Pick up some post-apocalyptic shooters for cheap

Discussion in 'NMA News and Information' started by Brother None, Jul 17, 2010.

  1. Wooz

    Wooz Vault Sweeper Admin Orderite Board Cop oTO

    May 18, 2003
    Yeppo, the first is a pretty good RTS, the second DoW puts you in command of a squad of space marines instead of an army. It's also fun.

    Please. F3 runs on (a heavily customized) gamebryo.

    In any case, people seem to be confusing 'the engine' with shaders, geometry detail, texture resolution and worst of all, skill with which assets've been done (you know, 'the engine' doesn't magically create in-game objects, 99% of those are sculpted, textured and animated by people) when trying to determine the technical visual quality of a game. It's annoying.

    To be honest, even the newest installment in the series, Stalker: Call of Pripyat, isn't exactly a flabbergasting achievement in terms of VG visuals' technical quality. But to say it looks worse than F3's lo-res textured, clunkily animated hunk 'o brown shit is a gross misunderstanding.

    They're two very different games, both in terms of gameplay, target audience and technical approach. It's as if you compared apples and oranges. A better comparison would be with Metro 2033, which is a bit in the same vein, but wildly different technically.

    One of the reasons it's so linear is the fact that the levels in that game are insanely full of details. You need segmented areas in order to load all the visual info. An open world a la Stalker with that amount of lighting/object detail would require excellent geometry/texture-streaming/scaling capabilities on your game engine, a bunch of occluders and a computer faster than HAL 9000.

    Take notice that the most detailed areas in games are always closed-off, separate levels :-)

    "Worse" as in "The only game I've ever played that was actually buggier than SR2 is Gothic 3"

    The game is a lot of fun and allows a ton of customizing, definitely go for it. Maybe there's patches. I was able to run it without much problems, except when I wanted to play multi.
     
  2. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    true, and for this I'm glad. I forgot to mention that it's one of the smoothest gaming experiences I've had in recent years. loading times are non-existant and when you die, you're good to go pretty much right away. not once was the narrator finished with his lines (and his lines are always short) before the level was loaded.
     
  3. Starwars

    Starwars Mildly Dipped

    592
    Sep 17, 2006
    I'm not really crazy about some of the design approaches to Metro 2033 (the uber linearity for example) but for what it is, it's an *extremely* well-made game. The one thing I was disappointed with were the mutants which I didn't find particularly initimidating. But the atmosphere is just... dead-on.
     
  4. PaladinHeart

    PaladinHeart Mildly Dipped

    563
    Jan 20, 2004
    Funny. I happen to have a collection of... probably a thousand (give or take a few hundred) miniatures. Although I tend to prefer metal minis, rather than plastic, and fantasy, rather than sci-fi.

    I've probably painted around, oh, say, less than 20 minis. I wish I was better at it.





    Also wish I was better at taking pictures.. it actually looks better in person. xP