Topic = tough question to answer. On the one hand, Fallout 1 is better-plotted and more tightly-written than Fallout 2. On the other hand, one of the key elements of Fallout 2 is those pop-cultural references, which are writ large all over the game. F2 is just a different kind of game than F1, despite the similarities. Maybe they just carried the jokes a lot farther, but I think it's more than that.
In a sense, with Fallout 2 the player is being invited to see each city as its own little vignette with its own theme, only loosely connected to the rest of the game by the post-apoc thread. Kind of like a series of short stories that aren't linear or interconnected tightly like the chapters of a novel, but stories that happen to have some of the same characters or settings: some more-minor thing connecting them, making them seem like they belong in one collection. Think about how Jay and Silent Bob tie all of the "Clerks"-type movies together (the writing / dialog style also provides such "glue" there). Or more like a Quentin Tarantino movie that has all kinds of nods and allusions to other movies or genres more broadly: the movie itself more or less has a plot thread that follows from beginning to end, but the major chunks / scenes of the movie each make more sense within themselves than they do as pieces of the larger work.
Overall, I found Fallout 2 very entertaining when I got into the tongue-in-cheek spirit; I loved seeing the Tardis and the Guardian of Forever. Still, the areas just seemed to disconnected from one another. I prefer the tighter continuity and thematic structure of Fallout 1, because it just feels like a much better-structured and more engrossing story. I cared more about resolving the plot. I didn't really give a rip whether Arroyo dried up and blew away, but I really was keen to save Vault 13, even though it was full of stupid drones. The story itself made me care more.
Mainly because of what I saw as the superior story, I'd love to see Fallout 1 ported over to the F2 engine (and de-bugged). It'd also be great in that line to see new stories that follow a similar vein, with people just starting to exit a different vault far away from the previous game maps (starting in north Idaho, perhaps?) or etc. New challenges, new story line, but similarly excellent storytelling and game-wide thematic continuity. I'd trade in all of the post-Van-Buren Failouts for that!
(Long live NMA and its modders!)
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