It all comes tumbling down, tumbling down.

Akratus

Bleep bloop.
http://www.metacritic.com/game/pc/fallout-4
5.2 userscore as of now.

-Gamespeed is tied to FPS
-Game is fucked on PS4
-Everyone's immortal
-Dialogue system's fucked
-Writing's fucked
-Texture quality is iffy
-Many, many bugs and technical problems
-Restrictive options on pc (fov/fps is locked, only adjustable in.ini)

There's people on reddit and metacritic saying Obsidian did it better.

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It's more borderlands than Fallout now.

Pete Hines is doing damage control on twitter on the ps4 situation.
https://twitter.com/DCDeacon/status/663702631966236672?ref_src=twsrc^tfw

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The red tick obviously being my paint-job. Feel free to add to it. I'm pretty sure the 'doesn't like beth style games', 'poor gamer' and 'ulterior motives' excuse have been thrown out at many of the 'lower' (read 7-8/10) rating professional reviews.
 
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So far gameplay mechanics seem okay in the game. Man can't wait for Obsidian to (potentially) make a new spin-off.

Also if you tell dog to stay in the first part he gets attacked by molerats and he doesn't even flinch. Just takes all the hits. Radiant AI™.
 
Pretty much got what I expected with this one, shitty Bethesda writing and cardboard cutout characters, but the weapon customization is pretty fun and it works well enough as a open world shooter with RPG elements. Like phipboy, I'm just waiting for Obsidian to actually make a more interesting game with the engine. The biggest issue I've had is wild dips in framerate that seemingly come out of nowhere.
 
Yup near Concord I've had MASSIVE framedrops. Microstutter too.
The worst for me was the Corvega plant (I don't know if you've been there yet), framerate hasn't really been very steady since the start and it was fluctuating in between like 35-45 fps, then as soon as I walk into the Corvega factory my FPS drops down below 30, even below 20 at points, it was really weird. Fortunately I haven't had any issues with stuttering, even using an HDD, though load times can feel like an eternity.
 
It's sort of odd to me that what gets people upset at Bethesda is not the poor writing and characterization, the lack of meaningful choice and consequence, the extreme linearity of their plot lines (as an aside, likely the thing Bethesda does best is to convince people that their linear bits are not as such), and the complete disaster that is the conversation wheel so much as that the graphics aren't what were promised.

I mean, I could hardly care less about graphics or framerate as long as it doesn't actively detract from gameplay (e.g. it's nearly impossible to tell what's going on)...
 
It's sort of odd to me that what gets people upset at Bethesda is not the poor writing and characterization, the lack of meaningful choice and consequence, the extreme linearity of their plot lines (as an aside, likely the thing Bethesda does best is to convince people that their linear bits are not as such), and the complete disaster that is the conversation wheel so much as that the graphics aren't what were promised.

I mean, I could hardly care less about graphics or framerate as long as it doesn't actively detract from gameplay (e.g. it's nearly impossible to tell what's going on)...

The funny part about that is, that usually a developer tries to get at least one of these things right. But Bethesda just failed completely. I mean I agree. I couldn't care less about the textures, even tho' I did enjoy Witcher 3 on highest settings.

But that's not something I need. It's a bonus to the rest of the game.
 
Oh yeah if there's one thing Obsidian HAS to dump it's the fucking conversation wheel. I actually didn't see the difference between what is displayed and what is actually said as that much of a problem at first but my god is it annoying. Even if you could probably guess what is said, that's more due to BGS's terrible writing making it easy. If the player responses would actually be interesting and varied this stupid system would hold that back I guarantee. The way they have the responses set up like question, remark/whatever, yes, no also limits having actually interesting and varied responses.
 
In light of Alpha Protocol though, I do trust that Obsidian is capable of writing for a dialogue system like this an making your choices actually distinct and meaningful. It would have to be more of a stance-based approach (e.g. "aggressive/diplomatic/sarcastic/questioning") than the "hate newspapers/yes/no/wut" option we have now. Ideally it would have more than four options at any given moment; within the existing framework you could do something like "hold LT to ask questions", so at any given point you can give 4 responses or ask 4 questions. That might be workable.
 
Yeah maybe categories like that COULD work but yeah it must have more than 4, maybe 6 options (not all the time obviously)
 
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Why would anyone take Metacritic user score seriously? The game has barely been out, that score means nothing right now.

Dota 2 has a 6.3 user score and that was mostly down to the community bombing it after they didn't get some update from Valve. A lot of people on this forum are just praying this game is shit and panned by fans and critics.

Let's wait and see what that score is in a few months when some patches have come out and more people have completed it. If it's still low, then fair enough, Bethesda should take note. But I'm willing to bet that it will be comfortably higher than it currently is.
 
:grin:

Why would anyone take Metacritic user score seriously? The game has barely been out, that score means nothing right now.

Dota 2 has a 6.3 user score and that was mostly down to the community bombing it after they didn't get some update from Valve. A lot of people on this forum are just praying this game is shit and panned by fans and critics.

Let's wait and see what that score is in a few months when some patches have come out and more people have completed it. If it's still low, then fair enough, Bethesda should take note. But I'm willing to bet that it will be comfortably higher than it currently is.

You do realize that people pay for a FINISHED game, Todd? That game is a shitfest of the highest order.

Fuck I started it twice and even my "whatever I just fool around" char is only fun as long as I don't play the actual game but really just fool around. As soon as you go somewhere the sheer stupidity of it all crashes down on you.

WTF IS THIS?

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I explore some ruin and suddenly this scene pops up. One guy called Art holding a shotgun onto another guy called Art looking exactly the same. No explanation. No trigger. No script.

Nothing. You click on either of them and they'll say the same. Roughly "I don't wanna talk right now." Uuuuhm okay.

So I get this is connected to the story further down the road, but why am I confronted with this right now? I walked about 2 minutes from one of the first quest locations.

This is insane. The user score doesn't lie. Even when fanboys or Bethesda interns scour the boards trying to calm the shitstorm that won't change the hard facts that this right here is oficially Fallout: PoS 2.
 
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At this point though, I think everybody should understand that "Bethesda releases games that are seriously compromised by bugs after launch, and will spend the next 15 or so months fixing their game". So if you made the mistake of preordering it, you probably should have known you were going to get a buggy, somewhat unpolished, and poorly optimized game. I get, though, that blaming oneself is difficult, so lashing out is understandable.
 
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