In the past, we have bared witness to some truly fantastic RPG's, especially in the heyday of the genre during the late 90's and early 2000's. Games such as the original fallout titles, Baldurs gate, planescape torment, Diablo, and Ultima. Notice however that none of these titles which have no doubt resonated with many of the people on this forum, are from the first person view. One can easily say that it was due to the technology of the time and the constraints it put on developers unlike today even if the most iconic FPS titles such as DOOM and Wolfenstein also appeared in the same era that the RPG dominated the market. And whether some people like it or not the FPS is the most successful genre ever to grace gaming and it has no doubt given us gamers some great franchises and IP's like unreal tournament, Quake, and Painkiller.
But few shooters have had the true depth of the staple RPG's we all know and love, and even as the RPG genre itself has diminished with time that begs the question, can the Fps RPG work?
I will cite several well known examples of FPS games with heavily RPG inspired elements and a few real RPG's that are simultaneously an FPS
Far cry(3 and 4)
One of the biggest and most well known FPS games that include RPG elements are the most recent installments in the Far cry series, namely Far cry 3 and 4. These games feature a large and detailed but sometimes static open world that is choc full of detail in many aspects. As far as world building goes, these games excel at telling a silent story visually, with most of their written pieces(in my opinion at least) falling somewhat flat compared to what you can see with your eyes. And this is why the world spaces in the Far cry games are their true saving grace, though it also unfortunately share the same problem with it's character progression system, a lack of real depth. Your character in Far cry advances through the game and unlocks different perks from progression tress the player has access to through the course of the game. These perks offer many things, such as new ways to take down enemies, faster sneak speed and healing time, and even riding elephants. And though this serves as a way to show the amount of progress you and your character have made they all feel rather arbitrary than giving your character a more unique sense of personality. This is because every single perk in this game has absolutely no draw backs and alleviates your character from many flaws thus by the end of the game you are a bullet munching schwarzen-rambo hybrid that is practically un-phased by the armies that stand in his way. And while I can personally attest to loving the cheesy 80's action feel of the gameplay, it's RPG elements leave much to be desired and have no real place in the overall scheme of things other than to show the difference of the beginning and end of the game character wise.
S.T.A.L.K.E.R call of pripyat
While every single game in the S.T.A.L.K.E.R series contains RPG elements in some way, the one that embraces them the most is the latest installment in the series,stalker call of pripyat. Much like Far cry, one of the greatest parts of these games is the setting itself, a place called the Zone. The Zone itself drags you into it's bleak and hopeless environment through both it's silent characterization and many of the human NPC's you interact with. Another aspect that greatly adds to the depth of the Zone are the many stashes and journal entries you can find and read, which give the Zone a feeling of a place that people do more than just survive in at a more organic and even primal level. World building aside, the way your character progresses in this game is primarily through the equipment that you find on journey through the Zone as well as the strange and unique artifacts that you can equip that add both boosts and detriments to your character depending on which ones you use. This already adds a greater level of personality to your character as both where they falter and where they excel come into play when you are locked in a firefight or fending off deadly mutants. Another thing that greatly adds to your character are the in game achievements the player earns from doing various quests along the course of the game. This, unlike Far cry's perks, does not feel arbitrary and can affect the world at large and the other characters you meet, sometimes for better, sometimes for worse. This helps give a true sense of progression through the game and it's contents as well as a level of true depth to the world and your character. But in my mind, there is simply not enough of it to truly become endeared toyour character by the end of the game, and though the achievements you attain during the game affect the world you play in, most of it is not really apparent except after the ending.
Fallout New vegas
As I know how most of you feel about Fallout 3, I am going to talk mainly about Fallout New vegas,though they are both similar. This is the first example on this list that is an RPG with FPS elements, and only really uses the first person view more so to portray the world rather than add to the combat. Being a tried and true RPG, it's character customization is leagues above the first 2 games on this list, with a detailed if somewhat basic Skill and stat progression system that affects much of what your character can and can't do through your travels in the Mojave desert, the games setting. This extend further to the other NPC characters too, which when talked to bring up a list of what to say that can further define the kind of character you want to play.But here is the thing, while Fallout New vegas is a fully fledged RPG, it does not make full use of the first person view it utilizes.I say this because most of the combat in new vegas, shooting or otherwise feel clunky and unsatisfying to a seasoned FPS player and to be a good FPS-RPG, both elements must feel equal to each other in terms of quality and unfortunately, New vegas fails in this respect,despite being a quality RPG in and of it's own.
