Elder Scrolls V: Skyrim

maximaz said:
What I'm wondering is why on Earth they would do that. Wouldn't it be easier and prettier to use a PC version?

Maybe, maybe not. Maybe PC version isn't running properly yet. Maybe it's an ugly console port. Maybe they care only about the console crowd. Who knows.
 
Indeed, there's no reason they shouldn't adopt better ideas simply because they aren't theirs.
 
I'm arriving late...
Graphics is good, considering it's an open-world game. What worries me are requriments...as always...
Althogh, I won't be playing this game, now or ever. I don't like Bethesda's titles, no matter how big "Oh my God!" effect they produce.
For now, I'm just going to imagine how will wasteland look dressed in new clothes.


And those dragons look kinda...small...
 
Well I am not a fan of the elder scroll series, or medieval settings at all, but the trailer looked pretty good, and its very probable that they will use thsi engine for Fallout 4 (and I hope they hire Obsidian to do it) the animations are lot less jerky, and as its an engien they developed there woudl probably be less bugs.
Also I don't see why so many people just juimp to attack them for "stealing" things from games, what you also accuse Falout for Stealing "turn based combat" or Arcanum for stealing the combat system from fallout? Fallout then stole everythign from Wasteland..... stop beign so anal, the game sin't even out to bash it.
 
Dude must be pretty chilly if he isn't protecting his arms agains the cold. Unless he keeps shouting the cold away, actually angrily yelling at everything while hitting stuff would make an awesome game.
That or it's just a life simulator of Scotland. :V
 
sea said:
Regarding "stealing" from BioShock: games are all about iteration, and just about every feature under the sun has been "stolen" from another. Do we rip games apart for taking good UI elements from other games? What about using the same voice actors because they give good performances? Does anyone slight games for taking after Half-Life's more realistic vision of a first-person shooter? No, of course not, so please give Bethesda a little more credit for recognising a good idea in BioShock, and integrating it into their game effectively. Dual-wielding spells and weapons seems like a logical progression of the combat they envisioned in Oblivion, and, functionally, isn't even that different. To be fair, I think that the dual-wielding of spells and swords should be limited to certain classes or should otherwise have some drawbacks, but I think it adds a lot more mage-like depth to characters who normally wouldn't dabble much in magic (i.e. warriors).

Precisely , well said .
But we don't see that limit and they didn't mention it . If there was a warrior specific skill that would be awesome , like some hand crush power or something or throwing enemies around . Mages can bump others on their heads and make a living lightning rod from them with thunder element magics or such .
 
Graphics - Improved (still Medium by todays standarts)
Animations - Slightly Improved (can still see the same patterns and moves)
Character Models - Improved (still Medium by todays standarts)
Enviroment Models and World Design - Look pretty good, vaguelly similar to Gothic 3, and that's a good thing, because it looks more natural that way.
Magic - Slightly Improved (a few spells looked pretty interesting, other than that, same shit)

Mode: Promotion Video

Conclusions - If it's a hollow action game, it's going to suck donkey balls for players with higher needs and standarts.

Would be interesting to see if Fallout rubbed off on them, meaning the choices, consiquences and dialogues. Though, that kind of information will probably only be avaivable much later on, if everything goes the way it did in the past.
 
Still, this is a 360 video. PC version will definitely look better. So I wouldn't judge graphics by this.
 
LinkPain said:
sea said:
Regarding "stealing" from BioShock: games are all about iteration, and just about every feature under the sun has been "stolen" from another. Do we rip games apart for taking good UI elements from other games? What about using the same voice actors because they give good performances? Does anyone slight games for taking after Half-Life's more realistic vision of a first-person shooter? No, of course not, so please give Bethesda a little more credit for recognising a good idea in BioShock, and integrating it into their game effectively. Dual-wielding spells and weapons seems like a logical progression of the combat they envisioned in Oblivion, and, functionally, isn't even that different. To be fair, I think that the dual-wielding of spells and swords should be limited to certain classes or should otherwise have some drawbacks, but I think it adds a lot more mage-like depth to characters who normally wouldn't dabble much in magic (i.e. warriors).

