Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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About the armor: I don't know if it's possible, but the best way would be to add different protos and force the game to read them instead of the old ones after the armor has been bought (save level 0 ofcourse, which would screw level-uping). As for the stats, contrary to popular & wrong belief, the "unarmored" NPCs like Marcus and goris have a DR more or less equal to power armor (both have 40% for normal weapons, for instance), and they are only a bit inferior due to lower DT (For normal damage, Goris has 6, Marcus and Brain bot has 5, Power Armor has 12), making them susceptible to burst weaponry. A decent addition to DT and slight tune-up for the DR (+10% perhaps?) would be imho the best for Marcus - Lets not forget his higher HP count, overdoing his armor bonus would make him way tougher than the guys in power armors, which is kinda ridiculous.

As for dogmeat, contrary to the other "unarmored" NPCs he suffers from terrible DR/DT and to make him on pair with the others in terms of survivability, he would have to get an absurd bonus from his dog armor, which is pretty un-logical (a kevlar plate with better stats than Power Armor, yeah, ofc.). It can ofc provide a more mild bonus, but it will not make dogmeat much more useful, I fear, since his DR/DTs are rather pathetic, and raising them by a small amount will not help.

Deathclaw armor would also be interesting (Goris doesn't have a lot of protos since he can't use weapons :)).
 
Re: Vault Village

Hadanelith said:
I find myself frustrated - especially since I've had to register here to get the answer to my question.
Question: Where is Vault Village? How do I get there? As far as I can determine, it isn't on the world map in close proximity to VC/Gecko. I can't find an exit grid in VC or Gecko that leads to it. I've found mention in this thread of Connar, and Killap made mention of finding him in VC somewhere, but I can't find him. In game, I've talked to the Brain, I repaired the reactor, and then suddenly the Brain is talking about a deal to call off his monsters. McClure is suddenly talking about calling off a raid. I know there are quests there. I just can't find the bloody location. Where is Vault Village? Anyone? Thank you for your assistance.
This exact same thing happened to me too.

I was going to mention it but I didn't know how to phrase it.
 
Re: Vault Village

Hadanelith said:
In game, I've talked to the Brain, I repaired the reactor, and then suddenly the Brain is talking about a deal to call off his monsters. McClure is suddenly talking about calling off a raid.
This is still happening in 1.2? Hmmm....

Hadanelith said:
I know there are quests there. I just can't find the bloody location. Where is Vault Village?
http://numerometria.com/F2RP_WT.htm

Check the section on Vault City.
 
Re: Vault Village

killap said:
Hadanelith said:
In game, I've talked to the Brain, I repaired the reactor, and then suddenly the Brain is talking about a deal to call off his monsters. McClure is suddenly talking about calling off a raid.
This is still happening in 1.2? Hmmm....

Hadanelith said:
I know there are quests there. I just can't find the bloody location. Where is Vault Village?
http://numerometria.com/F2RP_WT.htm

Check the section on Vault City.

Regarding this same quest. I already got the quest to solve the VC thing peacefully. I can keep getting the message that I've gotten the Brain to agree to stop the attacks over and over again. I thought there was something funny about how I initiated the conversation with the Brain, too, but I was rather tired at the time and don't remember what exactly was said.
 
The Gecko Powerplant situation would really be one to study.

Trying to get as much xp as possible before making the dangerous trip to NCR, I was somehow able to get the option to tell Conner, "I think I know a better way to solve this problem" before he ever asked about buying weapons. As it turned out, most everyone is happy now the plant is optimised, the quest is checked off in Pip-Boy, but Vault Village does not expand and all Conner will say is "Any news on our situation here?"

Four possible endings = Destroyed, Repaired, Repaired and optimised, and doing nothing. Six characters can actually get things started and point you in other directions = Harold, Festus, Gordon, Brain, Lynette and McClure. What order you talk to them and do things in seems very complicated to begin with. I wouldn't want to be the one who tried to build a dialogue tree to cover them all.

Adding in more possiblilities and people, with Stark, Conner, and Joe further complicates an already intricate web. Not difficult to see reasons why this was left out in the first place. That killap was able to make restorations to what was already a mess to begin with is nothing short of amazing.

***

I am wondering if it's possible to REALLY fix the Primitive Tribe / Car bug so we don't have to remember the workaround to play the game normally?

I think the patch is working the way it's supposed to, according to posts in this thread, but not the way it should. I bought the car before visiting Slaver's Camp and Primitive Tribe, then I left it in the Den, then lost it because I walked to Slaver's Camp. Whether I want to save energy cells or just because I feel like walking, I should be able to do that. I could leave it anywhere in the original game. Even if I do something stupid like walk past it onto the exit grid from a random encounter, the car will still follow me to the next town. (Which it really shouldn't!)

