I'll be fair and won't even bring up NV's DLC, but The Pitt and Point Lookout were both better than Nuka World.
I liked both but aside from Old World Blues, there just haven't been many Fallout DLC which embraced the wacky and fun side of the post-apocalypse world. The Pitt is great but like Lonesome Road was generally humorless. For me, Nuka World was just a journey to the happiest place on Earth and full of fun places to explore and humor. I also was moved by Oswald's story.
Considering it's an actual direct continuation of Fallout 2 where Fallout 3 wasn't. I fail to understand your logic unless you're talking strictly from a gameplay perspective.
I don't think Fallout 2 needed a continuation since it was a good place to end the franchise. Instead, I feel Fallout: New Vegas works best as a thematic continuation of Fallout 3 with many characters and ideas serving as a direct foil. It's a game which in addition to gameplay similarities is also one which discusses the next step from building civilization in Fallout 3 to following up how they may have looked decades later. The Enclave, BOS, and Elder Lyons all got follow-ups I felt worked well. They make great companion games, IMHO.
She's cute, I guess that's her appeal rather than being hot.
I like the motorcycle plucky girls, what can I say.
As much as I like JC he doesn't have much personality versus Jensen who has an entire life with his job, co-workers, hobbies (clockmaking), and ex-girlfriend. I really disliked how all of the character stuff was thrown away for MD.
Having went through the original Deus Ex again recently, I don't really understand what was special about JC Denton. He served his purpose in that game, but his role in Invisible War was far more interesting to me.
Pretty much my view. Then again, JC does have some sarcastic wit and social-economic observations versus Alex who I just want to smack.
Nuka World actually made me hate Fallout 4 even more. There are too many things wrong with it.
Eh, to each their own. There's a reason it's the unpopular thread. You'd need to deliberately come to my house and kick me in the nuts to make me not enjoy post-apocalypse Disneyland, though.
Mothership Zeta is a massive pile of shit, but I am in the group that prefers F1 over F2.
Does anyone other than me not prefer it that way?
What does this even mean?
Are you saying that New Vegas works better than the sequel to Fallout 3 than Fallout 2?
That makes no sense given the context and content of the game.
Basically, I don't think Fallout: New Vegas is that good of a sequel to Fallout 2. It also stomps all over the canon of F2 in order to fit better with the Fallout 3 ideals which are critiques of American exceptionalism. IN Fallout 2, for example, the goood future established is one where the word "President" becomes a memory and they create a utopian paradise of Shi green technology and places like Arryo are tribal/science mixtures which are wholly different from the nation which has come before. The NCR in New Vegas is Pre-War USA redux, which is something the original games considered monstrous and anachronistic but Fallout 3 discussed at length.
I haven't played this game, but... interesting I guess.
Basically, instead of conversations where you say the right thing to get in bed, the two main characters hit it off and have sex in the early part of the game before beginning a relationship which lasts the entirety of the game with neither party being murdered but enjoying each other's company. It's almost unprecedented.
It's also one of the dumbest. Coincidence? I think not.
FUS RO DAH
They are all bits of code. Anyway, everyone knows that Chris is by far the sexiest Resi girl.
The Mona Lisa is just paint. I'm not saying I'm going to marry her but she's a beautiful piece of art.
I don't play Telltale, but have been meaning to try out their Walking Dead game.
I really enjoyed it even if the choices don't matter as much as a better game would have them.
Isn't that like watching porn for the story?
(I actually went through the campaign for Ghosts and it was just meh).
Ghosts and Advanced Warfare are pretty much where the games completely went off the rails. It's interesting that I can tell exactly where they did as the developers have hammered down in interviews they want to tell stories of "good vs. evil" where the players are heroic soldiers doing battle with nasty villains. It's kind of bizarre because Modern Warfare and Black Ops both benefit from doing the exact opposite and when you try to frame war stories in such childish terms, they get warped completely.
A war story without cost and horror is not military fiction but military porn.
-David Weber.
Annual releases are a problem for the reason of rushing out the game to fit a release date and because it hogs up space on the market. It's a problem which COD is facing now, people are getting tired of it. And with concepts which depart far from the original COD experience, the devs can't keep up with both the demand and new ideas. Assassin's Creed is the same, except Ubisoft realised they hit big with the whole idea and are now just milking out the series. They know how it will end, they just know it's a cash grab.
