Will we ever get to join the Enclave? Or otherwise explore their organization?

Discussion in 'Future Fallout Game Discussion' started by Sheepo, Nov 28, 2015.

  1. TheChosen1

    TheChosen1 Moving Target

    Nov 8, 2012
    The Overseer was trying to do his job of making sure people stay in the Vault until it's meant to open, not because he thought everyone in the wasteland was a bloodthirsty savage (or a mutant that needed to be put down)

    And yes, I agree that it's not all about brainwashing, but I seriously doubt an outsider, even one sheltered from the outside for so long, would be quick to adopt such extreme ideals. Did someone fill a Vault with USA-ified literature or something?

    I'd be down with it if the scenario allowed you to have options, but I still can't imagine the Enclave sending someone out with the very real possibility of the agent going rogue. They might have their unshakeable ideals, but they aren't stupid enough not to think outsiders might show the "mutants" compassion. Especially when the mutants look exactly like humans.

    I won't even go into the limited character interaction a game like that would have. Either leaving the player with an entirely combat-base experience, or a story of being sent as a spy to retrieve some vital info/mcguffin from somewhere, making low intelligence/charisma/speech builds implausible. (EDIT: Thinking over this point again, it might make for an amusing story if they just booted your retarded character into the wastes, giving you some menial task and hoping you never come back)

    Obviously, the problem comes directly from the organization being intended as a one-shot group of villains rather than something with any depth.
    • [Like] [Like] x 1
  2. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    You're overthinking this. There is no need to make things more complicated. With a vault of several 100 people it's simply save to assume that some would be open to the idea and ideology of the enclave. That's all I am saying. I never said the Overseer was a genocidal maniac, it was just meant as example to illustrate that there is a strong protectionism which might make some people more likely to join the Enclave. How many that would be? Who knows. As said, no need to overthink this.
  3. NMLevesque

    NMLevesque Commie Ghost

    Jul 2, 2016
    If I invented portal technology, went to a universe where Fallout wasn't diving head first into an active sewer, and the franchise holder eventually decided it was time to revisit California by doing a re-something to the first two titles...then I could totally be down with a more in depth exploration of the Enclave from the inside. Maybe even as someone born into it, rather than as an infiltrator. Though only if there are other start options, whose respective content can be experienced from a different perspective with the other options. I never want to see the Enclave outside of the west coast...unless they're expanded upon with original allied factions or sub-factions that are distinctly different. E.g encountering an Enclave-esque group of remnants a part of Vault Tech or West-Tek.
  4. Lone Cat

    Lone Cat It Wandered In From the Wastes

    Apr 8, 2012
    1. Autumn is one, Orion Moreno who lived in the Westside near Vegas is another,
    2. While recruiting Remnants to fight over the Hoover dam is one thing, Orion Moreno recruitment part should be made a bit deeper, where he never moves on to his new 'sans Enclave' life. he should've known the existence of FEV Curling and a person to make it, and known about Mariposa base, ... He would use it to exact revenge upon NCR but first he will tell player to go to Mariposa via Vertibirds, this means contact Daisy in Novac.. once there you will get few more quests (... Some companions who's supportive to NCR cause, like Boone, will leave if you opt to visit Mariposa with Daisy) and a hazmat suit and biotoxin containing unit. then you will flew to Mariposa and fight a good number of Super Mutants (and maybe NCR Patrols (should be Rangers because it's their preferred tasks)) and some other FEV-based creatures like Centaurs and Floaters!!!!!, with FEV samples secured, player will few back to Mojave to find yet another remnant who's a scientist (This requires the making of another Remnants, since Henry won't make a genocidal strains of FEV like Curling, but player can still give the samples to Henry so he can rework on Mutations revesal strains where it was his ideal all along) and later turn a finished product to Moreno (and lied him that this will help him exact revenges on NCR, if you hand the FEV to another 'evil' remnant he will make something similar to Curling and this is what exactly Moreno wants) .... in the endgame quest, if you did this part Moreno will tell player to go to Hoover Dam spillway and install infecting apparatus there. (or escort him to that sport so he will do all dirty works himself)... sounds similar to Fallout3 Endgame Quests (pre-Broken Steel)?
    I don't know why this idea has not been implemented, or has it been proposed before in the making of New Vegas?
    3. The Fallout 5 SHOULD reintroduce Enclave as player beginning faction. and an intense political infightings inside the Enclave about their future will become a main idea of the storyline whether should they exact revenge upon wasteland, or simply rule over the rest of them, or join the existing wasteland superpowers?
    The locations should move further wests, maybe Midwest once again, and the Brotherhood form the East being one of many superpowers.
  5. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    Enclave should have stayed dead from the ending in Fallout 2; where they were wiped out, both on and off the mainland. The Enclave remnant outpost was the only [proper] way to have a couple of them remain in the narrative.

    The player's future/interaction with the faction, should only ever be as a pawn; never a joined brother in arms.
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  6. Makta

    Makta The DICKtator

    Jul 29, 2010
    Unless of course you make a game that happens before/around the time of Fallout 2.
  7. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    Born on the oil rig; to prime normal parents. The game narrative could have similarities to the film Gattaca.

    • [Like] [Like] x 1
  8. Makta

    Makta The DICKtator

    Jul 29, 2010
    There was a lot of people from the outside working for the Enclave aswell. You know they could even recruit you. "ish"
  9. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    You guys could always just play Fallout 2 for some Enclave roleplaying ...

    Albeit standing guard all day gets dull at some point.

    • [Like] [Like] x 1
  10. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    Those are deemed expendables, much like Horrigan, once they had released their poison on the continent.
  11. Golbolco

    Golbolco It Wandered In From the Wastes

    Jul 12, 2015
    I don't know if we'll ever get to join the Enclave; Bethesda appears to be more comfortable having a designated "evil" faction in these games and the quest lines for each faction in Fallout 4 was more of a New Vegas imitation than anything else. Should we get more games from contracted studios, however, I can definitely see the Enclave being the "ghosts" down in Baja California, as we know that the NCR had begun weeding out and persecuting members that had tried to integrate. There's really no reason to leave the Enclave for dead, merely allowing them to integrate with the rest of society is too close to the fate of the Super Mutants post-FO1 and there's a much better possibility of surviving federal government/"deep state"elements across the continent.