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Discussion in 'Fallout: New Vegas Discussion' started by WelcomeToNewReno, Sep 20, 2011.
DLCs don't reference each other, so that's impossible.
Not exactly true. The end of Dead Money references a battle between the couriers, not explicitly stating it's Lonesome Road but...it doesn't take a genius to put 2 + 2 together.
Plus no offense, I find it a rather contrived ending to be honest.
I BTW liked how the underground missile base was not the focus of the DLC but simply a plot device Ulysses used.
I can't help but think that if Bethesda had done this that they would be like "Ooh there is this missile base here and you need to go in and stop the missiles, oh and confront some guy who also found it."
Sorry but I honestly think their writers are pure crap.
BTW: did anyone else get a "Beneath the Planet of the Apes" vibe when they ran into the buried buildings underground?
Load screen messages during the regular game mention that "Securitrons are a creation of Mr. House", and Muggy in OWB confirms that fact in a dialogue option.
The flag at his shack and the rumors of a human owner probably just reference the fact that Ulysses had quite a few interactions with Victor; and Victor probably followed him around a lot.
Does he? In OWB we see Securitrons being made at Big Mountain and Dr Zero imitates a quote from House, something like "We can make Securitrons better than Big Mountain."
Well, maybe two factories, acting in competition with building the same models.
My problem with Ulysses in this, is that he kind of talks almost entirely in metaphors, so any possible chance of getting a good idea of what happened in the Divide is difficult. (I did not find most of the holotapes/secret areas though, so there might be something lying around.)
I like Ulysses, but I feel like Obsidian has done this kind of character before and better in other games. (Kreia from KOTOR 2)
Ultimately, I'm disappointed that:
[spoiler:f542dbef87]You can't get him as a companion if you speech check him, because you can still return to the Divide and talk to him. I'm not of the opinion that every cool character should be recruitable but it would have been nice regardless.[/spoiler:f542dbef87]
Regardless, I actually liked Lonesome Road quite a bit. I liked the layout of the Divide (I found the underground sections especially interesting, even if the tunneler enemies were annoying.) and I feel like some of the new weapons in the DLC are the best in the whole game. (Red Glare is my personal favorite.)
It does also effect the Mojave, which I like, but I do not know what extent because:
[spoiler:f542dbef87]I sacrificed ED-E to stop the nukes.[/spoiler:f542dbef87]
Does it have a major impact, or is it pretty insubstantial?
Edit: While I liked it, it's probably my least favorite of the DLC's.
About to start my second playthrough, does anyone know an easy way to change your faction rep through the console? I want to try it as a House/Independent Courier.
The impact is not very big, but this was to be expected. It's just way too much work for a small DLC to change the Mojave in a bigger extent.
It's two new, small areas with lots of radiation, ghouls and a special weapon in each. Also a shitload of ammo--- I think I will not need any .50 and 5mm ammo for a looong time. Got ~1000 .50 bullets from LR and the bombed Legion territory. I'll guess you get a similar reward from the bombed NCR territory and twice if you bomb both areas and visit them.
I'll guess it will feel bad, if you talk to some major NCR / Legion characters after bombing a territory and they act as if nothing happened. But oh well... must be ignored. Expecting LR to influence even this, is a little bit too much in any case.
well see there is a problem what if someone didn't want old world blues? Are you saying they should still have to pay for it to get that ending? I know Lonesome road has a lot of high level required perks but it also has enough low ones and a story without completely cutting it out just because you lack the requirements.
Yeah, I mean, they do reference each other vaguely in dialogue but something you do in a DLC won't influence another one.. they're sorta like separate isles.
I think new areas being opened up by the nukes is enough for me, honestly. It's a bit disappointing that major NPC's don't react that nukes going off, but again, that would mean rehiring voice actors for them.
Is the weapon you found any good? What type?
Something they should have added:
Seeing as they added the flare gun in this DLC, how hard would it have been to rework the Dynamite texture into a flare? I don't think it would have been too dificult. They could have made it that you hold the trigger and ignite it and if you release you throw it. Use the Flaregun texture at the tip of the flare and make it that the flare lasts about 2 minutes. That wouldn't have been too hard at all.
They're not actually made, they're there for "de-construction" - I'd wager a guess that they are being tested at Big Mountain.
My guess is that Dr. Zero and Mr. House put forth designs for the Military for a new robot, and House's design was accepted (but not implemented in time of the Great War).
It would explain Zero's seething "dislike" of House, having to endure the double whammy of having lost to House over a design contract, and then having to test his competitor's designs at Big Mountain.
There is that picture of House in Zero's place with all the knives stuck in it.
And then Zero builds Muggy as another way of venting his frustration.
Oh for anyone that has a problem finishing the game with a non-ncr duster here are some tips. Resist the urge to say any type of ncr related option. Saying it once can increase your chances of getting the NCR duster, The Strip's opinion of you matters. Just like the NCR it effects it. Don't act sorry. One remorseful action at all even by accident results in ncr or legion alignment as well.
My thoughts on the DLC, with lovely little pluses and minuses to indicate likes and dislikes.
+Oh lawd, the weapons are amazing. Bergman wasn't just shilling the DLC when he said it had the best weapons. SMMG and me are now best friends.
+Hopeville ED-E is a fucking hero of the god damn wastes. Fly far and fly fast, buddy ;_;
+ and - Ulysses while being well written, was vague at times, and could be frustrating to talk to. For instance, I still have no idea exactly what the Courier delivered to the Divide. Damn you and your symbols, Ulysses.
+Good atmosphere. Loved the decrepit feel of Hopeville.
-Tunnelers are asshats and the Marked Men aren't interesting until the Courier's Mile area.
-This loot feels a bit overpowered, however. Everything has magical stat boosts.
To be fair you do lose rep with them, so unless you had an extremely high rep with them before you nuked them it's likely they'll start attacking you on sight.
I have "Dark Hero" fame with the NCR, and Merciful Thug with the Legion (yes, no extremes) on my primary run (The oen I test all the DLCs first with) and I killed House, I guess I will be getting the Yes Man Duster more easily? Is the House DUster a 38 number on the back or what, and Yesman is a 21?
A parcel from Navarro that was, in fact, a high powered Enclave-made warhead detonator that caused the Divide disaster in 2274, cutting off yet another NCR supply route to the Mojave.
Well, that's better than nothing then.
Of course that begs the question of how people know you were responsible for the nuke going off, but I'd rather it effect your reputation than nothing.