Hello people,
Sorry all, this post is a bit of a rant but I am really interested in hearing other people's opinions on these subjects.
Today I was checking out one of those top ten/top twelve lists on poplar games and other media that is popular on the moment. (yes that was my first dumb mistake) when I found an list discussing Mass Effect 4 and what should be different in it.
I don't recall clearly what exactly was written but in the point about morality and dialogue the writer discussed how brilliant dialogue wheels were but that the options were still limited regarding choices and that there should be more moral ambiguity.
The thing is, with Mass Effect or other action-adventure games with stat elements today (I refuse to call them RPGs) is that there never was really much moral ambiguity to begin with.
There barely was if I recall actual grey choices that could turn out for the best in the long term or for a specific group of people, and the universe is pretty much designed to be black and white. (it is clear who is evil, who is repressed and misunderstood, who are self serving), and the options in the dialogue wheel reflected that.
There is the Paladin Good choice, the 'neutral' choice, and the 'dick' choice and I rather blame the whole dialogue wheel concept for that as it doesn't allow for much options.
Truth be told I do wonder why the dialogue wheel is something that might be used again when if you really want to make the choices, answers and questions more complex and less 'good-evil' the dialogue tree is a far better system.
The thing also is that game writers today treat morality very simplistic. While I can understand that gamers want to know for sure that what they choose is good or bad I am a bit annoyed when they complain when the choices are less clear, depending more on the player's own morality/mind set than what is good or bad in general. (what do I consider good or bad?)
Something else that irks me a lot lately is how often now the subject of romance is brought up in games. If they are straight or same sex relations is not the point right now.
Where they in the past something optional to give a bit of flavour to the game they now seem to be a demanded feature. If the gamer can not romance a woman or a man, and get kids and a house then a game is only half good.
Why is it suddenly so important that the player is able to act like a husband or a wife during a storyline in which the player has to undertake a quest or a mission that could decide the fate of a region or even the planet, and even have to go through all kind of hoops in order to maintain that relationship?
In a game like the Sims I can understand as it is a simulation of a computer person's life, but why is it so important now in other games?
A lot of time and resources that could be spend on other game features such as the dialogue are now focused on creating a date simulator for digital characters and I am starting to wonder if gamers demand it as a substitute of getting into a relationship in real life.
What is this need to get a player character hitched up with a digital male or female.
People's thoughts?
Sorry all, this post is a bit of a rant but I am really interested in hearing other people's opinions on these subjects.
Today I was checking out one of those top ten/top twelve lists on poplar games and other media that is popular on the moment. (yes that was my first dumb mistake) when I found an list discussing Mass Effect 4 and what should be different in it.
I don't recall clearly what exactly was written but in the point about morality and dialogue the writer discussed how brilliant dialogue wheels were but that the options were still limited regarding choices and that there should be more moral ambiguity.
The thing is, with Mass Effect or other action-adventure games with stat elements today (I refuse to call them RPGs) is that there never was really much moral ambiguity to begin with.
There barely was if I recall actual grey choices that could turn out for the best in the long term or for a specific group of people, and the universe is pretty much designed to be black and white. (it is clear who is evil, who is repressed and misunderstood, who are self serving), and the options in the dialogue wheel reflected that.
There is the Paladin Good choice, the 'neutral' choice, and the 'dick' choice and I rather blame the whole dialogue wheel concept for that as it doesn't allow for much options.
Truth be told I do wonder why the dialogue wheel is something that might be used again when if you really want to make the choices, answers and questions more complex and less 'good-evil' the dialogue tree is a far better system.
The thing also is that game writers today treat morality very simplistic. While I can understand that gamers want to know for sure that what they choose is good or bad I am a bit annoyed when they complain when the choices are less clear, depending more on the player's own morality/mind set than what is good or bad in general. (what do I consider good or bad?)
Something else that irks me a lot lately is how often now the subject of romance is brought up in games. If they are straight or same sex relations is not the point right now.
Where they in the past something optional to give a bit of flavour to the game they now seem to be a demanded feature. If the gamer can not romance a woman or a man, and get kids and a house then a game is only half good.
Why is it suddenly so important that the player is able to act like a husband or a wife during a storyline in which the player has to undertake a quest or a mission that could decide the fate of a region or even the planet, and even have to go through all kind of hoops in order to maintain that relationship?
In a game like the Sims I can understand as it is a simulation of a computer person's life, but why is it so important now in other games?
A lot of time and resources that could be spend on other game features such as the dialogue are now focused on creating a date simulator for digital characters and I am starting to wonder if gamers demand it as a substitute of getting into a relationship in real life.
What is this need to get a player character hitched up with a digital male or female.
People's thoughts?