aenemic said:
LinkPain said:
sea said:
Regarding "stealing" from BioShock: games are all about iteration, and just about every feature under the sun has been "stolen" from another. Do we rip games apart for taking good UI elements from other games? What about using the same voice actors because they give good performances? Does anyone slight games for taking after Half-Life's more realistic vision of a first-person shooter? No, of course not, so please give Bethesda a little more credit for recognising a good idea in BioShock, and integrating it into their game effectively. Dual-wielding spells and weapons seems like a logical progression of the combat they envisioned in Oblivion, and, functionally, isn't even that different. To be fair, I think that the dual-wielding of spells and swords should be limited to certain classes or should otherwise have some drawbacks, but I think it adds a lot more mage-like depth to characters who normally wouldn't dabble much in magic (i.e. warriors).
Precisely , well said .
But we don't see that limit and they didn't mention it . If there was a warrior specific skill that would be awesome , like some hand crush power or something or throwing enemies around . Mages can bump others on their heads and make a living lightning rod from them with thunder element magics or such .
I don't really get your argument here. are you afraid that spell-wielding warriors will be overpowered? have you even played Morrowind or Oblivion? the skill system allows you to be completely free in how you develop your character and you can very well make a warrior who's well versed in magic. and it's very easy to abuse and make godlike characters. having to wield magic in one hand, like it were a weapon, is actually a restriction compared to previous games. you can't have a sword and shield AND cast a spell instantaneously.
After 40 level in Morrowind i can do some magic , not every because my skills are almost spent or to level would need more time than i can afford on me . As far as i can remember anyway , been a long time since i played it . And Deadras would kill you again if there were a bunch of them , no need for that stupid level scaling like Oblivion has and no need for game mods . That game was perfect , even better now with graphic patch .
And you can't abuse magic as a warrior , you would suck at warrior skills and get overfed with levels . Only Arcane Warrior from Dragon Age could abuse magic as a warrior but even he can't have warrior specific skills so he sucks in combat generally .
I didn't even touch Oblivion for a reason many didn't . But my friend has been playing it . Enjoyed it mostly for funs sake until he had to do "many" portals quest and he got fed with it at last there and quit . His review of the game was almost the same as any other experienced RPG players was , so i believed him . Quote : "i saw everything there is and not much was there,but graphics are cool"
And he didn't buy it . Deja Vu i say .
My argument is not that i am afraid , i can see they are overpowered . Just imagine how hard game would need to be for them not to be like gods . It has to have something cool in it , at least that's the motto Bethesda follows lately . Graphics go for it again ! A class specific magic would be awesome , or ability . Heavy Mist(DAO) for Thief or Fire Aura for warrior (Darksiders like), not hard to come up with . That one we saw when a guy was thrown or stabbed too . Now imagine someone carrying two handed sword and full plate armor and then throwing magic like a fire pillar . Fuck that's awesome . Do we have a class for that , is there an explanation for it or is it simply like that ? Is it cool ? Would you give 50 dollars for it , just to see it ? I bet Shield will be magic throwable , at least for electricity based magic .
Witcher has a purpose for magic for instance , but he too sucks in combat if he keeps buffing just them . I can just imagine their battle against Azar Javed hahah. What does a random Bethesda hero have except awesomeness ?
If they leave it open like that it's logical people would abuse it . I did in Morrowind but but there was a limit so i got Healing mostly .
And why would you need a shield if you throw Fire Wall like magic constantly and then get into enemies slicing them in half , what are you , Diablo ? Think they will make it so that it can hurt you too ? I don't think so . They made you a god in Fallout 3(perk every level ffs and people/kids complain for that in NV) , they made you a god in Oblivion but there you had a goblin god also so the only solution was MOD IT . I don't need that shit . In New Vegas i shit my pants when i saw Legendary Deathclaws arm .
The game will still be cracked and pirated even for Xbox , and that's where they aim for money make . I would always rather play Morrowind over Oblivion no matter what some reviews like Gamespots says . But they won't , they need money so there you go . Funny how a simple WoW can make more money for one expansion than they ever will for one game .
It is so simple to make some kind of an explanation or something to ponder at , just to move users thoughts into some direction and not make it so dumb and simple . I mean look at Bioware , they made an epic story for almost everything and that's what moves you when the game doesn't after some time which is inevitable if you play it too much . That thing eludes Bethesda nowadays .