Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.

  1. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Spawning in a black map is 95% a proto issue. Delete ddraw.dll and start a new game - if you still start in a black map, it's 99% a proto issue.
     
  2. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @_Pyran_ What about the newest sfall on sourceforge?

    @Lexx Alright thnx
     
  3. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    Is Dx9 required? Its installed on exagear rpg, but I have to do a ddraw.dll override in order to get wine to recognize sfall's ddraw. And that seems to conflict with Dx9...
     
  4. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    192
    Jan 31, 2017
    sfall from this folder (from mm_2.47.4.2) configured specifically for megamod
    DX9 mode - as I know, not necessary. Playing with dd7.
     
  5. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    sfall from this folder (from mm_2.47.4.2) configured specifically for megamod

    @_Pyran_ Thats right thnx
     
  6. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    Is the read-only issue only for winrar? What if I use a different extraction tool?

    @_Pyran_ If I use the alternative sfall you suggested, do I have to hex edit fallout.exe?
     
    Last edited: Feb 18, 2020
  7. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    192
    Jan 31, 2017
    1. You need attribs "read-only" (r--) on *.pro files. Assign through system.
    2. no, don't do this
     
    Last edited: Feb 18, 2020
  8. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    Figured out that Android won't allow you to set folders or files to read-only unless you're rooted :yuck:. Been playing with don't delete protos in sfall options...been fine so far unless I play with another character.

    Also just wanted to say it runs kinda slow, not too bad, especially when I kill an enemy it lags a couple seconds longer. I assume its frm files being loaded for animations and such. Wanted to know if I can delete any files that aren't essential for the mod because I play 640x480 on a small device so I dont need high res assets...make it leaner and meaner.
     
  9. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    192
    Jan 31, 2017
    1. pack files into dat (patch000.dat)
    2. increase animation speed
    3. or change device
    4. also, maybe, you need ExaGear RPG / qemu / limboPC / Magic dosbox free
    5. hi-res - you can disable it.
    6. sFall - necessary for corectly work...
     
    Last edited: Feb 20, 2020
  10. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @_Pyran_ Pack the critters and items .proto's keeping the same file structure?
     
  11. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    192
    Jan 31, 2017
    You need to properly package the files contained in the "DATA" folder (I can do it).
    And then suffer with several of the emulators (but some of them are not designed to work with mods).
     
  12. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    I'm able to use dat explorer. Exagear RPG runs pretty well on my device, I've got Diablo 2 modded and running at high speed so Im cool with that. If you wanna shoot me a patched .dat fine, or I can use dat explorer. I enjoy getting these games to work on portable devices .:salute:
     
  13. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    There's an easier way.... just use /mod/ folder method. Proto files aren't deleted from there and you don't have to deal with anything read-only related.

    Move all files into YourFalloutFolder/mods/Megamod/ and add "PatchFile0=mods\Megamod" to the ddraw.ini file (under "ExtraPatches").
    If you don't fuck up the folder structure inside /mods/, everything should work as before.

    If you want an example of how this works, check out etTu, it's setup the same way.
     
  14. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @Lexx So I install MM in mods folder and don't overwrite vanilla fallout 2 and BAM I should be good to go? Why didn't I think of this before...

    Can Restoration Project be done the same way? I'd like to play either.
     
  15. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Yes, don't touch any vanilla files. The /mods/ folder works as "Patch000.dat" - it's doing pretty much the same but you don't have to pack anything. Just be sure to keep the folder structure correct.
     
  16. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @Lexx And then I can have another folder called RP for Restoration Project and switch 'em in the .ini when I wanna play either one?
     
  17. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    In theory, yes. However, latest version of the RP uses /mods/ folder for itself, and you can't put /mods/ into /mods/ ... then it's better to use this method.

    /Edit: Also some mods use different Sfall configurations, which you can't switch easily like that. So tl;dr - for bigger mods it's better to install them separate, for smaller mods you can use the /mods/ folder.
     
  18. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @Lexx Well I'll give it shot and let ya'll know:ok:.
     
  19. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    192
    Jan 31, 2017
    Does this method work on android? If so, then I don't argue.
    p.s. Compilation for Windows made according to your advice, including Megamod :)
     
    Last edited: Feb 20, 2020
  20. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @_Pyran_ I'm gonna try it later, so I'll let ya'll know probably Saturday.