Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.

  1. Gunseng

    Gunseng First time out of the vault

    6
    Sep 23, 2018
    Hi all,

    first of all, thanks for this great mod and the huge amount of effort put into it. I'm currently playing it for the first time and having a blast so far. However, I get a huge amount of random encounters (~10 during the walk from The Den to Modoc) which is super annoying. Is this a bug or a feature? I use version 2.47.3.2
     
  2. Hubal

    Hubal It Wandered In From the Wastes

    186
    Sep 11, 2014
    It's a feature.
     
  3. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    Hello. It's been ages since i played megamod, but i keep getting my party member levels resetting to their original stats. I use sfall party appearance script with text config, maybe that cause it, but also it seems i cannot disable original npc appearance mod as well...
    Have you managed to make it work? Cos otherwise it makes companion levels useless.
     
  4. Hubal

    Hubal It Wandered In From the Wastes

    186
    Sep 11, 2014
    Are you using latest version? 2.47.3.2 Should not have party levelling bug.
     
  5. obimark

    obimark First time out of the vault

    30
    Aug 1, 2012
    Just to clarify, 2.47.3.2 is a full repack or patch on top of 2.47.1?
     
  6. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    Yes, but i since this bug was there for ages, i doubt this is the case. As i said i use configurable party appearance mod, so it may cause this. Also there is no way to change party NPC stats by any other means. Not proto editing, not custom perks or save editing have any effect. NPC level up, change stats, and then reset as you leave the map...
    Guess it is some script conflict. Have to check.

    It's a full repack.

    Edit: It's not the configurable NPC armor script. It may also be related to the party control mod. Damn thing is so stubborn to load other than default values... Guess some workaround script can be made, like Nirran's scaling difficulty, but for party only.
     
    Last edited: Dec 10, 2018
  7. obimark

    obimark First time out of the vault

    30
    Aug 1, 2012
    I have the same issue, but I remember playing 2.47 and NPCs leveled up without a hitch. I had party control turned on, so I'm not sure what's causing it. I restarted the game and will try to level Sulik and Klint. I was thinking of saving the combat turn as NPC then change that savegame, but saving is not allow unless it's PC's turn.
    I tried running Fallout 2 as admin, alas no cigar. I tried playing same savegame at version 2.47.1, to no avail. As soon as I leave map, all levels are lost.
    EDIT: I partially restarted the game, by that I mean I played from my last after Temple of trials save, using clean installation with 2.47.3.2. No dice. Levels are lost. Tomorrow I will try for a full restart, completely blank installation and see how it goes from there
     
    Last edited: Dec 10, 2018
  8. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    the whole point of proccessdat2 is to get rid of the lvl up lose stats buff for party members,the program adds lvl 1 protos to master dat,also make sure the lvl one party member protos are not present in data/proto/critters,the bug is causeds by the engine trying to oevr write lvl 1 proto with the current lvl of party members,as they are read only,it fails to save it,hence the revert to lvl 1 stats
     
  9. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    Oh, thanks for response. It seems i have new proto data packed in my master dat, and i removed lvl1 archetypes from data folder, even though i added them later, after i encountered a bug, in hope to alter base stats. Doesn't work.

    Also, for some reason zip archive with processdat2 is marked as "no need for this" in latest release. Maybe it relies on already modified master.dat?
    Also, modified or not, the OG master.dat contains Vic and Sulik proto's and level data, so those two are fully intact and should work as intended. But no. Resets.
     
    Last edited: Dec 11, 2018
  10. _Pyran_

    _Pyran_ First time out of the vault

    82
    Jan 31, 2017
    Hello. So sorry, When checking, the levels did not resets, I will try to solve this problem in the repack.
     
    Last edited: Dec 11, 2018
  11. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    Maybe there is there an other way to load up those prototypes?
    Also, this maybe not your fault, cos i seen this bug many times, and it always breaked my "diplomat with fists" playtroughs. Sometimes you can play half of the game with nothing go wrong, and your party wreaking havok among almost anything, then BAM! You are commanding a bunch of weaklings, who can't even hit shit.

    And Nirran's party perks resets as well, and combat skills can't be altered at all. Maybe this helps.

    Also, have you considered to add some critters and art from Olympus 2207 project? Better than tactics art, and i asked them if i can use it in my own mod. They said ok.
    Fallout of Nevada stuff is also good. Both have bonus art that can de used and easy to implement.
    Also Olympus critters also have full classic animation cycles, so at least can be used for NPC. Lots of new NPC...
     
    Last edited: Dec 11, 2018
  12. Homer

    Homer First time out of the vault

    7
    Dec 7, 2018
    Just found a new bug, that is stopping me from moving forward without losing some gameplay time.
    Right now I'm in the BOS Bunker, after reporting back about the missing patrol and getting the mission to find the Enclave squad when I get to the group floor there is a message from the officer on top talking about victory in a battle, to bury the dead and for me to talk with the general. I get teleported back to the bunker. And i'm in this loop. Every time I go up there the same happens.
     
  13. _Pyran_

    _Pyran_ First time out of the vault

    82
    Jan 31, 2017
    Hello again.
    Please, test this verions of MM 2.47.3.2
    update archive (manual)
    or installer version (levels are not reset) - Attention, by default, the mod is installed in a subfolder of game.

    I hurried with the Assembly, I remove the links

     
    Last edited: Dec 11, 2018
  14. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    I have to test in on a new game, however it does't help with game in progress from previous version.
     
  15. Homer

    Homer First time out of the vault

    7
    Dec 7, 2018
    Will this new version work with saves from previous version's gameplay?
     
  16. obimark

    obimark First time out of the vault

    30
    Aug 1, 2012
    Alright, I will give it a test run in couple of hours, once the kids are put to bed. Results will be posted.
     
  17. _Pyran_

    _Pyran_ First time out of the vault

    82
    Jan 31, 2017
    Yes, it should.
    Move saves from the old build to the new

    Thanks
     
  18. Hubal

    Hubal It Wandered In From the Wastes

    186
    Sep 11, 2014
    Well, Klint is gaining random levels after combat. He gained 6 hp two times and I am level 2.
     
  19. Homer

    Homer First time out of the vault

    7
    Dec 7, 2018
  20. _Pyran_

    _Pyran_ First time out of the vault

    82
    Jan 31, 2017
    ddraw.ini
    NPCAutoLevel=0 - teammates get random level up
    NPCAutoLevel=1 - when leveling, teammates get level up

    del fallout2.cfg
     
    Last edited: Dec 11, 2018