Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    For clarification, I ask for Gauss not because I hate balance (in fact, I love it). I ask because they're ubber cool and because I like to hang with ma' gang an 14mm pistols don't hold against muties (though it should, it's f***ing 14mm goddamn it).

    If you don't want to add FO2 items, maybe you could somehow integrate "Yet Another Amno Mod", the 14mm amno there is bad ass (-8 DT, -10AC) as it should be. I'm trying to manually do that using Cubik's item editor but I'm having a hard time making it work in FO1...
     
  2. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Ammo stats are broken in Fallout1, there's several threads here about it. I'm trying to fix this but it requires code editing which unfortunately i'm not very good at. If only we could get the services of someone who knows Assembly......

    EDIT: But yes, some changing of weapon stats is planned at some point. I'll try to keep the changes as minor as possible though, I want this to primarily be a fixes and improvements and restorations of intended material, not major changes :)
     
  3. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    New version available.
     
  4. Premislaus1988

    Premislaus1988 First time out of the vault

    5
    Oct 22, 2008
    Hi! I really like your mod :). I do not know too much English, so I decided to paste the text of the Polish translation of the game, the msg files from your mod.

    Could you post in the future, the readme file in the package? And also change the text displayed in the game, in a separate text file, let me know what changed?

    When will version 1.0?
     
  5. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
  6. Premislaus1988

    Premislaus1988 First time out of the vault

    5
    Oct 22, 2008
    Hi! Nice pictures :clap:. Maybe something similar to the Mad Max?

     
  7. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    The vault loading screen looks the best.
    Btw I just downloaded the new version I looking forward to try it out.
     
  8. Premislaus1988

    Premislaus1988 First time out of the vault

    5
    Oct 22, 2008
    I have a small problem:



    Installed on a Polish language version of the game. Version 1.2 includes "steal bug fix". This version of the game, I got a few years ago in a computer magazine.

    I do not know whether the patch from your mod work. I still play in Polish, despite English msg files from your mod. But the change resolution working.

    Damn, and I began to paste the Polish texts, instead of English, in a separate directory. I wanted to check if the mod works.

    Sorry for my English.

    P.S. Do I need to buy the English version of the game?GOG version will be good?
     
  9. apenney

    apenney First time out of the vault

    1
    Jan 22, 2011
    When I try to run the .bat file it freaks out and tells me that tpatch.exe isn't compatible:

    tpatch.exe cannot start or run due to incompatibility with 64-bit version of windows.

    :(
     
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Premislaus1988 & apenney:
    Not sure about those issues, i'll have to research it. I hope that the 64-bit OS problem has some kind of Compatability Mode workaround (are you using XP, 7, Vista?). No idea off the top of my head about the Polish/English issue.

    I'll find out what I can and get back to you.

    apenney, in the meantime you should be able to just run FalloutW.exe, you won't get the Cathedral Fix or Screen Refresh this way, but at least you can play the game ;)
     
  11. random1

    random1 First time out of the vault

    20
    Dec 7, 2010
    Re: Fallout 1 - NEW MOD: "Fallout Fixt"

    Hello Sduibek, first of all thanks for your work.

    Are the mods installation optional? Can you select (using checkboxes) which mods to install?
    Maybe I'm the only one here , but I personally would prefer for things to be more modular.

    I'm aware of an armor piercing ammo problem fix, are you considering including it?

    Does this mod works fine with Fallout Restoration Mod or Fallout Update Mod?


    Thanks
     
  12. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Re: Fallout 1 - NEW MOD: "Fallout Fixt"

    Not at this time. It IS planned though.

    No, you aren't the only one ;)

    Ehhhh. The ammo stats in Fallout1 are all messed up. Based on my testing and others here, the exe doesn't even read the stats (DR Mod, AC Mod etc) so changing them isn't helpful. Hopefully some day i'll figure out the code in the exe itself to fix this...

    Don't use Fallout Update Mod, for various reasons. You can install Restoration if you wish, but install that *after* installing my files. I don't gaurantee any compatability whatsoever -- however, once everything is modular like you're saying, it will be easy to choose to install Fixt+Restoration or just Fixt
     
  13. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    [moved]
     
  14. Salk

    Salk First time out of the vault

    67
    May 5, 2010
    New loading screens:

    My votes go to:
    http://i55.tinypic.com/m9unu9.jpg

    and

    http://i54.tinypic.com/w0stop.jpg

    I would also want to express my preference for not introducing major changes in the game. So no to importing weapons from FO2 or other balance breaking decision. My advice is to aim to make this the ultimate fixpack for Fallout 1.
     
  15. Ghouly89

    Ghouly89 It Wandered In From the Wastes

    188
    Jul 14, 2010
    I must be blind to have skipped over this thread :P

    Sduibek, do you plan on doing dialogue revisions, or are they done? :o
     
  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Dialog is pretty much done (I think). Mostly now i'm fixing the scripts.
     
  17. Ghouly89

    Ghouly89 It Wandered In From the Wastes

    188
    Jul 14, 2010
    And you did this all by yourself?! Or is this mod a compilation of a bunch of fixes? :shock:
     
  18. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Both.

    I used as base for each file, the newest available. I first extracted/installed patch 1.1, 1.2, 1.2.1, 1.3.5 in that order. So if TeamX has updated a file in 1.3.5 that's the version I started with, if it hasn't been changed since 1.2 official patch that's the version I started with, and so on. I then copied over all others from master.dat that hadn't been changed by previous patches/mods/updates.

    From there it's just a matter of merging Nimrod's Dialog Fixes into all the dialog files (done), and then doing my own fixes/changes/updates to the dialog and script files :D
     
  19. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    [moved]
     
  20. Ghouly89

    Ghouly89 It Wandered In From the Wastes

    188
    Jul 14, 2010
    Happy tearing through scripts! (Kidding) :wink:

    But now that I see the extent of your work on this mod, I have to say that I am impressed! If I ever find something you haven't, I'll be sure to report it to you and you can decide if you want to implement it or not 8-)