Project Van Buren

Discussion in 'General Fallout Discussion' started by Hardboiled Wanderer, Jul 10, 2018.

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  1. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    168
    Apr 24, 2016
    I don't know. From what I've seen in Yesterday, I don't think so. Not hating though, I admire Hexer's work and I absolutely loved certain parts of it.

    As for legal issues, from what I was told, it's Interplay that *could* cause trouble. Which seems odd and is, of course, extremely unlikely, but I guess I don't want to find out. For me, it's simple - I was told not to share anything, I promised I will not, and that's where it ends for me. And believe me, I understand how badly some hardcore fans want to get their hand on this stuff, but given word is sacred to me. I may not be 100% crystal pure do-gooder, but this is the one principle I can't break.
     
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  2. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    Well here’s to hoping Interplay goes out of business and the design docs get released some day
     
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  3. Kar1ma7x

    Kar1ma7x First time out of the vault

    8
    May 3, 2020
    That would be funny
     
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  4. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    168
    Apr 24, 2016
    That is actually the plan. Demo is a perfect setting to test out all of the tools and implementations we're using.
     
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  5. Kar1ma7x

    Kar1ma7x First time out of the vault

    8
    May 3, 2020
    great!
     
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  6. VaultNinja117

    VaultNinja117 Your ride's over, mutie. Time to die.

    2
    Jul 1, 2021
    Is this still being made? It looks amazing
     
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  7. Fogom

    Fogom First time out of the vault

    21
    Jul 5, 2021
    You don't want to go back on your word, that's commendable. Are you equally against revealing who might be queried about this so that others can also make an attempt to track them down? Or is that equally off the table?
     
  8. Stampedo

    Stampedo First time out of the vault

    92
    Aug 17, 2011
    Looks like a great project, a thought crossed my mind tho: is there a chance that this project could turn into a "Classic Fallout Editor but in 3D", allowing modders to create Total Conversions with much more ease than the legacy tools?
     
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  9. xxdemonxspawnnxx

    xxdemonxspawnnxx First time out of the vault

    67
    Apr 13, 2021
    There was a talk about this once
    https://www.nma-fallout.com/threads/van-buren-assets-to-unity3d.198375/
     
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  10. Anestezia

    Anestezia First time out of the vault

    2
    Sep 17, 2021
    Good day! Is this wonderful project still alive?>_>
     
    Last edited: Sep 29, 2021
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  11. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    168
    Apr 24, 2016
    Sure thing, I just don't have much time to post updates as regularly as I used to.
     
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  12. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    168
    Apr 24, 2016
    Piecing some of the latest work together. Animation system, AI actions, particle FX, etc.
     
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  13. Iprovidelittlepianos

    Iprovidelittlepianos Water Chip? Been There, Done That

    818
    May 12, 2020
    Holy shit, it’s hard to believe that this has come so far. I know this has been asked before but, any chance of releasing a demo of some kind for us to try?
     
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  14. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
    Interesting to see a familiar face working on this. I was not aware. Keep it up.
     
  15. JustAShcookius

    JustAShcookius It Wandered In From the Wastes

    148
    Sep 4, 2020
    You said something about SDK tools in the past? That is the key to making this whole thing work. Imagine the modding capabilities for something like this...

    We could maybe even remake OG Fallout someday with your engine.

    The future is bright and I wish you luck. We'll continue following your progress with anticipation.
     
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  16. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    168
    Apr 24, 2016
    I'd like to have the full technical background done before releasing anything. There is still a lot of mechanics and functionalities that need to be implemented.

    I implemented many tools for content creation. But I'd not call it an SDK just yet. There's still a lot of work ahead.
     
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  17. R-Zero

    R-Zero First time out of the vault

    11
    Mar 21, 2021
    Hello!
    I've been reading the thread and noticed you mentioning the project needing more 3D artists, among other things. So I'm wondering, perhaps I could help you out a bit there? I wouldn't say I'm particularly experienced, so far I've only made some The Elder Scrolls 3 assets for mods, but looking at how the game looks, it's probably low-poly enough for my level of skill to be usable. You can check some of the stuff I previously made here and here. Uh, another thing is - I have no experience actually working in Unity, but I'm assuming it'd be easy enough to export models made in Blender to be used in it?
    Apologies in advance in case that's not the level of contribution you're interested in.
     
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  18. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    168
    Apr 24, 2016
    Looking at your portfolio, I think this is exactly the level of detail we could use for our 3D art. Please hit me via PM, I have a couple of questions to ask first and then we can figure something out. Thank you for your interest btw.
     
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  19. R-Zero

    R-Zero First time out of the vault

    11
    Mar 21, 2021
    Thanks! This may sound real dumb but I'm a newcomer to these forums and still haven't found the PM functionality, lol. Is it done through the Conversations? Tried using it at first but didn't work for some reason.
     
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  20. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    168
    Apr 24, 2016
    Haha no problem, I'll send you a PM myself. You'll see a notification in the upper panel, "Inbox" menu.
     
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