If the desktop resolution is 1366x768, have you tried running in fullscreen windowed?
This may be a video card setting that you can fix if you want to just play in the original resolutions with black bars on the sides.original 640x480 and 800x600 are stretchy on 16:9 screen
If you want large field of view and correct aspect ratio either use exact same values of a 16:9 aspect ratio in both fields this is without the zoom in. Or use equivalent of 768×yyy for ddraw.ini and exactly half of that in f2res. If it does not want to launch use fullscreen windowed mode probably graphic mode 6 as far as i rememberBumping this thread because it looks like my current case and some experts here may answer my situation.
Just reinstalled Fallout 2 with RP, just want to do a new run after all those years. Dont want to mess around with options for a long time, but would appreciate a larger field of view, no distorted image from the original, and dialog and such boxes to be readable.
For now I could not find a good setting to me :
*not sure how to handle both ddraw.ini and fr2_res_config.exe properly
* original 640x480 and 800x600 are stretchy on 16:9 screen and have small field of view.
* weird resolutions do crash,
* any resolution larger or equal than 1024x768 has too small dialog boxes on my 15" laptop monitor.
Anyone could recommend a good setting for me ? I should also precise that my monitor can not handle more than 1366x768.
This may be a video card setting that you can fix if you want to just play in the original resolutions with black bars on the sides.
https://www.gog.com/forum/general_archive/old_games_stretched_on_new_widescreen_monitors
https://answers.microsoft.com/en-us...on-in-43/1e688aa9-24a7-4db3-ad36-455db1512abb
If you want large field of view and correct aspect ratio either use exact same values of a 16:9 aspect ratio in both fields this is without the zoom in.
Or use equivalent of 768×yyy for ddraw.ini and exactly half of that in f2res. If it does not want to launch use fullscreen windowed mode probably graphic mode 6 as far as i remember
Unlikely; there is no resolution smaller than 1366x768 that won't stretch some pixels on a (fixed pixel-grid) screen of that resolution. For "clean" scaling you'd have to go half your native resolution, which won't fit the UI properly if it works at all.no stretching, no interpolated pixels as I can tell.
Now you're right about that after closer examination : 1366x768 is clean, but 960x540 is more blurry which means stretched pixels.Unlikely; there is no resolution smaller than 1366x768 that won't stretch some pixels on a (fixed pixel-grid) screen of that resolution. For "clean" scaling you'd have to go half your native resolution, which won't fit the UI properly if it works at all.
960x540 is already close-ish to the original 640x480 resolution. You could try 854x480 which is basically vanilla but widescreen.
You can't go lower than a vertical resolution of 480 because the game UI wouldn't fit the screen. That's a hard limit you can't circumvent. You have to either use the native resolution of your screen and have a pixel perfect picture but smaller UI or live with non-integer scaling.Trying to go half my native resolution of 1366x768 would mean going 683x384. Tried that but f2_res_config does not want to register it : sets the y resolution back to 480 automatically, guess it does not allow to go less than original ?
You have to either use the native resolution of your screen and have a pixel perfect picture but smaller UI or live with non-integer scaling.
I can't speak for everyone, yet the in game HRP GUI does probably not support 2560x1440..If I were to use a 2560x1440p monitor, is leaving the hr config resolution at the game's original resolution of 640x480 your recommendation? the dialogues fill the screen and things seem like they look as the original looked, but the text isn't as clear as these screenshots. Also, what is the shader mod being used?
I appreciate the quick and helpful response!I can't speak for everyone, yet the in game HRP GUI does probably not support 2560x1440..
the good news is you could probably set this in the .ini configuration files..
depending on what would you want to get:
the zoomed out crispy look: a.k.a how the game played on a 15" CRT monitor back in 1998.. for this use
2560x1440 for resolution settings in ddraw.ini
and
2560x1440 for resolution settings in f2-res.ini
the zoomed in blurry & pixelated look: a.k.a how the game played on a 17"+ CRT monitors back in 1998.. for this use
2560x1440 for resolution settings in ddraw.ini
and
1280x720 for resolution settings in f2-res.ini
genrally don't touch the HRP in game GUI, it isn't ment to operate on such high resolutions..
also if your monitor natively has smaller resolution and you get 2560x1440 by means of AMD FSR or something similar.. you better stick to your monitor's native ( nonFSR) resolution, in ddraw and HRP settings.. generally neither sfall nor hrp support FSR.. they sort of do something similar already to the game engine, and the cap is set to max monitor native resolution, neither sfall nor hrp will allow for even higher pixel density than what they alredy do..
The image in the OP is really wrong since it's snapshotted before upscaling, so of course it's very sharp. You're not going to get anything as sharp as that if you upscale.but the text isn't as clear as these screenshots.