Dragon Age II: now more like Mass Effect 2

Discussion in 'General Gaming and Hardware Forum' started by Brother None, Jul 8, 2010.

  1. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    The main problem results from the disconnect between what you select on the wheel and what your character actually says. Or at least, that's been the problem with the implementations of the wheel so far. It's probably created in large part because a wheel makes it a lot harder to write out fully-formed options.
  2. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Its not our fault if people forget what the intention was behind emulating PNP RPGs on the computer screen.

    There was more behind it then just "reading dialogue" or "spining a wheel".
  3. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    "Mostly the same" means "no isometric view" apparently, unfortunately. :(

  4. Serge 13

    Serge 13 Pussy Virus Orderite

    Jul 20, 2006
    After playing "Dragon Age: Origins" for a while i must say that i would like to buy a ticket for the "I hate Bioware" bandwagon. I prefer a game like Alpha Protocol. Say what you want about the game but it was a very, VERY refreshing experience after playing that boring and lifeless shit that is DA:O.
  5. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    I don't get it, did they say it's "too complicated" even though they had it in the first Dragon Age?

    Sounds like laziness to me, or console-favouritism.
  6. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    I don't see why voice acting the dialogue in a tree wouldn't work, it might be annoying to some folks but I think that it'd be fine.

    I'm pretty sure that's the reason that they went with icons over the short sentences again and that seems like it'd be better. That said, I don't see why they don't just use a dialogue tree, it's not like the wheel wasn't just a tree with shiny buttons and misleading sentences. It's not like you couldn't do shiny buttons with dialogue trees either, it's just that they've been done the same way for forever.

    As for the graphics, it's obviously unfinished so it's a little early to be bitching about how shitty it looks.
  7. zkylon

    zkylon It Wandered In From the Wastes

    Mar 1, 2010
    As proven by, for instance, The Witcher.
  8. Shadow of the Wastes

    Shadow of the Wastes It Wandered In From the Wastes

    Aug 8, 2010
    News like this doesn't make me hopeful for Mass Effect 3. I didn't like the first game, because so much of it was shit and the story was "meh," and while the second one was better in most aspects, it was only an RPG in the sense that "You can put points into skills" and "dialogue choices." I was never really bothered by having my character named for me, since on the list of "RPG shit I care about" that's right around "Needing to remember to use the bathroom."

    I just wish they could actually integrate action and rpg properly.

    Imagine, for instance, more planets you encounter could be landed on. There was one in ME2, can't recall the name of it now, that was the base of a shit-ton of slavers. All this planet had was a bunch of info about the slave trade on the world. I wanted to land on that planet, sneak in, and give several of the bosses a lead sandwich. How you accomplish this is based on the squad you bring (And on that note, can we please get more than 2 other people in a squad?), their technical, biotic, and combat skills. Bringing back things like the Electronics skills and whatnot, to change how you do whatever you're on the planet to do.

    There is a planet with animals, that due to exposure to eezo, have developed biotics. The only interaction you have with this planet is to scan it. Such an opportunity, wasted.
  9. Hamenaglar

    Hamenaglar It Wandered In From the Wastes

    Jun 2, 2009
    How was it exactly proven? It didn't bother me and never ever heard anybody complain about it.
  10. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    I think you're arguing with someone who's agreeing with you here...
  11. mor

    mor Where'd That 6th Toe Come From?

    Jun 18, 2010
    what the hell is a 'dialogue tree'?! is it the normal/classic dialogues where you can choose what you say as opposed to choosing your stance/emotion (the newer wheel thingy that is mostly crap)

    btw any release date for the witcher 2 (lately i am much more excited at any european release)
  12. Hamenaglar

    Hamenaglar It Wandered In From the Wastes

    Jun 2, 2009
    Oh, then I misunderstood it. Because witcher 2 is going to have those mass effect style dialogues, just without wheel and I don't like it. Some arguments are that people don't want to first read and then hear the same thing.

    I'm not that happy with some of the changes they are making in witcher 2, so not that excited (yet).

