What are some of your unpopular opinions?

radioactive material in enclosed space gets blown up, blasted into the air

I remember this story once where if you want your apartment to have a nice vanilla smell you can put a small amount of vanilla extract into your oven and it will cause the liquid to turn into gas and flow out of the oven but she had too much vanilla extract and so once all was said and done the apartment stunk of it. I dunno how FEV works on a liquid and gaseous level but maybe the radioactive element in it (the smell of vanilla) is expanded upon in a gaseous form.

Of course, why isn't Mariposa radioactive as The Glow is after the events of Fallout 1?
No idea.

Could be a nuclear reactor that got cracked?
Could be waste storage that got cracked open too.
Could be the S'Lanter farted too much on their way out.
 
radioactive material in enclosed space gets blown up, blasted into the air

I remember this story once where if you want your apartment to have a nice vanilla smell you can put a small amount of vanilla extract into your oven and it will cause the liquid to turn into gas and flow out of the oven but she had too much vanilla extract and so once all was said and done the apartment stunk of it. I dunno how FEV works on a liquid and gaseous level but maybe the radioactive element in it (the smell of vanilla) is expanded upon in a gaseous form.

Of course, why isn't Mariposa radioactive as The Glow is after the events of Fallout 1?
No idea.
a better question is why is there a self destruct option in a military base? why is there a nuke in los angeles vault? and how nuclear plant melt down cause a nuclear blast in the oil rig? probably SIENCE! and 90s comics logic
Could be a nuclear reactor that got cracked?
Could be waste storage that got cracked open too.
Could be the S'Lanter farted too much on their way out.
i think it is the third one
 
a better question is why there is self destruct option in a military base? why is there a nuke in los angeles vault? and how nuclear plant melt down cause a nuclear blast in the oil rig? probably SIENCE! and 90s comics logic
Honestly, I think it's just because nukes are cool and they went with the rule of cool. A big bang is a satisfying climax.

Easiest explanation for them is probably that at that time of war (Mariposa was a recent construction) maybe scorched earth was a strategy that was becoming more common place as a tactic. If the Chinese invade then why let them take what we have? If we're gonna lose Mariposa then let's just blow it up. It was a research center for finding a serum to create super soldiers after all. Don't want that falling into the wrong hands. I think a bigger question is why didn't Maxxy use it when they left the facility if the experiments were so inhumane that they were willing to defect from the US military over it?

And the nuke in the cathedral? Unity probably found it at some point as they went out looking for hardware to use and the Master ordered it to be brought into one of their strongholds for safekeeping in case they needed to use it. Why Cathedral over Mariposa? Easiest explanation? Nuke was probably found closer to Cathedral than Mariposa, so easier to lug it to one than the other I guess. [edit] Or is it a nuke or a nuclear reactor? I can't remember, I always go fisticuff the Master or debate him, I only ever did the nuke option once. If it's a nuclear reactor then that's what powers the place. How does it turn into a nuke? lol, big bang!

I have no idea how to explain the Oil Rig explosion however. I've never been that into the Enclave so it's not something I think a lot about.

But like I said I think the primary reason is just because nukes == cool and they wanted a rule of cool ending climax.
 
a better question is why is there a self destruct option in a military base?
Because if something (like a lethal virus for instance) ever got out of control, they can destroy it from within; before it escapes to the outside.
The same could apply to the base being overrun, and soon to be lost; tech & equipment lost with it.
 
