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Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.
Good luck to both of you.
Wow. I applaud you, sir. For sticking to your principles and for offering her the freedom to follow her dreams. All too often situations like these turn into proper drama and regret.
So, anyway, is Fallout Fixt just as good as killap's RP? Is it the same sort of thing, fixing the bugs and adding some stuff the developers forgot to add?
yes, Fallout Fixt is like RP a must have edition to the original game
No, not trolling. I just never looked into these mods and patches, thinking they would ruin the vanilla games. I only recently played with killap's RP and I was seriously impressed, so I thought: maybe they have such fixes for Fallout 1 as well. But thanks, I'll DL Fallout Fixt soon.
What's the changelog for just that version? I read it whenever you publish a new one, but it's too long to go over it entirely from the start once gain.
I just want to say ¡Thank you so much! for the effort put into this project, is amazing what you are doing to improve a gaming experience that it was already great, bringing it up to it's fullest, exploiting the potential it has, just wow!
On a side note, the patch 6.7.3 really came in handy to me. Thanks twice as much! I was experiencing the crash on the brotherhood of steel part, the troubleshooting doc. was easy peasy, got me moving in no time at all.
While returning the water chip to the vault (I was late to save the gouls) after the dialogue with the overseer and "writting" my report, I realize that my inventory icon had gone and instead there was just a black square to replace it (I could still access to it through keyboard commands) but I feared the files could have gone corrupted, should I post it in the bug-report thread? (maybe it was my constant tries to cheat whitin the game and saving up in the middle of dialogues, Just trowing it out there.
Regardless it didn't affect my gameplay so is not a mayor thing.
You are amazing people, did I told you that already?
Yes, with a beautiful green font. Modern life is amazing
Alright, I always kept thinking how a mod like this really should exist for Fallout 1. Since Fallout 2 has the restoration patch thats merged with the unofficial patch.
Anyway, I hope this mod continues to get updated, I'm new to the forums, and plan to start my first play through, and will check this mod daily for any patches
@silents429 Probably not worth your time to check daily,
since I'm almost done moving (just need to clean the old place) work on this will resume by the end of the month.
@SorgFall I'll also get a incremental patch changelog compiled.
@UBERSOLDEIR Thank you Please do add any strange behavior to the bugs wiki, and a save game is ideal, but it must be uploaded to a sharing site where the uploads don't expire. It sounds like the Too Many Holodisk Entries bug, how many entries do you have in your pipboy from holodisks and such?
@alec I don't consider Fixt to be as good as Killap's work; mine still has various issues and despite being around for a few years, is definitely still a work in progress, and I think it shows. I wish it were better but I only have so much time to spend on it So, conceptually, yes, Fixt is the equivalent thing as F2UP and F2RP, plus a broader scope of adding features and including other mods, and customizable/modular install. Unfortunately this broader scope means it's an even more long term project than his, and thus not as "complete" or polished at any given time.
So to answer: Yes, it's the same sort of thing as Killap's work on Fallout2. No, I wouldn't consider it "as good" in terms of completeness / polish / stability. (Eventually though )
Yeah Daily is a bit excessive, anyway, I got to necropolis, and unfortunately with my 1 save slot (I'm an idiot) I ended up becoming a prisoner in the Mariposa Military base with the super mutants at like level 6.
And unfortunately I am trapped in there.
I noticed a bug when I go to the control room where all the robe wearing fools are, If I save and reload, Ian would be over where the Lieutenant guy in charge is at when hes interrogating you when you arrive, and he'd keep running back to me through that damned red force field, and end up dieing.
This happened every time I loaded in, and originally he came up with my on the elevator (This is level 4 in the base)
Anyway, I'm off to start another playthrough, this time with multiple saves .-.
I know right? who doesn't love green!?
Well that would certainly explain it, I've got all of 'em, 13 entries, plus I'm carriying all the holodisks (two of them have an error message when hovering the mouse over them in the inventory), I'll visit the wiki right away to clear out what I've got.
Did a Fallout replay just now, with Fixt installed. It was very nice to actually relax while maneuvering through Mariposa. I always experienced this as a buggy part of the game, crash prone, dunno why, but demotivating. Obviously, this worked flawlessly, as I trusted it to
Also loved the continue playing after ending option. I never play, I click yes, grind some, then what's the point, right? But I want the option
I have all the Team X stuff in my game. I'm missing something critical by not installing this?
This MOD - pretty awesome Have to say I didn't expect such a vivid and lively community of Fallout players out there, but then again... anything can happen in the Wasteland.
But... still no way to load your old saves after Fixt is installed? I kinda would love to go back, but it's time consuming, so I cannot. I get this memory error when I try to load the old save...
pre-Fixt saves not compatible, sorry Basically I've added so many fixes and features to the game that it required addition of lots of global variables, and if the number of global variables in the main game file doesn't match the save file, you'll get a crash.
If you feel brave or lucky, you could remove the extra lines from the global variables file, but that will introduce its own issues and possibly crashes. In the next version I'll add how to do that in the Troubleshooting guide. Let me know if you'd like the instructions.
Critical, not really.
Sorry if this has been discussed before and if I missed the answer in the OP, but does Fallout Fixt add any cut content/quests to the game? I remember playing a mod ages ago which added a few things like an encounter with the Vipers in their base.
Yeah, I've read the changelog, many good fixes.
Just a quick question.
What exactly are the differences between the option during the installation progress:
Fixes Only - Well, I get this one
Standard - Fixes and some of restored content, what kind of content?
Full - Yep, understood
So, it's actually just the Standard option I'm not fully aware of.
I don't remember off the top of my head, but Standard is basically to add the things to the game that aren't controversial changes/additions. The middle ground that, in theory, should be a safe option for most players.
What I might do on next release is make a little features-included chart or something.
Thanks for the response
How about the German translation? Did anyone worked on it?
How much of the Text-Data did you changed?