really is make it out of a firefight, calmly ride along a short without taking your sweet sweet time, then get enough acceleration and just make a jump. That's literally it. You CANNOT be having trouble with the helicopter part, because there's nothing you need to do once you take over the Annihilator. Just fly to your destination. You don't need to shoot at the boat while chasing on the Sanchez, or while flying the Annihilator, you just need to follow it, and the rockets will harmlessly wiz past if you focus on the task at hand. Once you get to Happiness Island and kill your target, that's it. Couldn't be easier.

Sounds to me like you're just inexperienced with flying helicopters in the game, because you shouldn't be hitting the wrong buttons or wrestling with the controls if you're comfortable with flying in GTAIV. Try collecting a few helicopters and going for the various flying achievements before you attempt this mission again, and after a few hours you should be able to reflexively aim your craft without effort, and the end of the mission will come along without issue once you make the Sanchez jump.
 
GTAIII is the only one I haven't tried yet. I found the San Andreas final mission to be a real pain to finish, but still took me only 2 attempts. I usually don't suck this much, really! :D

But yeah, I probably should practice more with helicopter... I tend to go purely for mission completion, doing next to no non-storyline related activities in the meantime. This means I only flied the helicopter a couple of times.

I didn't know that I only have to follow, and not shoot. I was even trying to nose-down to aim for the fucker...

Thanks for replying to such a crybaby rant, this whole shooting-while-flying-while-aiming was killing my last ability to coordinate myself...
 
GTAIII's final mission is particularly tough because it's ABSOLUTELY non-scripted. There's a mission start, a cutscene, and then that's it. All the enemies for the mission have spawned that you'll have to deal with on top of all the regular enemies patrolling their turf, and you've been stripped of all your weapons, so you will have a very, very tough time dealing with asshole after asshole with the best weapons in the game firing on you with pinpoint accuracy while you need to struggle with a very poorly-designed combat system. Game's these days just don't put players through that much hassle anymore. XD Not that it's entirely a bad thing, but sometimes I miss how unreasonably difficult games used to be, because they pushed me more than games do nowadays for the most part.

But yeah, lots of GTAIV's missions are scripted, so if you're completely oblivious about how the mission is "intended" to play out (for instance if you think you're supposed to take out a car in a chase, when it's actually scripted to be indestructible and speed up if you get within a certain distance of it until it reaches a scripted destination so you can have a cutscene and THEN finish the mission) then it can give you some trouble. But the mission you're trying to tackle, for instance, is absurdly forgiving, and only challenging if you don't know what the scripts are. You don't need to be accurate at all with the Sanchez jump, because you just need to reach an invisible box while the helicopter is only vaguely nearby, and the box itself is very large, too. If you've been nosediving in the Annihilator then that explains why you've been shot down several times, because you're provided a very easy target for the RPGs on the boat to shoot at, whereas any decent distance in the sky will give you several second to dodge, assuming they were even remotely going to hit you to begin with. XD

I (and other friends who've played GTAIV and enjoyed it when it was the latest GTA) consider GTAIV and its missions to be somewhat of a "prototype" for GTAV, along with much of RDR and Noire. As a result, some of the gameplay is just a bit rough because it was their "beta". They figured it all out and implemented mastered versions of these techniques in GTAV, so players who go backwards (or haven't played IV in a long time and return to it after playing V for a while) tend to feel like GTAIV's game mechanics are just "broken". I'd just say that they were flawed, but the game itself was still amazing.

But if you ever seek to attempt the multiplayer, difficulties with piloting such as what you're experiencing right now will seem like a sick joke to you. The level of perfection required of players to pilot in multiplayer is staggering. XD
 
I thought San Andreas was the 4th in the series? I never finished it, because of the last mission, but this was like 7 years ago or so, since i played it - i was still young and short attention spanned. Don't even know how many of them are there now.