Easiest explanation for them is probably that at that time of war (Mariposa was a recent construction) maybe scorched earth was a strategy that was becoming more common place as a tactic. If the Chinese invade then why let them take what we have? If we're gonna lose Mariposa then let's just blow it up. It was a research center for finding a serum to create super soldiers after all. Don't want that falling into the wrong hands. I think a bigger question is why didn't Maxxy use it when they left the facility if the experiments were so inhumane that they were willing to defect from the US military over it?
him letting the vats as it is was against the core believe of his faction, i didn't read his diary since my last playthrough long time ago but i think he wanted to take the opportunity to make a cult around knights templar culture and didn't care about the fev that much, also the way he killed the scientists without thinking then after days "oh no what i have done!" made me think he is psychopath or something
 
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The bomb should have been at the bottom, unexploded.
And the nuke in the cathedral? Unity probably found it at some point as they went out looking for hardware to use and the Master ordered it to be brought into one of their strongholds for safekeeping in case they needed to use it. Why Cathedral over Mariposa? Easiest explanation? Nuke was probably found closer to Cathedral than Mariposa, so easier to lug it to one than the other I guess.
Interesting… did the Master/Unity ever make it to the Glow?
 
I suppose this is an unpopular opinion, but I don't really care about ultra scientific accuracy with Fallout. I hate the classic game's and Fallout Bible's explanation of FEV being a factor for the reason for mutant life in the wasteland. It's very limiting to California and the West in general when you take classic lore as gospel and probably one of the many lazy reasons Bethesda dropped FEV all over the East as well. I'm perfectly fine with the more general audience belief that just radiation induced mutation creates some of the crazier wildlife and Ghouls (which I know is highly contended in the FEV/Radiation debate) while FEV specifically creates abominations like Super Mutants, Floaters, Centaurs, etc.
If there has to be another factor when it comes to explaining away the wasteland fauna/flora, instead of FEV it should've just been the New Plague since that was a national, possibly global epidemic and doesn't require being near the region of Mariposa during the Great War.
 
I suppose this is an unpopular opinion, but I don't really care about ultra scientific accuracy with Fallout
you should care about science more than SCIENCE! or you will get things like fallout 3 geck or sierra madre vending machine, too much soft science can hurt the setting if it wasn't so much established like that in the first entry, still i don't mind it, i like psychic power, but they should be FEV only
I hate the classic game's and Fallout Bible's explanation of FEV being a factor for the reason for mutant life in the wasteland. It's very limiting to California and the West in general when you take classic lore as gospel and probably one of the many lazy reasons Bethesda dropped FEV all over the East as well. I'm perfectly fine with the more general audience belief that just radiation induced mutation creates some of the crazier wildlife and Ghouls (which I know is highly contended in the FEV/Radiation debate) while FEV specifically creates abominations like Super Mutants, Floaters, Centaurs, etc.
If there has to be another factor when it comes to explaining away the wasteland fauna/flora, instead of FEV it should've just been the New Plague since that was a national, possibly global epidemic and doesn't require being near the region of Mariposa during the Great War.
to be fair the lieutenant getting conclusion of airborne fev make sense to his perspective but the whole games says radiation, hell even the enclave don't mention shit about it, so why believing in it?
 
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IDK if this is an unpopular opinion here or not, but:

I kinda think a lot of the time when people engage in fandom - They start to develop language to try and talk about things - But then eventually that language kinda takes over and becomes a mental prison - People talk within this very constrained mindset without realising things. I kinda cringe a bit at a lot of fandom discussions, because it kinda feels a lot of the time talking to someone whose more interested in a simulated construction of the thing than the thing itself.

I'm gonna list the examples from, how I see it, least controversial to most controversial

Canon: The argument for using this term is that you need an agreed upon consensus on what really happened in a fictional universe in order to inform future installments, which sure that's fine, but unless you've got a single writer who is very good, contradictions are going to happen, intents are going to clash - You see this a lot in media like Star Wars for example - You have lots of different writers and a lot of movies and comics and games and books and all sorts, so you're going to have cases where an earlier writer has a different view of something than a later one.

But a lot of people can't accept that - When they see a contradiction they're like "Well there must be a TRUE answer" - And so you get this weird appeal to authority developed, where there is a definitive source that goes like "The events of this piece of media are true, the events of this piece of media are false, here is the TRUE state of this fictional world" - But the thing is, that's made up, that's arbitrary, right? - None of this is real, none of it actually exists, it's fictional - The idea of there being a true state of a fictional universe is completely contradictory.