Precisely , well said .
But we don't see that limit and they didn't mention it . If there was a warrior specific skill that would be awesome , like some hand crush power or something or throwing enemies around . Mages can bump others on their heads and make a living lightning rod from them with thunder element magics or such .

I don't really get your argument here. are you afraid that spell-wielding warriors will be overpowered? have you even played Morrowind or Oblivion? the skill system allows you to be completely free in how you develop your character and you can very well make a warrior who's well versed in magic. and it's very easy to abuse and make godlike characters. having to wield magic in one hand, like it were a weapon, is actually a restriction compared to previous games. you can't have a sword and shield AND cast a spell instantaneously.
 
Well, Oblivion was a bit easier in this respect, 'cos you could use magic while still holding your weapon. Morrowind, you'd have to change your slot from weapon to magic, which could be the end of you if you've gotta guy with a big axe on top of you. And remember, you will need two types of training rather than one.

That's true, that you could play the stats system like a harp. I try to play 'lead man' games - that you could only save once every morning. If you die, you reload from the morn. In Morrowind, this worked fairly well. Oblivion - I found that there was so many enemies that were tied to level up with you, that I would pick stats I would use, but not much (restoration/lockpick/armourer etc) so my levelling rate was around 40% of norm.

Back on topic. I will buy it if my PC can run it well. But this is the last time I will trust Beth on reputation alone. I just hope that they have listened to the complaints about Oblivion/F3. Most of the complaints were identical.

But....I don't like snow.
 
aenemic said:
LinkPain said:
sea said:
Regarding "stealing" from BioShock: games are all about iteration, and just about every feature under the sun has been "stolen" from another. Do we rip games apart for taking good UI elements from other games? What about using the same voice actors because they give good performances? Does anyone slight games for taking after Half-Life's more realistic vision of a first-person shooter? No, of course not, so please give Bethesda a little more credit for recognising a good idea in BioShock, and integrating it into their game effectively. Dual-wielding spells and weapons seems like a logical progression of the combat they envisioned in Oblivion, and, functionally, isn't even that different. To be fair, I think that the dual-wielding of spells and swords should be limited to certain classes or should otherwise have some drawbacks, but I think it adds a lot more mage-like depth to characters who normally wouldn't dabble much in magic (i.e. warriors).

Precisely , well said .
But we don't see that limit and they didn't mention it . If there was a warrior specific skill that would be awesome , like some hand crush power or something or throwing enemies around . Mages can bump others on their heads and make a living lightning rod from them with thunder element magics or such .

I don't really get your argument here. are you afraid that spell-wielding warriors will be overpowered? have you even played Morrowind or Oblivion? the skill system allows you to be completely free in how you develop your character and you can very well make a warrior who's well versed in magic. and it's very easy to abuse and make godlike characters. having to wield magic in one hand, like it were a weapon, is actually a restriction compared to previous games. you can't have a sword and shield AND cast a spell instantaneously.

After 40 level in Morrowind i can do some magic , not every because my skills are almost spent or to level would need more time than i can afford on me . As far as i can remember anyway , been a long time since i played it . And Deadras would kill you again if there were a bunch of them , no need for that stupid level scaling like Oblivion has and no need for game mods . That game was perfect , even better now with graphic patch .
And you can't abuse magic as a warrior , you would suck at warrior skills and get overfed with levels . Only Arcane Warrior from Dragon Age could abuse magic as a warrior but even he can't have warrior specific skills so he sucks in combat generally .
I didn't even touch Oblivion for a reason many didn't . But my friend has been playing it . Enjoyed it mostly for funs sake until he had to do "many" portals quest and he got fed with it at last there and quit . His review of the game was almost the same as any other experienced RPG players was , so i believed him . Quote : "i saw everything there is and not much was there,but graphics are cool"
And he didn't buy it . Deja Vu i say .

