Space Wreck is moving into
closed BETA!
TL;DR
The full version of the game has been in internal BETA testing for a few months now and lately, it feels like we are ready to move on to the next stage of the process - the closed BETA.
First, what does that all even mean? "Internal BETA" means that the game has 100% content but is too buggy to be shown to anybody outside the shed, we test it ourselves. "Closed BETA" is the stage when we feel the build is palatable enough so that more people, from the "outside", could be invited to test the game. This is where we are now. What's the next step after that? Well, it's "public BETA" or, as it is customary to say these days, Early Access release.
Long story short - we are inching closer to the release.
BETA TESTING
That brings us to the next topic: we need testers for the full game. If you feel so adventurous and mad, feel free to ping me. For now, we are easing in slowly, with only a couple of people required.
Before you do, though, a couple of things -
PROS
+ you get to play the full version of the game NOW
+ your feedback will help in the development
+ you don't have to pay money for it!
CONS
- it's a fucking buggy POS
- you'll play the worst version of the game, thus being unable to enjoy a - potentially - more polished final version
- testing is work, actually, and we are not going to pay you
STATUS
The game has all the planned content in it already, except for a few placeholders here and there. It should be completable but, of course, there are bugs, including and not limited to - game-stopping bugs. Which is the primary goal of this testing - to get rid of all game-stopping/critical bugs.
PLATFORM
For testing, we deploy
Windows builds using
Steam.
FORMAT
At least for the few first playthroughs, you will need to record and share a video (e.g.
YouTube unlisted link). No commentary, just a playthrough video. For communication, we use a
Discord server, so the bugs could be shared there. Or here, in NMA forum messages.
SPOILERS
For obvious reasons we'd like to ask you not to share any story/plot details publicly, as well as screenshots of the locations before the official launch. However, feel free to publicly discuss and criticise the game - mechanics, combat, design, and writing.
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If you are still interested, reach out to me and we'll work out the details. Keep in mind, though, that if there's huge interest - like, 2 people - we will not be able to accommodate everyone.