You might be aware that TwentySided's Shamus Young has been doing a Fallout 3 let's play recently, and with the latest and last episode come his unflattering conclusions on the title:<blockquote>Every single faction or major actor in the game – Brotherhood, Dad, Enclave, Lone Wanderer, Regulators, Supermutants, Talon Company, Tenpenny, and Vault 101 – ALL are fundamentally broken. They either have no goals, or their goals make no sense, or their actions run counter to the goals. I’m pretty sure this is the worst game plot I’ve ever played. Everything is wrong. Nothing in the story works. Nothing in the setting works. Fallout 3 fails as a story. It fails to match to tone of dark comedy of the original. It fails to remain true to the given setting and fails whenever it tries to expand on it. Even if you’re ignoring the previous continuity, it still fails as a self-contained setting. It fails to properly convey its theme of “sacrifice”. Its morality system is sideways and broken, even by the standards of videogame morality systems. It fails artistically and visually, giving us a monotonous wall of grey-green rubble to stare at for hour after hour. It fails mechanically, giving us a broken leveling system, unbalanced weapons, a borked economy, and a small number of useful perks in a sea of useless ones. It fails as software, giving us a bug-riddled mess of glitches. It fails as a product, giving us Games for Windows Live on top of Steam. I know sandbox games are hard to make, but damn if this isn’t a complete mess. Some games I grow to love after repeated exposure. But every time I’ve experienced Fallout 3 I’ve come to hate it more. Still, I guess it was fun scavenging in the subway tunnels. So the game has that going for it.</blockquote>I'm guessing he didn't like it. EDIT: note these videos were old and reposted here because of me (Brother None). Apologies.