Just dump these pesky games, i think that time and frustration would be better served for self improvement - sport, learning, hobby etc.. Or play more turned based strategy games (exmp. Disciples II) i find that they humble you in a way that makes you see, that you are not that king of gaming that you thought you were in your head and then you actually start to analyse what you're actually doing :drunk:
 
SnapSlav: Yeah, it actually took me a few tries with a couple of missions, to realize that vehicles sometimes are indestructible according to timed scripts and such - and these realizations have saved me a lot of nerves. A friend of mine have been saying the exact same thing as you did now also, about GTA4 being a "beta" of GTA5, which I don't doubt at all, seeing precisely the same tendency in "Bully" between San Andreas and GTA4

I've always had a love/hate relationship to GTA, precisely cus of the perfection that is demanded of you, especially during stressy, racing type of missions - but despite this, it rarely takes more than 2-3 attempts to complete a mission. However, when I'm done I will be nearly overdosing on adrenaline, which is bad for me :D

I remember back in school w dorms, I visited a buddy while he was playing Vice City, and he was doing some race, not even a late mission afaik, but same old - in the sense that you do ONE mistake, and it's over! And he did the mistake, and he did the mistake, and he inhaled, focused, tried again, so close, bumped his car into the corner of a wall - full stop - failed for the n-th time, he just uttered a guttural scream and repeatedly punched his keyboard up, all of a sudden there were shattered pieces of coffee cup flying through the air, buttons, plastic pieces, he had broken his keyboard into two halves. I laughed so much... because I KNEW that rage! Bully actually cost me a computer mouse... :D
Oh god those games...

Askwazzup: ^ the frustration. And yeah, San Andreas is the 4th official title at least, if you do not count the lil spinoffs and such. And yeah, sure, I can go play another game now and then, such as Fallout! GTA has always had a "place in my heart" tho, ever since the 1st, which I found to be "the perfect game" at the time :D
 
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I never raged that badly, but there were many times I'd be over at my friend's place to play some game he had that I couldn't play at home (maybe it was Halo or Fable or something else on the XBox because I didn't own one?) and after a few minutes of having "my turn" to play the game they'd all start laughing at me. When I'd ask what was so funny, they'd tell me that my face would contort into a hilarious expression because of how seriously I was focusing. I guess I'm incapable of controller/keyboard breaking rage, but I do habitually "enter a zone" when I game. XD I broke his shelf once, but that was purely by accident; I wasn't playing anything at the time, I just put my foot up on it and it came crumbling down (along with the XBox)... >.<

But no, no matter how you try to categorize San Andreas, it's not the 4th installation in the series. If you don't count the pre-GTAIII spin-offs and you don't count the PSP titles, San Andreas is still the 5th or 6th game in the series. Yes, GTAIV is NOT the 4th, but that's a given, because GTA and RE follow the same naming rule where a number of non-sequential titles separated the sequential titles. It doesn't really matter, though, what came out came out, and if you know the sequence they were released, the exact number of iterations in the series isn't important.
 
Dude, man, I could hug you...
I was going to do your first suggestion, and train some flight skills, and figured I might as well done some other side-quests as well. I noticed that nobody would pick up the phone, while I was waiting for Little Jacobs call, so it inevitably came down to me having to finish the final mission anyway. On my way there, I had very little hope for it, so little, I was venting frustration by shooting random cars (those scripted to block your path and stuff), the car was smoking by the time I got to the shootout, I was even contemplating the pointlessness of my effort as me trying to fullfill an odds-situation "I am trying this for the 100th time because it takes 200 tries to get there", fatalist mentality

But finally, on the helicopter I just focused on flying, and only flying. No diving, no shooting, barely even turning, its a pretty straight flight.

And yeah, missiles flew past me, not even close to hitting. Landed, stepped out, and shot the fucker still standing by the chopper... holy shit...

I can't believe it! And I can't believe how much I've struggled with this one!
I actually raised both arms victoriously in the air here... "YESS!!!" and I'm usually a calm guy...
 
