Man I forgot how shitty the weapons in Fo3 sounded, they downright sound like toys. No kick to the sound.
Yeah, they're pretty terrible.
Weapon sounds peaked in 1999's Kingpin: Life Of Crime's shotgun and HMG sounds.
Man I forgot how shitty the weapons in Fo3 sounded, they downright sound like toys. No kick to the sound.
I'm afraid to ask, but... what did the bad people do? (Points to diagram with many different choices of dialog) Did they touch here?don't open that video in a new window and look at the comments don't open that video in a new window and look at the comments don't open that video in a new window and look at the comments
make the bad people stop make the bad people stop
fanboys everywhere... like a swarmI'm afraid to ask, but... what did the bad people do? (Points to diagram with many different choices of dialog) Did they touch here?don't open that video in a new window and look at the comments don't open that video in a new window and look at the comments don't open that video in a new window and look at the comments
make the bad people stop make the bad people stop
You're looking at it the wrong way. It's TOTALLY fine to point out problems with a given thing that people like. It's taking issue with them liking it that's kinda pointless, cause that's where subjectivity enters the picture. To put it in simple terms, it's alright that people like FO3, but it doesn't mean FO3 is a good game, and it's equally alright for anyone to point out ALL the problems FO3 has. It's NOT a case of "just a problem I have", because it's the GAME that has the problem. If the fans can say "I know that's stupid, but I still like it", then everybody's square. But the fact that they can't, that they HAVE to defend what can't be defended, is where the problems lie. As long as WE don't cross the same boundaries, and we point out FLAWS rather than complain about TASTES, then we're fine.But that is a problem that I have, others might not see it like that, which is totally alright. I respect that.
i think it can but id like to see players punished more by their stats. if you have low gun skill, maybe your pistol jams up a little more frequently or you have a super slow reload or something?
But the entire PREMISE of role playing is being able to appropriate ANY status (personified via "blank slate") and act it out however the role player sees fit, under the constraints of said role. If it's a given that you're a secret agent with some level of firearm proficiency "by default", then that's just not role playing. But, that's to be expected of a hybrid; it's NOT truly either of its combined components. It's just some degrees of each, washed into a messier whole. Making that look good is a tall order, and rarely does it ever get pulled off, nor with flying colors.