Let's not kid ourselves. We have discussed everything we possibly could about Fallout 3, the main game. There's nothing left to be said. It is faulty in nearly every respect. Bethesda went for quantity over quality. However, what about the dlc? What is your opinion on each of them? 1. Point Lookout It's not exactly high praise that I rank this dlc best only because it is the least insulting of the bunch. But such is my opinion of Bethesda. Really overall the dlc aren't really worth the full price in my opinion. Perhaps just this one. If you mod out the hp bloat. It has some locations that are actually a bit more interresting to visit, it's not linear in it's location and the two main characters aren't too bad. It took Bethesda a lot to make something passable, but they did it. Also, every one who plays Fallout 3 should get through the drug trip scene in this dlc. 2.The Pitt Although this one is usually the most liked DLC amongst us here, I don't find it completely satisfying. The choice is a nice surprise coming from Bethesda, but the rest of the game you're only dealing with some annoying slave characters and generic raider ones. The city of pittsburgh is quite small and most of the content is a simple scavenger hunt through a boring scrapyard. 3.Operation Anchorage This one I don't find as insulting as the next two. Mainly because the story in it deals with a simulation, meaning that it isn't supposed to really represent the truth. Although I'd rather have had something to improve the main game it is kind of an innocent little dlc. Just make sure you don't play this one with anything but a guns focussed character. 4.Broken Steel This DLC I find a bit insulting in that it removes the ending slides completely. Perhaps that is an improvement but it is another slap in the face of the very idea of fallout. If this dlc had introduced ending slides for different locations and quests, I might have put it at the number one spot. But no such thing is in it. Only more shooting gallery corridors. 5.Mothership Zeta I don't need to tell you why.