Eh, but I don't think that voice acting is always a good thing. The problem for example, is that a lot of nuances get lost with it. Like your own imagination, or what happens when the character is drunk, or speaking in accent, or what ever. I think you get the picture. When I played Baldurs Gate, Planescape and also Fallout, I came across many situations where I simply can't imagine a proper way to make it voiced, because the developers intentionally played with the fact that it is ... well ... text that you read, they used the medium to get a certain mood across.
Imagine it like this, you come across a bed in Fallout 1 or 2, the bed shares the same texture like all beds, but the text says that it is full of lice, you imediatelly have this image in your head of a bed filled with small nasty critters. Now imagine the same scene in Fallout 3 or 4 that has NO describtions, if you wanted to create the same feeling, you would have to make a 3D version of the bed with moving lice on it. But which game goes to such lengths to add a rather meaningless detail? Would that be even feasible?
Text if used correctly, can do a lot here. But of course, try to explain that to people that have the attention span of a gold fish - and are sadly the main demographic for many PC games today ...
Imagine it like this, you come across a bed in Fallout 1 or 2, the bed shares the same texture like all beds, but the text says that it is full of lice, you imediatelly have this image in your head of a bed filled with small nasty critters. Now imagine the same scene in Fallout 3 or 4 that has NO describtions, if you wanted to create the same feeling, you would have to make a 3D version of the bed with moving lice on it. But which game goes to such lengths to add a rather meaningless detail? Would that be even feasible?
Text if used correctly, can do a lot here. But of course, try to explain that to people that have the attention span of a gold fish - and are sadly the main demographic for many PC games today ...