hi all, new to the forum, i was wondering would anyont have any dog files for use in my recruit pool, or is there someone about who could possible explain to me how to move the dog file/s i already have on my pc to the correct folder i need them to be in i'll also point out i'm incredably poor at this modding melarky so please put any replies in complete idiot language for me
It sounds like you are talking about FOT. I'll take a look at it and see if I can figure out an easy way to do it. Do you have the 1.27 patch installed so that you can use the editors?
yups i do, but please for the love of god don't ask me to do much with it it's scarey actually thinking about it i used your website about the editor earlier to add some prefabricated characters to the character selection screen at the start of FOT, most helpful not that i made the character myself i used your guide to figure out which directories they needed to go in
Well you may not need to use it, try this: 1. If you don't have the files or directories I mention, you will need to extract all of your *.bos files. 2. Open this file with wordpad: core/tables/campaign.txt Near the bottom of the file are the Recruit Pool Definitions. Under "//Initial Pool", add dog_01.ent. Save the file and close it. 3. Copy the dog_01.ent file from this directory: core/entities/Actors/Critters/ to core/entities/recruits/ 4. This dog may not be very good or strong and if he isn't you will need to edit him with the Entity Editor. I think that is all you need to do.
sorry, extract all the *.bos files ? i know what the .bos files are but what am i using to extract them ?
hi again if you still about, i finally found it but do i need the full line of {mission01;add;entities/recruits/dog_01.ent}, ??
You'll also need to import the new recruit definitions into the campaign file: *If you do want the dog to show up in the recruit pool and not in Brahmin Wood don't add it to the map. Easiest and possibly fastest way to unpack everything is to use Fallout Booster, or open up winzip and drag and drop the BOS file into the winzip window, and don't forget to reapply the patch as IIRC unpacking everything will overwrite the patched files.
things just got complicated ok i'm gonna do the thing jj86 said to do, i'll try that, if it doesn't work i'll go with yours starfury
Yeah, I missed a couple steps that were in OTB's explanation. You will have to edit the character.txt and also import the campaign.txt into the bos.cam file. Not really that difficult.
When editing the dog recruit's stats in the entity editor don't forget to change the display name, so that you can give it some personality in the character text file. The Display name field is case sensitive.
and a fine job your doing right everything set now just got to test it, will it woork on saved games ????
right i guess the jury is out till tomorrow then, i'll get a chance to test it, thanks for your time jj and star person, really appreciated