What I hated about this mission was that, if you died in the warehouse (and they always had some prick in a corner you couldn't see just waiting for you to run by with a shotgun) you had to do that long ass car case ALL OVER AGAIN. Same thing with the helicopter though. The checkpoints are so far apart that when you screw up it can make you unbelievably furious.
 
Dude, man, I could hug you...
[...]
I can't believe it! And I can't believe how much I've struggled with this one!
I actually raised both arms victoriously in the air here... "YESS!!!" and I'm usually a calm guy...
Welcome, glad I could help. =)

I just always figure out the mechanics of games as I play them, intentionally and subconsciously, so much of the time I just learn what the code is trying to do. If you know what it's doing, the challenge of any "spontaneity" flies out the window. Sometimes I REALLY don't want to figure it all out, like if a game has masterful presentation or I love/respect it so much (like BioShock or Demon's Souls) and I just feel like my efforts "corrupt" my experience as if I'd read a guide online and I was "cheating". Those times I WANT to experience the game with my sense of mystery and wonder intact, but... I just can't help it. Eh, sometimes it's useful, like just knowing offhand how that mission was scripted so I could very plainly point out what you needed to do that you might not have been trying. But it sure sucks when I wanna "forget" all of the tricks in Fallout and play the game like it's my first time all over again, but that knowledge isn't going to go anywhere. =(

The checkpoints are so far apart that when you screw up it can make you unbelievably furious.
If by "checkpoints are so far apart" you meant "there are no checkpoints", then yes, they are quite far apart. I don't know which game they finally managed to get a working attempt at checkpoints down (or if they ONLY succeeded as of GTAV) but I know that feature didn't exist in GTAIV. If you failed the mission, you had to start it all over from the beginning, lengthy introductory car rides and all. I hardly ever minded, since the exposition writing was so delightful, BUT when you hear the same conversation between Packie and Michael and Darrick on the way to the bank for the 20th time, it loses its charm. >_<
 
The good thing about that though is that most missions had a different conversation dialogue play if you screwed up and had to do it over again.
 
I just always figure out the mechanics of games as I play them, intentionally and subconsciously, so much of the time I just learn what the code is trying to do. If you know what it's doing, the challenge of any "spontaneity" flies out the window. Sometimes I REALLY don't want to figure it all out, like if a game has masterful presentation or I love/respect it so much (like BioShock or Demon's Souls) and I just feel like my efforts "corrupt" my experience as if I'd read a guide online and I was "cheating". Those times I WANT to experience the game with my sense of mystery and wonder intact, but... I just can't help it. Eh, sometimes it's useful, like just knowing offhand how that mission was scripted so I could very plainly point out what you needed to do that you might not have been trying. But it sure sucks when I wanna "forget" all of the tricks in Fallout and play the game like it's my first time all over again, but that knowledge isn't going to go anywhere. =(

Yeah, I know what you mean. You learn to read some games better than others, and it was only recently that I begun to realize that I had read GTA all wrong, and had to re-analyze the mission mechanics. It took me too long to realize - and accept - that it is pointless to "prepare a gun" before hopping into a car, for example, because Nico will auto-equip something as soon as the fight begins. Stuff like that. I can be a very slow and stubborn when it comes to changing game-play habits and routines.

The benefit of analyzing and learning the game mechanics is that you can curgically complete the game, and achieve total perfection, something that to many may be considered very difficult.
The drawback is as you said, that you begin to see the game-world as a set of rules, triggers, reactions and events, rather than an immersive world of people and creatures.
The first playthrough of Fallout, FO2, New Vegas, were all special and remarkable, precisely because I made fuck-ups. I unwittingly allowed the wrong people to suffer, my efforts came short, and my adventure was marked by both success and tragedy - unlike following playthroughs. And you end up, like you said, missing the imperfect first plays, when you experienced the good and misfortunate sides of the Wasteland.
 
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