There are many more FPS games withRPG elements such as the Deus ex and Borderlands series but these 3felt like the most appropriate examples in my mind to illustrate thequestion I am asking. But I want to hear your opinions, can the mixwork? Can the depth of the games from the prime of the RPG genre beproperly experienced in an FPS form while still reaping the benefitsof being an FPS?
But few shooters have had the true depth of the staple RPG's we all know and love, and even as the RPG genre itself has diminished with time that begs the question, can the Fps RPG work?
I will cite several well known examples of FPS games with heavily RPG inspired elements and a few real RPG's that are simultaneously an FPS
Far cry(3 and 4)
One of the biggest and most well known FPS games that include RPG elements are the most recent installments in the Far cry series, namely Far cry 3 and 4. These games feature a large and detailed but sometimes static open world that is choc full of detail in many aspects. As far as world building goes, these games excel at telling a silent story visually, with most of their written pieces(in my opinion at least) falling somewhat flat compared to what you can see with your eyes. And this is why the world spaces in the Far cry games are their true saving grace, though it also unfortunately share the same problem with it's character progression system, a lack of real depth. Your character in Far cry advances through the game and unlocks different perks from progression tress the player has access to through the course of the game. These perks offer many things, such as new ways to take down enemies, faster sneak speed and healing time, and even riding elephants. And though this serves as a way to show the amount of progress you and your character have made they all feel rather arbitrary than giving your character a more unique sense of personality. This is because every single perk in this game has absolutely no draw backs and alleviates your character from many flaws thus by the end of the game you are a bullet munching schwarzen-rambo hybrid that is practically un-phased by the armies that stand in his way. And while I can personally attest to loving the cheesy 80's action feel of the gameplay, it's RPG elements leave much to be desired and have no real place in the overall scheme of things other than to show the difference of the beginning and end of the game character wise.
S.T.A.L.K.E.R call of pripyat
While every single game in the S.T.A.L.K.E.R series contains RPG elements in some way, the one that embraces them the most is the latest installment in the series,stalker call of pripyat. Much like Far cry, one of the greatest parts of these games is the setting itself, a place called the Zone. The Zone itself drags you into it's bleak and hopeless environment through both it's silent characterization and many of the human NPC's you interact with. Another aspect that greatly adds to the depth of the Zone are the many stashes and journal entries you can find and read, which give the Zone a feeling of a place that people do more than just survive in at a more organic and even primal level. World building aside, the way your character progresses in this game is primarily through the equipment that you find on journey through the Zone as well as the strange and unique artifacts that you can equip that add both boosts and detriments to your character depending on which ones you use. This already adds a greater level of personality to your character as both where they falter and where they excel come into play when you are locked in a firefight or fending off deadly mutants. Another thing that greatly adds to your character are the in game achievements the player earns from doing various quests along the course of the game. This, unlike Far cry's perks, does not feel arbitrary and can affect the world at large and the other characters you meet, sometimes for better, sometimes for worse. This helps give a true sense of progression through the game and it's contents as well as a level of true depth to the world and your character. But in my mind, there is simply not enough of it to truly become endeared toyour character by the end of the game, and though the achievements you attain during the game affect the world you play in, most of it is not really apparent except after the ending.
Fallout New vegas
As I know how most of you feel about Fallout 3, I am going to talk mainly about Fallout New vegas,though they are both similar. This is the first example on this list that is an RPG with FPS elements, and only really uses the first person view more so to portray the world rather than add to the combat. Being a tried and true RPG, it's character customization is leagues above the first 2 games on this list, with a detailed if somewhat basic Skill and stat progression system that affects much of what your character can and can't do through your travels in the Mojave desert, the games setting. This extend further to the other NPC characters too, which when talked to bring up a list of what to say that can further define the kind of character you want to play.But here is the thing, while Fallout New vegas is a fully fledged RPG, it does not make full use of the first person view it utilizes.I say this because most of the combat in new vegas, shooting or otherwise feel clunky and unsatisfying to a seasoned FPS player and to be a good FPS-RPG, both elements must feel equal to each other in terms of quality and unfortunately, New vegas fails in this respect,despite being a quality RPG in and of it's own.
There are many more FPS games withRPG elements such as the Deus ex and Borderlands series but these 3felt like the most appropriate examples in my mind to illustrate thequestion I am asking. But I want to hear your opinions, can the mixwork? Can the depth of the games from the prime of the RPG genre beproperly experienced in an FPS form while still reaping the benefitsof being an FPS?
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