So Kurisu can't be handled like Smiley or Xarn because we wouldn't want the player keeping her around as an extra NPC. Smiley doesn't return to Klamath with you though, neither does Torr when you rescue him. Actually, neither do Karl, Woody, or Chrissy. Of course, all of them will tell you "I can make it from here" and leave before you get near the car. Why do we have to escort her back? We are not forced to visit the Abbey or EPA, but if we must visit Primitive Tribe, then it should be something about Sulik wanting to make sure she gets home safe and leaving the party. That seems more reasonable than screwing up the way the car works. Just my opinion.

I forgot: How does it work with little Jonny when you get an escort back to Modoc from the Ghost Farm? I've never actually taken the car to Ghost Farm, but this would be almost the same script it seems.
 
Morticia said:
I forgot: How does it work with little Jonny when you get an escort back to Modoc from the Ghost Farm? I've never actually taken the car to Ghost Farm, but this would be almost the same script it seems.

This is not really a bug, but...

I am playing with stats all 5s except INT and LUCK. I cannot get the quest to rescue Jonny despite the fact that I've found his BB gun with his name on it, talked to him at the Ghost Farm, and seen his mother say his name. I think that any average person ought to be able to make the connection that Jonny might be missing..... I think you need a PE of 6, which I think is too high for something like this.
 
I think you have to fix everything with Modoc and Ghost Farm, then talk to Balthas in the Tannery and ask him whats bothering him, introduce yourself and ask again. Then the dog follows you (takes you to well, but you already got the BB Gun). Then you take the dog to the ghost farm and take the dog to johnny. Johnny asks you his Dads name...

I have never played a character with < 6 PE so I wouldn't know if you need that or not, but regardless you could just use Mentats to do it...
 
@Golan2072
1.3 still has an August deadline.

@Morticia
Yes, the Gecko Powerplant situation is quite a messy ordeal (even more so with the new Vault Village element added back in). I love the comments I found throughout these scripts (Brain for example) left by the original devs. Scripting/debugging this was clearly getting on their nerves.

I will see what I can do about it though.

As for the Primitive Tribe car issue, I will look into it again and see if more can be fixed.
 
First of all...

I want to say THAAAAAAANK YOOOOOOU!

I just started to play Fallout2 again..I wonder how many hours I have spent on F2? probably not enough ;D

Anyway, I started to search for mods and I downloaded and installed Restoration Project, unoffical patch and the resolution patch.

And all I can say is thank you!
You guys have done my Fallout experience so much better, I have told all my fallout loving friends to download your mods because you are just awesome...


Anyway, I want to ask something, how much locations have you added?
So far I haven't seen many new places.
If you wonder where I am right now Im pretty much done in The Den, I got vic, I fixed up the Gecko problem and so on.

But the small changes I HAVE seen from the expansion is awesome :)
So great job again killap and the rest of the guys!
 
earthdude said:
I think you need a PE of 6, which I think is too high for something like this.

You're right, you need to have at least a PE of 6 to notice that Johnny's father seems to be upset. Your 5+ INT should also have told you that you're in Modoc, where no-one gives a damn what the women say or think. The only woman that's respected in that joint is Rose, and that's because she domesticated a goddamn Deathclaw. You don't fuck with anyone who's done that, even if it's a woman.
 
Not sure if this has already been addressed or not (given the 50 some pages of comments) but I've encountered a bug in the Den (it possibly occurs elsewhere as well but I am not 100% positive). When killing Metzger's crew, if any one of the members takes a drug, the effect passes to all of them. Specifically, I notice this when one of his guards takes Psycho. Suddenly I only take out from 2-3 damage from ANY of the gang members, when before I was doing maybe 10-18 damage with the same attacks.
Love the work you've done so far - it's brought a lot of life back into a fantastic game.
 
Let me guess: the game refers to the same proto for all of the slavers, so altering it produces such bugs ;)

I always steal the psycho, so I don't have such problems ;p
 
I am still not getting the Vault Village Quest. Everytime I talk to Connar as either an outsider or a citizen, he tells me not to bother him.

Is there some sort of time limit I have to reach Vault City to access this quest?

Mind you I did a complete scrub of Fallout 2, cleaned out the entire folder and reloaded it. Everything else seems clean and cut. Right now, I am in Modoc, heading towards VC.

Any advice?
 
