Just wanted to remind everyone of the great logic in Fallout 3

Discussion in 'Fallout 3 Discussion' started by Super Mutant, May 12, 2015.

  1. Super Mutant

    Super Mutant The Superest of Mutants

    45
    Apr 13, 2015
     
    • [Like] [Like] x 11
  2. socomelite

    socomelite First time out of the vault

    3
    May 22, 2015
    im new to fallout and dunno why there's no replies here but uhh...lmao!

    shot several times in the head? SLEEP IT OFF!
    enter vats, aim at head. deep tactical combat

    these are too funny
     
  3. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
  4. mef

    mef Where'd That 6th Toe Come From?

    492
    Dec 29, 2014
    >enter vats and aim at head
    >deep tactical combat

    this one fits f1 and f2 though.
     
  5. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Just that nobody ever said Fo1/2 had deep tactical combat. :>
     
  6. mef

    mef Where'd That 6th Toe Come From?

    492
    Dec 29, 2014
    It said so on the back cover if I remember correctly. I would shoot people's legs and shit instead of just aiming for eyes. Good times.
     
  7. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Fallout 1 and 2 didn't have Vats, also they weren't real time shooters so the "aim at body part on a menu" is an abstraction (you know the things rpgs are build on) not a mechanics where you would go all bullet time on and even given an in-game name. So saying "It applies to 1 and 2 as well" is kind of a dumb statement.
     
  8. mef

    mef Where'd That 6th Toe Come From?

    492
    Dec 29, 2014
    - it's pointless to shoot legs in f1/f2
    - it's pointless to shoot legs in f3
    dunno what your problem with that is
     
  9. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I don't even know how that has anything to do with each other or with the point of in FO1/" the aiming being an abstraction while in 3 it's a meachanic where you all Matrix like while invulnerable.
     
  10. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    Also, the aimed shot have action point penalties, and BOTH the player and opponement play according the same rules. There isn't one OP bonus for the player that the opponement can't use.
     
  11. mef

    mef Where'd That 6th Toe Come From?

    492
    Dec 29, 2014
    I see your points, but I was talking about how it looks like in practice. "Enter vats and aim at head" and "Click on the guy and aim at eyes" are pretty much the same thing - in both classics and F3 you can just go gun blazin and everyone dies. If playing on hard there might be some needs for tactical thinking in the beginning, but at level circa 5 eveything's back to normal, unless you don't give your character combat skills. Failout 3 doesn't have "deep tactical combat" and F1/F2 don't have "deep tactical combat". You're overpowered in both.
     
  12. Battlecross

    Battlecross Banned

    730
    Jun 17, 2015
    A lot of those are just humorous but not accurate as being logic problems and some are even from NV.
     
  13. Yamu

    Yamu Le Fromage Vieux oTO Moderator Orderite

    Jul 26, 2003
    This is true, as this is a humor thread. Obsidian couldn't work miracles in the time they had with what they were given to work with, and objectively speaking, Obsidian (and NV) are far from perfect anyway. Feel free to seek out the analagous NV thread if you have something to add there.
     
  14. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Shooting legs saved me quite a few times in Fallout 1 and 2.
    There are a few of this stupid logic bits that apply to the older games, though. The "sleep it off" clause being an obvious example. I mostly never used my precious stimpacks in FO1 and 2, I made the party sleep weeks on a row instead :p
    Having said this, FO3 mostly do worse, instead of improving, which I expect happens with time for a franchise. Lore grows bigger, so it loses a bit on internal consistency (because some detail always gets ignored), but logic (not the things that happened, but how things behave) gets refined, specially because limitations to what the engine can do get reduced. But I guess that's just not Beth's style.
     
  15. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    People surviving a massive ammount of damage, in general, was always something I disliked but simply had to forgive, with the whole Fallout series.
    (One of the reasons I liked the combat of FoT, since there a sudden blast of a shotgun will typically bring a person right down)
    During a single battle you can shoot a guy in one eye, then the other eye, then the balls, then the first eye again, and he keeps fighting - even keeps taunting you, damn - know when you're beaten man! *shoots the first eye for the third time*

    NV also has a few eternal annoyances, that just have to be... such as my companions fleeing away from me, whenever we have arrived at our destination. Role-play wise it obviously makes so... much... sense... "BRB! :O" "not this again -.-"

    That's it! I should just pretend they have to go potty!
     
    • [Like] [Like] x 1
  16. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I think ED-E has PTSD after getting shot down because he always ran away whenever I fast travelled to the Gun Runners....
     
  17. TorontoReign

    TorontoReign Shoot me again. I ain't dead yet. Staff Member Moderator

    Apr 1, 2005
    He wasn't the only one. This is a common bug but has anyone ever said why that happens? I always have to chase them down or get them to wait, but sometimes they still run off. Gun Runners is the main spot for that bug.
     
  18. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Must be something with the pathfinding in that area that I think was programmed so Companions would go around the fence on the Sharecroppers through the Gate, there must have been something that went wrong so they always think you are "on the other side of the Fence" so they start circling it, so it's a bug born out of a "feature" they tried to implement to prevent companions from running into the Fence like morons. That's just my theory. I use YUP and it seems to be mostly fixed through that, but the Vanilla game always has that bug.
     
    • [Like] [Like] x 1
  19. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    It's a navmesh issue. Either it's a bug in the game or a different mod somehow affects this area.
     
    • [Like] [Like] x 1
  20. Moira Brown

    Moira Brown First time out of the vault

    8
    Jul 5, 2015
    It does make sense to fix a 50 cal with a bb gun like that, if you knew a thing or two about rifles...