The best COD games were the ones which departed from WW2 experience. The problem with the COD games lately haven't been their gameplay but the fact their stories have been shit. It's also because they have a design philosophy which is designed around making the player characters feel like ultimate badasses justified in murdering the brown people (or white people or robots or corporate stooges) than telling a good story.
Also, they've done some stupid shit where if they get criticism for this, they leave things hanging. Ghosts and Advanced Warfare (and now Infinite Warfare) all had big huge set ups for their campaigns but they end up being left hanging because they're not going to get sequels. As much as I felt Ghosts was racist and lame, I'd prefer they at least
finish the story.
The problems a lot of publishers and devs are that they want people to just continually play their games. It's why Bethesda makes games with no ending. They just want people to play that one game, and that's an issue I find with Assassin's Creed, it's just boring to play the same game again and again for the past decade.
I'd rather play a game for a few weeks, then come back to it in a few years.
Basically, that's why I prefer the one year game cycle. You don't need to reinvent the wheel with a bunch of pointless new features. Assassins Creed is good because you have a tried and true formula which is a fun and decent game you'll know will be worth a purchase every year. I feel the same way about Bethesda's "style" of game and would have been cool playing essentially Fallout with the SPECIAL system repeatedly but they decided to fuck with it.
But seriously, looking at your posts, it seems like you're more into being a powerhouse rather than play a challenge, and that's okay. Games should be escapism and you should have fun playing them.
The whole Nuka World thing may not interest most of us because for us, we see crap, but for you, you obviously get to live out that dream of being a raider of sorts.
And playing on easy helps me understand that, you don't want to start from scratch, but you'd rather be a level 100 straight away.
Again, there's nothing wrong with that.
It depends on the game but generally I'm in for the story rather than the gameplay. I love Alien: Isolation and my favorite parts of RE7 were when I was being stalked. However, I'm always there hoping there's a way to advance which I can do if I screw up.
Wolf among Us is the worst adaptation of anything ever, also one of the worst, poorly written games in recent years.
I love TWAU but don't really like Fables all that much.
The episodic format for games is pure cancer both for the industry and the game itself. It negatively affects the ability of the game to have good pacing or an interesting narrative, mostly having to be a string of cliffhangers and cheap fake outs.
I think Episodic Gaming is probably the best thing to happen to gaming in recent years. The Triple A gaming industry has become so damn obsessed with producing the next big blockbuster, they've failed miserably in establishing telling smaller and more interesting stories.
The possibilities of Episodic gaming as represented by Teltale and "Life is Strange" are massive.
I also think Hitman also shows we could be entering into an era of gameplay where games can be seasonal like TV shows where good games are released without being EVENTS and that's a good thing.
Episodic Gameplay FTW.
I'd rather do a Hitman episode a month than one big game of them every few years.
There is no such thing as white privilege. I don't get a letter with 2000 dollars every month with the government congratulating on my privilege. There is poor of all races, and rich of all races. Women and other races, get the exact same in wage, opportunities (look at our former mr. president, and the candidate last year), because there is actually LAWS demanding these things.
White privilege is a misunderstood word because privilege is a reactionary word which conjures ideas different from what people think. A better term would be "white advantage." Poor whites and those who are struggling horrifically against the system which is designed to keep them down every bit as much as minorities of another type is a system which has existed since Washington.
"White Advantage" if you will is basically defined as simply, "the police are less likely to use violent force against you, assume you are automatically a criminal, or treat you as a risk." This White Advantage also extends to economic issues like loans, sale of property, and hiring. It also applies to education too.
But primarily Black Lives Matter took off because of the assumption of the fact police were killing Black males at a grossly disproportionate rate and the militarization of the police had reached epidemic levels--not the least because of things like Ferguson.
As for the laws, enforcement is the major question of them and plenty of them can and do get attacked regularly. In the Ferguson matter, the cops involved had resigned (versus being fired) from previous places for police brutality and had become "gypsy cops" which just joined another police precinct to continue their pattern of brutal behavior.
I'm of the mind badly needed reforms are required in America to make it so the police are less militarized, we have more evidence to protect them as well as suspects in body cameras, better training for using non-lethal weapons as the situation demands, and internal affairs are handled at the state rather than local level. Police brutality isn't an AMERICAN problem, it is a global problem and America can be better at this.