Carib FMJ said:
I am still not getting the Vault Village Quest. Everytime I talk to Connar as either an outsider or a citizen, he tells me not to bother him.

Is there some sort of time limit I have to reach Vault City to access this quest?

Mind you I did a complete scrub of Fallout 2, cleaned out the entire folder and reloaded it. Everything else seems clean and cut. Right now, I am in Modoc, heading towards VC.

Any advice?

Yeah, Connar is both in the village and in the Vault City bar. But in the bar, he's very bugged and he won't tell you anything.

The only thing you have to do to get the quest, is to accept all Stark's quests (he's the Vault City sergeant). First, you explore around Gecko, then you go to NCR. Once you're back from NCR, and you've received your reward, Stark will talk about the Vault Village (remember that once you have the quest, you've got one month to solve it).
 
TheSilverMonkey said:
Not sure if this has already been addressed or not (given the 50 some pages of comments) but I've encountered a bug in the Den (it possibly occurs elsewhere as well but I am not 100% positive). When killing Metzger's crew, if any one of the members takes a drug, the effect passes to all of them. Specifically, I notice this when one of his guards takes Psycho. Suddenly I only take out from 2-3 damage from ANY of the gang members, when before I was doing maybe 10-18 damage with the same attacks.
Not just an RP bug; happens with the unofficial patch as well.

Also, the description of the guard next to the fridge is "This slaver seems to be very strong but not to bright." That should be too.
 
@Carib FMJ and McRae

The man in the courtyard bar is Old Joe. He is one of the players in the Vault Village questline. If he is not talking with you, then you either completed the quest or waited too long (ie failed)

Connar will only appear in Vault City once you failed the questline (or went the evil route). He will appear in the Detention Center inside the city.

McRae said:
The only thing you have to do to get the quest, is to accept all Stark's quests (he's the Vault City sergeant). First, you explore around Gecko, then you go to NCR. Once you're back from NCR, and you've received your reward, Stark will talk about the Vault Village (remember that once you have the quest, you've got one month to solve it).
This is true. You can also get an extra month extension.
 
The man in the courtyard bar is Old Joe. He is one of the players in the Vault Village questline. If he is not talking with you, then you either completed the quest or waited too long (ie failed)

No, I wasn't talking about Old Joe (looks like Ian). There's a man in Lidya's bar (looks like Ed, Vic's friend) and I believed he was Connar. Once I spoke to him before I got the village quest, and he started to shout at me as if I had failed to solve the problem of the village (wich wasn't the case of course)...
 
McRae said:
No, I wasn't talking about Old Joe (looks like Ian). There's a man in Lidya's bar (looks like Ed, Vic's friend) and I believed he was Connar. Once I spoke to him before I got the village quest, and he started to shout at me as if I had failed to solve the problem of the village (wich wasn't the case of course)...
Meh? Connar is not in Lydia's bar. He is either in the Servant Allocation Center or in the Vault Village. That is it. There is a guy in yellow in the back room of Lydia's bar, but he is a slave and just gives dialogue floats.
 
Vault City ending

Way past the problems with Vault Village now, running into some other stuff.
First - chipping in with another comment that the Gecko powerplant quests are all kinds of complicated, and kinda messy - but the only way I can see to fix it is to scrap ALL of the dialogue trees and start over - which is WAY too much effort. As it stands, all of the quests are completable.
Second - in Per's (fantastic!) guide to FO2, he says that one of the endings for Vault City is bugged. Specifically, the ending wherein Lynette and Westin get married. Per notes that if you accept the reward for the postman quest, the ending doesn't appear. Have you examined this? If so, is he right? If so, have you/can you fix(ed) it?
Third - The rustle the brahmin quest is being more than a little irritating. The first thing I did was notice the brands. Then I helped Torr guard the brahmin. In so doing, I tried to talk to the Duntons, but they wouldn't give me the option of scaring Torr off. I killed all of the scorps, got the xp, then found the radscorp limbs. After I left that map, Torr had vanished - he wasn't hanging around his usual spot, and he hadn't gone to the canyon, either - and Maida wouldn't give me any dialogue options regarding the quest - the only one I got was the 'I'll come back when I know something' line. I could still provoke the Duntons into a fight (and did), but the quest never crossed out, Maida still won't say anything about it, and Torr is still missing. Did I forget something? Did I miss a piece of the puzzle? Why won't the quest resolve?
Fourth - another ending thing: Have you fixed the Gecko endings? Can we actually get the best ending by fixing the plant, optimizing it, and then giving McClure the economic data?

Thanks much for your answers, and many thanks for this wonderful mod.
 
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