My argument is not that i am afraid , i can see they are overpowered . Just imagine how hard game would need to be for them not to be like gods . It has to have something cool in it , at least that's the motto Bethesda follows lately . Graphics go for it again ! A class specific magic would be awesome , or ability . Heavy Mist(DAO) for Thief or Fire Aura for warrior (Darksiders like), not hard to come up with . That one we saw when a guy was thrown or stabbed too . Now imagine someone carrying two handed sword and full plate armor and then throwing magic like a fire pillar . Fuck that's awesome . Do we have a class for that , is there an explanation for it or is it simply like that ? Is it cool ? Would you give 50 dollars for it , just to see it ? I bet Shield will be magic throwable , at least for electricity based magic .
Witcher has a purpose for magic for instance , but he too sucks in combat if he keeps buffing just them . I can just imagine their battle against Azar Javed hahah. What does a random Bethesda hero have except awesomeness ?
If they leave it open like that it's logical people would abuse it . I did in Morrowind but but there was a limit so i got Healing mostly .
And why would you need a shield if you throw Fire Wall like magic constantly and then get into enemies slicing them in half , what are you , Diablo ? Think they will make it so that it can hurt you too ? I don't think so . They made you a god in Fallout 3(perk every level ffs and people/kids complain for that in NV) , they made you a god in Oblivion but there you had a goblin god also so the only solution was MOD IT . I don't need that shit . In New Vegas i shit my pants when i saw Legendary Deathclaws arm .
The game will still be cracked and pirated even for Xbox , and that's where they aim for money make . I would always rather play Morrowind over Oblivion no matter what some reviews like Gamespots says . But they won't , they need money so there you go . Funny how a simple WoW can make more money for one expansion than they ever will for one game .

It is so simple to make some kind of an explanation or something to ponder at , just to move users thoughts into some direction and not make it so dumb and simple . I mean look at Bioware , they made an epic story for almost everything and that's what moves you when the game doesn't after some time which is inevitable if you play it too much . That thing eludes Bethesda nowadays .
 
I have seen this before.

Suspect list:

* Around 80 different spells will be featured in the game.
* If you happen to scale one of the many peaks in Skyrim, all of the snow you see is totally dynamic.
* Graphics engine for Elder Scrolls V: Skyrim is "all but written from scratch"
* Cities in Skyrim will all be unique, shying away from the reusing of assets we popularly saw in Oblivion.
* # There are 120 dungeons, with each one typically having its own feel. Far more traps and puzzles are featured in them too.
* Dragons aren't scripted, they'll cruise the entire world and occassionally land on different objects or areas. Make one mad and it'll swoop down to take you on.
* New to Skyrim also is the "Radiant Story system". An example listed in the article is, "If you discard a weapon on the ground to free up inventory space, you might find that a nearby character approaches you. If they like you, they might offer the sword back to you in case you dropped it by accident; if they're neutral toward you, they might ask if they can have it; and if they dislike you, they might simply nab the weapon and take off. Kill that character and the Radiant Story system will search for his or her relatives, and may even send one of them in pursuit of you to avenge the murder."

I'd say most of this is clever wordplay. As always, say a bunch of things that sound amazing on paper, yet are not the same in actual gameplay context...

I'm always amazed at bethesdas skill, to capture the imagination of its customers.
 
I doubt you've seen this specific one before since it's from a mag that only just hit subscribers, but all the previews are going to be basically the same because Bethesda just showed and told all these guys the same things.

Man Radiant Story sounds like it'll cause delightful messy shit just like Radiant AI before it.
 
Brother None said:
Man Radiant Story sounds like it'll cause delightful messy shit just like Radiant AI before it.

I honestly don't even get the difference between their so called 'Radiant Story' and 'Radiant AI' - i mean the examples they give sound quite a bit like what thy told about their Radiant AI, before we saw it in motion.
I mean the base line for R-AI was something like: "The NPC's will now react to nearly all things the player does and also interact much more with the game world and other NPC's", which seems to be exactly the baseline about their R-Story.
I bet you might find some examples they give now, which they also gave for R-AI.
 
AskWazzup said:
I'd say most of this is clever wordplay. As always, say a bunch of things that sound amazing on paper, yet are not the same in actual gameplay context...

I'm always amazed at bethesdas skill, to capture the imagination of its customers.

Man, if Bethesda joined forces with Molyneux the amount of half truths and sort of lies could go critical and cause the end of life as we know it.
 
Radiant Story...if and only IF you were a hero known throughout this would be plausible .
And ffs 120 dungeons....who is going to visit all these ?
 
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