Gamescom Fallout 4 Impressions

Discussion in 'NMA News and Information' started by Kilus, Aug 6, 2015.

  1. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    Well, "worked on" likely just means pre-production, which means they're figuring out what they want to make when they get around to making it, but they're not actually making anything. So you're coming up with environments, plots, factions, etc. but you're not actually making anything.

    So stuff like "the animations are bad" isn't going to get fixed in pre-production no matter how long it goes.
     
  2. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    No, animations get fixed in production. You just need to get competent animators....
     
  3. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    I remembered something about this, and went looking for it... Turns out I remembered it from NMA:
    Bethesda has the source, but [presumably] it opens a can of worms that they either don't want to mess with, or don't consider worth it to bother. :(
     
    Last edited: Aug 12, 2015
  4. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    So after 200 years of Gamebryo engine they still could not figure something out that was done 150 years ago in gaming. Splendid :ugly:

    You know, as someone who knows the one or other thing about programming and engines - I am not a programmer really, but a few years of schooling here and there, I always cringe when someone brings up engine-limitation because it is usually a buzzword. Engine limitations don't exist.

    It either means that they had not enough time/resources to make it happen or they simply didn't felt it was worth their time. Now I don't want to completely rule out some super obscure reason that prevents them from doing it ... but seriously, I somehow can't believe that an engine like Gamebryo hasn't seen some substantial updates over the years.
     
  5. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Well engine limitations DO exist, is just that the line is used as a pologism for shit that doesn't apply.
    I mean a huge amount of the best mods all require third party script extenders to be able to do half the shit they do.

    I have downloaded Animation replacer mods and the animation bleding is always notoriously clunky and it just doesn't look good half the time when you force it.
     
  6. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
    Skyrim had diagonal running animations, there's no reason to expect that Fallout 4 won't.
     
  7. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    When you have full access to the source code, limitations don't exist. Believe it or not. It is a made up buzzword. Like Imershun. It all comes down to, how much time have you available. Gamebyro is based on C++ like many other engines, for example the Unreal engine is also based on C++. Now, there might be things that can be achieved easier, faster and in more elegant ways with other engines, different scripts and script languages. But if your engine is missing something vital than you have to writte a script for it, and extend the code to make it work. Granted, if you're dealing with real projects and dead lines you have to make compromises. But something like limitations? They don't exist really. Just limitations on your resources. Like time. Or money.
     
    Last edited: Aug 12, 2015
  8. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    That's what I mean, you can always write new script and plugins and crap, but the basic engine has it's limits. Still with New Vegas is understandable why they didn't try and fix that (18 month development cycle and all) but with 3 and 4? Bethesda just follows the path of least effort. Same reason they scrapped multiple endings in 3 and the entire Skill system in 4.


    Skyrim had diagonal movement animatons? I don't remember.
     
  9. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    Gentleman, you had my curiosity. Now you have my attention: imma play that game asap :twisted:
     
    Last edited: Aug 12, 2015
  10. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I have a feeling that's not the diagonal walk they are talking about. *shrugs*. But what do I know.

    But that's exactly the point. They don't! Or the whole process of programming engines and software in general would be pretty much poignant! It's just code. Nothing more. Nothing less! Programming languages like C and similar are set up in a way to prevent that. If something doesn't suit your needs you simply get back to the basic code and rewritte it. That is what they usually do when they go from version 1, to version 2, 3 etc - see unreal engine. Of course if you move far enough with the versions you will hardly notice the source anymore except for a few lines here and there, the latest version of the Unreal engine is very different to first one. But to say that there are some kind of "limitations", like real physical ones, is inacurate. If one engine in C can do this or that, than you can re-writte your engine to do the same. It's just that no one will do that as it would be cheaper to simply buy the rights to using the already written code - at least today.
     
    Last edited: Aug 12, 2015
  12. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Uhmmm so these diagonal walking animation just rotates the character model and runs the regular walking animation, I guess it serves it's purpouse but it's not really what most people had in mind.
     
  13. Askorti

    Askorti HATE NEWSPAPERS

    641
    Jun 30, 2015
    Guys, I hope you remember that F4 wont use the Gamebryo engine, but Creation engine, the same as in Skyrim but "better".
     
  14. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    The Creation engine is a modified and "improved" Gamebryo.
     
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  15. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    ... Eh... I bet one can have the blueprints to a skyscraper and hope and pray to never need to redesign its toilet plumbing ~after it's built and freestanding.
    It should be possible of course, but perhaps also obvious as to just how in depth such an endeavor would need to be, and what offal can of worms it might open.

    It's hard to imagine them not doing it years ago if it was trivial.
     
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  16. Kilus

    Kilus Not Australian Orderite

    May 3, 2003
    Last edited: Aug 12, 2015
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  17. TorontoReign

    TorontoReign No Original Thought Staff Member Moderator

    Apr 1, 2005
    I bought it but have yet to try it out.

    Flamethrowers should burn you to a crisp without armor. Just got done playing Fallout 2 and the combat was sooo much better, especially with flamethrowers.
     
  18. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    Valkyria Chronicles is probably the best phase-based strategy game that ever came out on consoles.

    It's hilariously irritating at times (both narratively and in terms of gameplay), but it's pretty fun taking your squad of individual snowflakes out to war knowing that any battle could be their last.
     
    • [Like] [Like] x 2
  19. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Animu Wars is pretty cool, and I always chuckle at the fact that one of the Unit traits can just be "They are goddamn racists". It's hilarious to get a bespectacled cute anime girl who by the way also hates thos damned Black hairs stealing their jerbs.
     
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