The Last of Us E3 Gameplay Footage

Discussion in 'NMA News and Information' started by WorstUsernameEver, Jun 5, 2012.

  1. maximaz

    maximaz Sonny, I Watched the Vault Bein' Built!

    Apr 2, 2006
    Hoping very much this is true although it's just too perfect to be real. Especially that "hey asshole" part where the girl throws a brick. IMPOSSIBRU!
     
  2. Brother None

    Brother None This ghoul has seen it all
    Admin Orderite Board Cop oTO

    Apr 3, 2003
    Sounds too good to be true, yeah. I doubt it. Similar promises have been made before.
     
  3. mobucks

    mobucks jetski Orderite

    May 22, 2010
    What I meant was, a medical screen where you need to use items to cure/abate different types of injuries. Sort of like MGS3 Snake Eater. Although
    makes it seem like something like this is implemented.
     
  4. majek

    majek First time out of the vault

    17
    May 11, 2012
    With all the jumping to conclusions present in this thread it's apparent that this game is not for most of this community.
     
  5. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    During the interview the guy said that her AI was reacting to the situation, i.e. Joel was in trouble so the AI determined there was a object nearby (or she had already picked it up) and she would throw it to distract the enemy so that you as the player could take advantage of the situation. It might not do the brick throw if there's no brick around. Like when the guy was choking Joel she stabbed the guy with her knife instead.

    Usually they post these interviews later, so I'll go ahead and link it when they do. It's a pretty interesting interview.
     
  6. TychoXI

    TychoXI Still Mildly Glowing

    246
    Oct 20, 2008
    I wouldn't say that, it seems closer to the contrary to me. The more numerous and heated the responses, the more anticipation and/or caring for this game.

    And I hope too it's all really "intelligent" scripting/AI decisions based on what/where you are doing. It would be cool if it had a "hard" setting with more realistic injuries, you got shot? You are either dead or in need of basic first aid lest you drop dead in 30 ingame minutes. Localized injuries would be good too. Of course, this console-only crap means these guys will never see a dime coming from my wallet and I'll never play it, so wahtever.

    What I seriously don't get is the hate for the girl's voice lol. It seems okay to me...
     
  7. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
  8. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    It would be impossibly cool if true, but yeah, doubtful. But if they nail this in an actually less-linear-than-Uncharted fashion, this could actually be a pretty great game. Combat looked good, the post-apoc setting doesn't feel overdone due to their choice to base it on ruin porn, and if it's not too easy it might actually make for a tense experience with the lack of regenerating health and the real-time inventory.

    But yeah, I'm definitely doubtful they can really pull some of that stuff off right now.
     
  9. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    well such kind of development in the AI would be about damn time though, since if you ask me in the last decade there was almost no real improvement here.

    But as you other said. We will have to wait and see how it turns out. Its a console only game anyway. So nothing for me.
     
  10. 4too

    4too Vault Senior Citizen

    Apr 30, 2003
    Life's A 'Toon

    Life's A 'Toon







    So the sum of the whole doesn't work for you.

    From another view, my calculations get lost in the 'more of same'.

    I will divert us all with this factoid.

    This 50 something voice works for a billion dollar franchise.
    Nancy Cartwright born … 1957, …
    [youtube]http://www.youtube.com/watch?v=0dmisOmnF60[/youtube]

    … the voice of forever 10 year old, Bart Simpson.

    How do children behave, or 'miss' behave?

    Given that Bart is a tween 'toon, pontificating in a 'toon town,
    and this "little girl" / animated character is cast to the mercies of … PS3 gamers …
    in a horror survival sensation that we call 'entertainment' in these last days … call it *game play*.
    What ghetto / jungle did we crawl out of? ;)

    Given my decaying holographic focus …
    How do *children* behave! :lol:

    Decay declension …
    Maybe it's post apocalyptic burn out, but most likely the E3 marketing demands that a game claiming 'choices' must present the 'shooter' path.
    That's what I'm profiling as 'immersion breaker'.
    Competing shooters demand a sensational presentation to fight for sales, here's where my postpartum disinterest cuts the sensory umbilical and walks away.
    (Stepping not too close to that metaphor. )

    The only choice I see featured here, which head explodes next.

    Most unlikely I'll consider "The Last Of Us" nothing more than a horror survival shooter,

    in a market cluttered with … thirty something voices picked by forty something men to give teen and twenty something game playing males a fifteen year old "girl guide" to nurture or ^nature^. :o

    How should a survivor go down … fighting, hiding, or kneeling, begging for the gamers' inarticulate mercies?

    Given these over lapping contexts, in my overweening, off the rails, narration, how do children behave?

    Yes, rather a Grimm tale, lost my trail of bread crumbs, …. so who are the children now? :drunk:




    4too
     
  11. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    How so? Is jumping to conclusions indicative of posting in a community where most people don't like fungus games?
     
  12. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
  13. mobucks

    mobucks jetski Orderite

    May 22, 2010
    Anything from Gamespot post Jeff Gerstmann is taken with a grain of salt from me. When it comes to big name publishers, Gamespot is more of a supplimentary advertiser than a real gaming publication.
    That said, I've already drawn my own conclusions before seeing that interview. I'm optimistic. See my other posts in the thread for clarification.
     
  14. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I don't get the point of not letting otuside people watch the meat of your game during this kind of events, isn't the whole point of it to get people hyped up? Reading someone describe how the game is doesn't have the same impact as actually watching it.
     
  15. majek

    majek First time out of the vault

    17
    May 11, 2012
    well there are others if you don't like Gamespot. :D

    http://www.vg247.com/2012/06/08/e3-2012-the-last-of-us-highlights-value-of-companionship/

    http://www.ign.com/articles/2012/06/07/e3-2012-the-17-minute-last-of-us-demo

    http://www.theverge.com/2012/6/7/3071389/the-last-of-us-isnt-about-monsters-but-humanity

    http://www.destructoid.com/e3-player-choice-completely-changes-the-last-of-us-229028.phtml
     
  16. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
  17. dev

    dev Still Mildly Glowing

    231
    Sep 25, 2004
    games starting to be more like interactive movies these days than just a GAMES...
     
  18. Sub-Human

    Sub-Human -

    May 31, 2011
    It's sad, really. All the developers really need is time to implement a few possible outcomes to a situation...
     
  19. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    From an article titled Kojima Confused by The Last of Us' Secret Punch Lasers:

     
  20. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    sounds a bit like interactive movie with button smashing ...

    Dragon Age anyone? AAA-wesome button!

    We have to wait and see I guess.