I partially get it - When it comes to fictional universes, you want to think of it as a cohesive world, you want to imagine these events bleeding into each other - But it's like, IDK, thinking some of these stories are "Canon" in the sense of they actually happened in these universe, and some are "Non-Canon" in the sense that they didn't happen just feels unecessary

Faction: This is one that I think has origins in Video Games, and has a lot to do with reputation systems, but really starts to bleed in to how people view worldbuilding in general(I'll talk about Worldbuilding later) - "Factions" has just become part of the accepted lingo of how people talk about Video Games, that you need to have groups with defined names and symbols and ideas and their own special outfits.

Here's the thing - How many times do you use the word "Faction" in real life? - Like, maybe you'll have a Political Party where one group is sabotaging the party as a whole to try and take power within the party structure, or maybe you'll have a civil war where groups aren't particularly easy to define, or you might have a segment of the military turn on another segment of the military during a coup - And you know those are what I'd call "Factions" - But that's such a tiny part of talking about the real world - But for some reason when people talk about Video Games, they believe this is like the core thing to write about.

IDK like let me give you an example: Let's say I'm playing Fallout 1 - Is Junktown a "Faction"? Is Killian and Gizmo's conflict a clash of "Factions", is The Hub a Faction, or are the Caravan Companies "Factions" - I'd say no, Junktown is a Town, Killian is a Mayor/Sherriff, and Gizmo is a slumlord with a bunch of goons, the Hub is a city, the Caravan Companies are part of the economy of that city.

IDK it's like, when engaging with media I prefer to think in terms of Towns, or Countries, or Cities, or Gangs, or Companies, try and think about what the group you're seeing actually is - the term "Faction" I feel conjures a very specific image of what a group is - And using it as the primary way to talk about conflicting groups in video games kinda destroys nuance.

Lore: I've come to be deeply suspicious of the term "Lore" because to me it's usually used for a Wiki Editor approach to media. The term "Lore" carries connotations of reading through ancient tomes, and of learning - But like, is that what media is? Do you learn about media or do you experience media?

IDK, for me how it feels to play a game, what a show or book or anything is trying to convey, are what's important. The idea that the default way of discussing media treats it as learning a series of disconnected facts is odd.

Worldbuilding: It seems to me that everyone wants to write the Silmarillion, whereas nobody wants to write the Hobbit - Everyone wants this big expansive mythology, nobody wants the small self-contained story one guy wrote for his kids where the details come from whatever he wanted that morning.

But the thing is - With a few notable exceptions(Morrowind, for example) - I think a lot of the things I like started off more Hobbit than Silmarillion.

You play Fallout 1 and there isn't this big expanded universe referencing constant events that happened outside of the scope of the story - You occasionally hear offhanded references to historical events, largely to make it feel more like an alive world - But most of what you learn about is directly relevant to the story you're currently playing.

Vault City didn't exist yet, New Reno didn't exist yet, the Vault Experiments didn't exist yet - They were writing for the game they were making, and sure the writers may have had discussions about other parts of the world or why the vaults are the way they are and those may have influenced later decisions - But things became true about the world as soon as they became relevant for the game that was being made - The world was built from the game, not the game from the world.

And from what I understand, the same is true of Star Wars, which is why you get weirdness like novels with completely different ideas of what the Clone Wars were, or abominations like the Holiday Special. Darth Vader being Luke's father, Leia being his sister, what the events of the Clone Wars were or how Anakin became Darth Vader, these are details that were fleshed out as the story was being developed.

IDK, I guess the wider point I'm getting at here is that, I'm a big believer that what matters is the text is the text itself, not the paratext. The world people actually get to explore and interact with matters a lot more than however many hundreds of pages of made up setting details you have.

I'd much rather play a game or watch a show where the writers are willing to rewrite details to fit better with the story they're currently telling, instead of staying consistent with a timeline and world that we haven't even seen yet.
 
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