Copy pasting from quake con, what I gathered on perks: You choose a new a perk each time you gain level (and probably quest rewards\etc) They gave each perk several skill levels. They removed level requirements, but keyed all perks to specific attribute, making your character selection more important. (Presumably intelligence is no longer the one attribute to win them all) Having specific high special attribute means having bigger\better perks selection in it. There is a intimidation perk tied to charisma. I agree that it makes sense for FO4, but not because I don't expect perks to have no impact. I think its the new system is better suited for FO4 for all the reason mentioned on the first pages and I see no reason why it can be used in a complex way. (not saying that Beth will use it in such way, but if they wanted to dumb down this it doesn't matter what system they use) Also there is an intimidation perk, so there are conversation related perks. And hopefully this will offer more reasons to try different character builds, as oppose to previously obvious stat dumps\picks.