Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.

  1. Hubal

    Hubal It Wandered In From the Wastes

    186
    Sep 11, 2014
    It's not it Pyran, Klint doesn't get level. He just gains 6hp every time i leave combat
     
  2. Homer

    Homer First time out of the vault

    7
    Dec 7, 2018
    Ok just used the installer, and it looked like it worked for a while. But when I try to load a saved game.

    https://imgur.com/a/X48GqiL
     
  3. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    I found sort of an exploit: Low lvl gangs around Den doesn't use their weapons, even though they have some. They use hand to hand attacks only. Easy prey.
    It seems they have not wield their weapons, and don't care to equip those either.

    Edit. This affects every single random encounter. They doesn't have any weapons in hands.

    Well, newer version doesn't have that issue. At least.

    Also, you guys may love cockroaces and komodo from tactics, but placing them in almost every wildlife encounter is a bad idea. Those sprites have wrong offsets and look generally weird.
     
    Last edited: Dec 11, 2018
  4. _Pyran_

    _Pyran_ First time out of the vault

    93
    Jan 31, 2017
    2Hubal
    Klint receives normal levels (this test saves)

    2Homer
    Installer work normally. Difficult to answer because of what the error.

    2Voiddweller
    I don't like Komodo's dragons and cockroaches either.
    Bandits without weapons - i don't know.

    Repack - I need to improve on (sorry for the trouble)
     
    Last edited: Dec 11, 2018
  5. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    I found out what causes this - sfall cunfigurable armor appearance mod, gl_npcarmor script.
    Please tell me how megamod armor appearance script is called, i need to alter it.
     
  6. _Pyran_

    _Pyran_ First time out of the vault

    93
    Jan 31, 2017
    on_death.ini weapons_drop=1 - 0 (if I'm not mistaken)
     
  7. Hubal

    Hubal It Wandered In From the Wastes

    186
    Sep 11, 2014
    My bug is weird. I will be more specific: I am controlling directly party members and whenever I finish combat while there is Klint's turn he gains 6hp and message "you just gained a level" appears. Funny thing is that happens when I press ENTER to end combat, when SPACE is pressed combat ends normally.
     
  8. _Pyran_

    _Pyran_ First time out of the vault

    93
    Jan 31, 2017
    This problem occurs only on my pack?

    p.s. Fixing markup for hi-res maps. Ready ~half.
     
    Last edited: Dec 11, 2018
  9. Hubal

    Hubal It Wandered In From the Wastes

    186
    Sep 11, 2014
    Yes
     
  10. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    if sulik and vic 's level one protos are present in data/proto/critters it would stil have this bug
     
  11. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    it still resets from time to time. I just edit those stats manually now, according to SPECIAL rules.
     
  12. _Pyran_

    _Pyran_ First time out of the vault

    93
    Jan 31, 2017
    Packed NPCs proto in patch000.dat - This method worked fine with Megamod 2.44.x \ RP and other mods, but this... reset levels and incorrect proto-files are created in data\proto\critters. Proto size ~122b.
     
  13. Lysander94

    Lysander94 First time out of the vault

    1
    Dec 11, 2018
    EPA is still kinda raw. Couldn't fix the "binary" hologram because script is unfinished, etc. The merging with restoration project will continue someday ?
     
  14. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    Guys, please tell me what changes armor FID's on a party members. How script called?
    I used a new configurable script that comes with newest sfall, but it corrupts random encounters.
     
    Last edited: Dec 12, 2018
  15. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    as was reported in RP thread,the armor worn art is set in each party members script
     
  16. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    Some minor criticism again...
    Why make ammo so scarce? Less cartrige numbers in a batch makes it unrealistic, cos your ammo becomes too heavy. Also, even early game you'l have tons of ammo anyway, cos looted weapons is always loaded. And NPC should carry some spare ammo as well, cos if they carry an smg it's just 3 bursts. So what's the point of this homebrewn "balance" mods if it's against common sense? Changing original weapon descriptions is also makes none...

    Also, NPC looting script make them greedy enough to loot in a knockout state, and die in funny poses)
     
    Last edited: Dec 12, 2018
  17. _Pyran_

    _Pyran_ First time out of the vault

    93
    Jan 31, 2017
    2MIB88
    Fix and Maps for hi-res 4.1.8 (drawn frames (edg) and tiles, no items and other things have been added)
    - Small aesthetic change tiles: Coliweb, Gamovies, Vault14.

    and
    MM 2.47.3.2 Packed archive (with processdat2)

    Fallout 2: Megamod 2.47.3.2.
    - add: Trible frm fix (4pcs).
    - add: Minifix 0.2 by Darek (3 fixed scripts).
    - add: sFall by NovaRain\Phobos 3.8.11.
    - add: sFall Configurator 1.3.1.0. net 3.5.
    - add: Hi-Res 4.1.8.
    - add: Adapted maps for HRP.
    - add: New menu background.
    - add: missing proto 000000162 in dat_replace.lst
    - sFall: Enable Appearance mod
    - sFRall: use the default critical with bug fixes (value=2).

    Instructions for manual vers.:
    - unpack this archive
    - copy files to the game folder
    - run mm_start.bat
    - play the game.
     
    Last edited: Dec 13, 2018
    • [Rad] [Rad] x 1
  18. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    this is incorrect,it is actualy 'megamod.ini'

    inside it
    Code:
    ;set to 1 to use party armor graphic(wearing armor changes graphic),set to 0 to disable
    party_armor_graphic=0
     
  19. Voiddweller

    Voiddweller First time out of the vault

    66
    Nov 2, 2008
    yeah, but that's not the case. You see, gl_npcarmor or configurable armor appearance script that comes with newest sfall modpack is a very nice idea to make armor appearance mods easily editable with a text file included. Unfortunately it's bugged, and forces randomly encountered NPC put away their weapons, effectively disarming them. Even plants can't throw their seeds at you.
    "classic" armor appearance scripts works just fine.
     
  20. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Yes, the newest gl_npcarmor is bugged due to some additional code. You can use the one from older 4.0.4, it shouldn't prevent NPCs from using their weapons (tested with spore plants).