Can't use a powerfist in power armor, yeah that's a thing.
You're joking right? Then again power armor falls apart because it's made from aluminum cans. That's a thing apparently. Oh I forgot about the pathetic minigun, Fallout 1and 2 it shreds poor bastards but in this game it tickles them. Maybe it's because people don't know their own physiology.
The minigun is a joke. It may seem good during that one mission at Concord, but once you get to any level higher than 6 it becomes nothing more than scrap-for-caps.
I thought it already sucked when I was using it against the first Deathclaw in the game, using every round I had and its health bar only went down part way. Balancing goes out the window when it comes to Bethesda games.
I don't know exactly when I found it, but I estimate somewhere around 20 or 25 levels ago I found an enchanted shotgun that had an exploding ammo enchantment on it, and that basically broke the entire game. I don't even need another weapon at this point, although that Flamer of Freezing sounds mighty nice.
This
I found the shotgun and pistol and rifle that all had that 15 explosive effect , shit did they ever break my game.
I can't underestimate how much this pissed me off as an NV Gun Runner's Arsenal player. If you get an AMR and a boatload of caps, you can buy some expensive-ass exploding .50 caliber rounds. I think they're like 25 caps per shot or something like that; with the rest of GRA, they provide a great way to blow all your end-game caps. If you get a sneak critical with these bad boys, the damage is amazing, and because you can only buy them/get an AMR/afford them at a very high level, they don't feel broken. They also weigh a ton if you're using the JSawyer realitsic ammo mod (or hardcore mode) so you can't just load up on them. One of my favorite moments was doing a non-Wild Wasteland mode and getting the YCS Gauss Riffle by one-shotting the entire mercenary gang with a well-placed explosive .50 round from a huge distance away.
Fallout 4? "Here's an explosive gun." No ammo customization, no balance, no AMR. You can have a pea-shooter with explosive rounds. The legendary weapons were so utterly meaningless (and useless) that is destroyed any kind of in-game logical consistency. God forbid we actually have a balanced weapon economy like NV or the ability to pour experience/skillpoints into repair and smith our own ammo (itself time-consuming and expensive, but very rewarding). NV even let you smith shotgun ammo with Caesar's Legion currency as the buckshot so you could add a personal touch to killing them. Sigh...