@ Hardcore Fallout 1&2 Fan

Tactics is officially considered "semi-canon" fwiw.

sea said:
Bethesda view it as a side-story to their own official canon, in which Fallout 3 is the main entry

lol. that's rich...

A side-story from people who helped create and more importantly understand the series, to a game created by fools who missed the point, raped and shat all over previous canon and subsequently made one of the most idiotic and shallow stories of all time...not to mention the absolute dumbest Fallout game of all time (P.O.S. doesn't even count, imo).
 
dunno never played it but the trailer looks promising *do I need really to say I am joking ?*

[youtube]http://www.youtube.com/watch?v=N-Xs1tm-9-U&NR=1[/youtube]
 
Falloutsurvivor said:
Fallout 3 suck compared to the other fallout game but it wasn't that bad.......

Good point. If it had been an entirely new IP then it probably wouldn't have ticked us off so badly. Sadly, since they used the Fallout name, it felt like Todd Howard was slowly violating the corpses of our grandmothers before our very eyes.

I still feel it was a step up from Oblivion in many respects (besides color palette and lack of those in-game novels).
 
Falloutsurvivor said:
Fallout 3 suck compared to the other fallout game but it wasn't that bad.......

I enjoyed Fallout 3 for the most point, and didn't feel like it was a complete travesty like some of my friends did.

Still, even I had to admit that after finishing everything the game had to offer, it just felt shallow.

I still maintain that Point Lookout was an excellent expansion, and one of the best parts in the entire game. I thought it was absolutely fascinating that you actually saw some of the feelings your character was actually feeling. I kinda wish they'd do this more in future Fallout games.
 
brokeback.jpg
 
They did a really great job of bringing the theme back to life. And the boomer museum is more Fallout than Fallout.
 
GAME
Good:
game was better then I hoped
Bad:
after finishing the game I didn't have much deeper-after-feelings


COMPANIONS
Good:
- quest for helping them
- generally awesomely made
Bad:
- missing deeper knowing and ability to change them
- missing dialog options and actions witch make me to them more like or dislike. There were only questions and answers.

STORY
Good:
I liked the idea generally (BoS, CL, NCR etc)
Bad:
main story should have been more colorful and so the ending. Like I already know middle of the game how this thing will end for me. Not much suprises.

WEAPONS
Good:
upgrading weapons buying new parts to them
Bad:
Ammo making - waste of time. Realised that at the end. Organising inventory took much more time thanks to that.

HARDCORE ON:
I loved sniper rifle, Legendary deathclow killed by 3 headshots, others needed usually only 1 (no V.A.T.S.)
Bad:
Above said, thanks to that I didn't have to use ARSHHII, mininukes, missiles, etc, keeping them later to the stronger opponents as dessert, witch never happened.

Anyway I recommend that every true Fallout fan should play it.

Cheers
 
Yeah the ending is sort of given, I had honestly hoped for a mystery revelation a la Fallout 1 and 2 or the canceled Van Buren.
 
I disliked Fo3....alot.

But NV is significantly better. Including it's improved portrayal of the BoS.

I am however extremely disappointed that the jumped right over the NCR vs. BoS war which would have been portrayed in Van Burren.
 
Better Dialouges and quests do their thing. The gamebryoengine kills the whole game experience for me. I dont know if its the engine intself or the lack of talented cg and map artists but the whole world looks kind of "lifeless": Dull-all-the-same-looking faces, bad body- and facial animations, a giant casino with only like two people inside playing, desolated streets in a city wich is meant to be the most prosperous city in the wastes. With graphics as bad as this I could expect streets filled with NPCs, even GTA4 has better graphics. Where is the "Immersion" Bethedsa is talking about? I can not find it. The game could have been so much better with some decent atmosphere.
 
It would have been really amusing if Fallout 3 was never launched at all, and if Obsidian released New Vegas as F3 back in 2008.
I wish i knew how would i react to the game back then.

On one hand, the incredible amount of bad things in Fallout 3 makes F:NV seem even better than it is.

On the other hand, back in 2008, F3 had that "wow" feeling when you venture into the wasteland for the first time.
By wow feeling i mean the reaction to visuals and graphics ofcourse, and the fact that a long time awaited sequel is finally there in a fresh new engine.

Halfway through the playthrough the feeling washes away and youre left with just a rampage quest through mutant filled valleys.

So in some way, NV got deprived of the "wow", and started off with an engine that a lot of players began to hate.

Not saying it would have made it a better game, just that it would have been sweet to experience a kick from the visuals followed along with the content.
 
Jay-F said:
Better Dialouges and quests do their thing. The gamebryoengine kills the whole game experience for me. I dont know if its the engine intself or the lack of talented cg and map artists but the whole world looks kind of "lifeless": Dull-all-the-same-looking faces, bad body- and facial animations, a giant casino with only like two people inside playing, desolated streets in a city wich is meant to be the most prosperous city in the wastes. With graphics as bad as this I could expect streets filled with NPCs, even GTA4 has better graphics. Where is the "Immersion" Bethedsa is talking about? I can not find it. The game could have been so much better with some decent atmosphere.

It's worth noting that the NPCs in GTA 4 aren't persistent. They despawn and no amount of resource is spent tracking their exploits when you're on the other side of the map. I imagine this plays a very large difference.
 
First I didn't like F3 cause it didn't feel like Fallout, but then I started loving it for what it is.

Fallout: New Vegas is better (except for the bugs) and different. It feels much more like the real Fallout experience to me.
 
Batcha, the problem would have been if FNV had been released instead of FO3 in 2008 that a lot of us would have wondered why the developers, several of them from Black Island, scaled a Fallout game back from the size of Van Buren to the size of FNV.

Or why they would give up a story that in my frank opinion still sounds better than FNV's, in order to do that one.

Personally I would have liked it that Van Buren had been released, and FNV afterwards as a spin of set between Fallout 2 and Van Buren.
 
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