    Release date is (according to wikipedia) Q1 2011.
  13. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    Yeah, I know what you mean. I think it would be annoying in most RPGs where you create your character from scratch. There are too many voice options (different races/classes/sexes), and it's hard to get it right, so people prefer their hero to be 'voiceless'.

    But it really suits games like the Witcher where there's just that one character . Means the developers can afford to spend time to make his voice really good and believable.
  14. Hamenaglar

    Hamenaglar It Wandered In From the Wastes

    Jun 2, 2009
    I'm not sure it will ever work for me, because I really don't want to guess what my character will say.
  15. zkylon

    zkylon It Wandered In From the Wastes

    Mar 1, 2010
    Yeah, i agree with you :)

    I'm also uneasy on the changes being made to TW2. At least it's not being released in consoles anymore...
  16. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    A more dynamic dialogue system could be very interesting though. Depending on the situation of course. It really has to be implemented in a inteligent natural way not forced on the player so just that its "there" (which sadly many games do today with their features ... and thus make it feel artifical). What I mean is that when youre somewhat in the heat of a conversation with people next to it its from a realistic point silly that the world is freezing around you while you have a conversation remember when combat would always emidiately stop in some RPGs cause someone started to talk with you ? Now imagine you have 2 or 3 options that are quite important for the character you are talking with and where you do not have any clue what would happen in the future but you dont have much time cause the enemy will be breaching the main gate soon or other times you have a dialogue with someone and you get a third person interacting with it. Its hard to describe what I mean. But with a dynamic dialogue things could feel more realistic regarding conversations with NPCs. Of course if done well. But I agree the chance to simply fuck it up is higher then to make it "right". But I liked the witcher and it was a great game thus I have some faith in that team.
  17. Hamenaglar

    Hamenaglar It Wandered In From the Wastes

    Jun 2, 2009
    I believe it is, it's just that it'll be primary for pc and then in the following months converted to consoles, but usually it's the other way around so I'm not bothered.

    I don't know, I like to take my time with dialogues, still I hope there will be some way to play with full dialogues (either an option or modded in).

    witcher indeed was a great game and I absolutely love it, so I hope witcher 2 will be just as good. At least there will be no level scaling.
  18. rcorporon

    rcorporon So Old I'm Losing Radiation Signs

    Jan 31, 2008
  19. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    I have to admit that there I have encountered dialogue in RPGs which I read as having an entirely different tone/direction than the game reads, so the icons could be a good thing at times. I'd still prefer being able to read the full dialogue choice but I'm with Crni that it could certainly enable much more cinematic and naturally flowing conversations. Again, that's why I'd prefer a combination of the two, allowing people who prefer to ponder over their options to do so and allowing people who prefer to be quick to do so. That said, I still see potential problems with the system.

    Since I forgot to mention this in my last post, keep in mind that PST had the same protagonist every time with customization being limited to classes at the get-go. Complain about what you will but I think it's a bit much to suggest that because there is a single background that the game will be RPG light, I think there is much better evidence to support that argument.
  20. Edmond Dantès

    Edmond Dantès It Wandered In From the Wastes

    Jul 15, 2008
    Holy crap. Doesn't anyone proofread over at IGN? The article is full of errors. Also, strangely, all the screenshots in that article look horrible. Character models and textures seem like they are from a few years ago already.

    On a story note, I wish they would've just let the Darkspawn be contained to their first game, expansions, DLC's, whatever. Darkspawn are a horrible premises for a story. Where else but 'fight the Darkspawn', and 'unite against the Darkspawn', can you go with such an unrelentingly evil entity? They offer no interesting options. They're simply the new orcs but with even less humanity. And seriously, what is it with 'evil' that it always is supposed to want to destroy everything in these games? There's no point to evil for evil in itself. They don't build anything, they don't try to achieve anything. They could at least enslave humans. Really, what's the point of making everything 'blightlands'. If you go for world domination, you should at least improve your own situation while doing so.