My issues with New Vegas

Discussion in 'Fallout: New Vegas Discussion' started by Threepwood, Nov 13, 2010.

  1. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    On the other hand the more realistic the graphic, the more the unrealistic stuff sticks out.
     
  2. Threepwood

    Threepwood Look, Ma! Two Heads!

    365
    Nov 4, 2010
    Not at all, both graphics and realism are easily handlable within a single engine, the problem is specificly with Gamebryo.
     
  3. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    IMO the problem lies more with developers being less and less dedicated to making the game 'perfect'. The lower the goals, the lower the result. The great oldies were "ahead of time" and showed off tech limitations. The average modern game is uninspired and shows off the limitations of the developers (or the conditions of their work).


    I think what he meant is, it's disproportionately more work to handle realism because you need to pay a lot more attention to detail.
     
  4. Threepwood

    Threepwood Look, Ma! Two Heads!

    365
    Nov 4, 2010
     
  5. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    That too, but what I meant is that with old engines you had automatically to suspend disbelief and because of that technical crudeness it was hard that something graphical would put you out of the game.
    Instead with the realistic graphics we have today glitches, physics weirdness, the occasional low-res texture and selective environmental interaction stick out as distinctive flaws.
     
  6. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Yes! Thats the explanation I was searching for. Thank you saved me from writting a book that no one would read anyway :P

    I guess what I meant was less about limitations but more regarding priorities in game development. Like the idea that you have to spend several millions on marketing and advertising but actual developing (programming) is not even demanding a faction of that.
     
  7. Ferrobbra

    Ferrobbra First time out of the vault

    19
    May 22, 2010
    i would be happy if they went back to their roots and make it "birds eye view". turn based combat. that way, vats would serve the same purpose that it did in the original. having a skill based on the 1-100 scale is another flaw. you used to be able to max your skills to 300% (if you had the time) giving you a reason to explore every area. now add in the lvl cap. my first time playing fallout 3 i wandered the wastes and mapped out almost everything (except DC) before i even bothered with the main quest line. only to realize that i am no longer gaining experience. that was the biggest mistake they made. why is a lvl cap necessary? as soon as it happens i dont even want to play anymore. i finished NV today(the house always wins) and it wasnt long after i capped lvl 30. but there is still 15 quests on my board. and probably more i have yet to discover. why would anyone even bother finishing them off. for achievements i guess. but at that point it seems to be more of a chore than anything else. i expected they would have corrected the mistakes they made with fallout 3. it just seems like they looked the other way while developing.
     
  8. Nalano

    Nalano Still Mildly Glowing

    240
    Jan 20, 2009
    Eh. I'm not in love with isometric views and turn-based combat. Those are merely vessels within which I experience the game.

    I am, however, in love with localized notoriety, black humor and non-combat resolutions. These aspects I consider the meat of the game.

    However which way I am brought to the game itself, I want that meat.
     
  9. Ferrobbra

    Ferrobbra First time out of the vault

    19
    May 22, 2010
    If only the got rid of the level cap. That would be so nice.

    There hows that for fucking grammar.
     
  10. vanzizzle

    vanzizzle It Wandered In From the Wastes

    103
    Feb 15, 2010
    Fixed
     
  11. Nalano

    Nalano Still Mildly Glowing

    240
    Jan 20, 2009
    What skill/perk is there even left to get after level 30? You're so hilariously overpowered by that point that there's no point in further progression.
     
  12. Felspawn

    Felspawn It Wandered In From the Wastes

    164
    Nov 15, 2010
    Whatever game is next in Fallout's future it'll run on a iD Tech 5 engine, thats as close to a sure thing as you can get.
     
  13. Korin

    Korin So Old I'm Losing Radiation Signs
    Admin

    Aug 6, 2010
    Todd Howard's discussed this before and said they aren't likely to use ID technology for future releases. If they do another Fallout on this generation of the consoles, they will be using their updated Gamebryo engine.
     
  14. AWildmann

    AWildmann It Wandered In From the Wastes

    108
    Sep 12, 2010
    Jesus Christ, I don't think a third Fallout on a Gamebryo engine (yeah, updated) is gonna be really nice.
     
  15. Relentless666

    Relentless666 It Wandered In From the Wastes

    153
    Dec 23, 2008
    Hell, The Gamebryo engine's been barely updated since Morrowind. I highly doubt they can do anything better with it.
     
  16. Faceless Stranger

    Faceless Stranger Board Drifter

    Aug 19, 2010
    Actually, Morrowind ran on NetImmerse, the precursor to Gamebryo.
     
  17. Korin

    Korin So Old I'm Losing Radiation Signs
    Admin

    Aug 6, 2010
    Correct. And the Gamebryo they're working on now is an improvement on what was used for Fallout 3. The improvement being a bit larger on the scale than Oblivion to Fallout 3 was (according to Todd Howard, at least).
     
  18. Threepwood

    Threepwood Look, Ma! Two Heads!

    365
    Nov 4, 2010
    Fantastic, if we're lucky we might get shadows?

    Nahh...They won't spoil us
     
  19. Korin

    Korin So Old I'm Losing Radiation Signs
    Admin

    Aug 6, 2010
    That remains to be seen :-p Though there was this excerpt from on interview he did...:



    So, you know... shadows. Maybe.
     
  20. Threepwood

    Threepwood Look, Ma! Two Heads!

    365
    Nov 4, 2010
    Bethesdas hitting it big time! A post current gen game possibly with shadowing! Get in Todd Howard you beast of a designer!