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Discussion in 'General Gaming and Hardware Forum' started by The Commissar, Mar 30, 2007.
You know society is fucked when video game backlog is giving people PTSD.
If this is PTSD then soldiers are babies.
Anyway, I managed to get over the thing with the eyes in Dishonored 2.
I have no idea why but the first area's streets felt like they were abusing my eyes.
Got a lot better once I pushed past it.
>playing Total War Medieval II as the Conquistadors
>playing as the man, the legend, the Bringer of Genocide, Hernan Cortez
>besieging my first settlement
>order some cannons from Havana. That’ll show the goddamn Aztecs.
>blow a hole through enemy palisades
>reload cannons and fire again
>moronic cannoneers fuck up the trajectory and send a round shooting into the ranks of our own cavalry
>30 men die; Cortez himself is shredded and killed instantly
>men break and run
>battle is lost
>New Spain is reduced to Cuba only
And that’s how history could have gone if everyone involved was stupid.
Spanish version of "Oh shit!" when Cortez sees the incoming cannon ball.
*looks back at cannoneers and sighs* Hijo de put- *obliterated*
Finished Dishonored 2, twice.
I mean, the game is uh... It's not as good as the first one but it is still a pretty good stealth game, combat was way too easy though. I have no idea what even happened with my eyes at the start of the game but for 3 days I tried to play it and they felt like they were getting exorcised then on day 4's attempt, the last attempt, suddenly it got slightly better and as I played on it got better and better until eventually it stopped being a problem all together.
Anyway, I am disappointed in it though. Dishonored 1 was all about making choices and then when you play through it a second time and you do all the opposite choices it barely changes anything at all. It's not like the games are excessively huge or anything. They're rather compact in quality. And because of the linearity of the mission design I just don't see why it's so rigid without any alteration based on choices. But hey, it was their first Dishonored game, maybe the first time getting into something like this and they needed to get their feet wet before they dove right in.
Well, it's the sequel and its choices matter fuckall. I think the choices matter less than in the original to be honest. The only real choice that affects anything is what happens in a certain dusty mansion, but the aftermath of that is only locational and... Well it's the end of the area. Time to leave. Nothing more to do here. And if you did a certain choice then there is one aesthetic choice that happens but that's it.
And I expected better of them. Don't even have choices if they're not going to actually affect anything. Oh so a few more abandoned apartments happen to have bloodfly nests in them? Yawn. A few less citizens that you could barely interact with in the first place? Well golly that sure is uninteresting. Hell as far as I could see when I went for my second murderdeathkill run I didn't see any changes in the enemy positions either, they didn't get more cowardly as I became a legend of death nor did they up their defenses because of how much I'd been killing around.
It's fun from a gameplay perspective if you like stealth games but it doesn't outshine its predecessor and that's sad when it had every opportunity to. But hey, the graphics have improved. Makes me wonder, did they not have enough resources to divert towards making actual changes in the story because more budget had to be sunk into them graphics? Because this is yet another time when something gets prettier then it gets shallower.
Oh rat plague>Bloodflies.
And there are no weepers.
So Dishonored 1 wins.
Maybe the FOV is the issue? The shitty game RAGE made me almost sick but after a few days i got used to it. Was not as bad the next time i tried it with FOV change.
I just got Knights and Bikes. Hope it's as neat as I've hyped it up to be.
I decided that seeing as how Fallout 2 is the only game in the main series I've completed once (yeah... I've completed Fallout 4 twice...), I have gone back to replay it.
Also started Shenmue 1 again seeing as how we're a few months until Shenmue 3.
In the meantime, I'm gonna casually play X-Com: Enemy Within.
Tried changing the FOV, didn't work. But like I said I grew into it and managed to play it just fine, just took me 4 tries.
Anyway, so I've started Styx and Soma.
I don't think I like either of them.
Styx is a stealth game in a sort of fantasy setting with elves and goblins and stuff like that and you play as a goblin who's a rogue. It's a stealth game. And I mean it is a stealth game. Playing the game any other way feels like a punishment. It doesn't pull any punches and merrily kicks your teeth in. The problem with Styx is that there aren't enough things to utilize to get around or neutralize enemies. And the only way to get more things is to level up the character. Easy right? Except the game gives out a set amount of points based on what you accomplish during a mission's objectives and challenges and nothing else. So if you want to get some decent skill points to level up stuff you better try to get as much as you can in one go. And that's right, if anyone finds you or if you kill someone then your score goes down until eventually you get no skill points from that at all. Better hurry and make it to the time limit challenge, oh you missed that window too huh? Well hey, just do the sideobjective and collection thingie which means searching through every damn room.
But the biggest problem I have with Styx is this: Think of a typic scene in a stealth game where there are two guards patrolling and you need to go through a certain entrance but you can only do it when the guards are not looking so you have to wait for the right moment. Right, now imagine that but every room. Like, there's too many patrols. There's too much waiting around. Styx is Waiting: The Game. And to me that's not fun. I want variety. I want options. I don't want to be punished for daring to have fun, give me different rewards instead. But the game is absolutely rigid. You will play it their way and if you try to cut any corner you're going to be caught and get a decrease in the alert score which means less skill points and then you're forced into combat that is revoltingly difficult from the very get-go.
Here's my suggestion. Play every mission twice if you want to get as many skill points as possible. First time through? Just go do the objectives and ignore everything else. Meet the time limit challenge as well as no kill and no alert challenge so you can get those out of the way. The second time through you just kill everything you can so you can search the place in peace for the collection challenge and the side objective(s).
Oh and as to the combat, you get bolts you can throw which can kill enemies but you can only carry 3 and they cost a motherload of iron ore to craft but apart from that, environmental kills (dropping a chandaleir(???) on them) and stealth kills (the latter two are not combat as they are mostly just available in stealth). So you get bolts, which run out. Fast. And then you're left with parrying. You have to parry an enemies attack and then kill them. All the while every other enemy in the nearby area (which is always littered with enemies) will storm your ass and they do not give a fuck about your kill animation or you parrying or going one at a time. They zerg swarm your ass. And if you try to run then they will throw THEIR bolts at you.
It's a stealth game that makes you dread direct combat and I applaud it for that. It manages to make me unnerved to have to be forced into combat and it's rare for a stealth game to do that.
But yeah, there's too much waiting in the game. Tomorrow I'm just going to ignore any side content and just ignore the challenges and go for the objectives so I can see the story to the end. It's TOO punishing.
As to SOMA.
Overwhelmingly positive. I don't get it. I love deep sea horror. It's my kink. But the game is so on rails and since I know my character is too important to just throw away I know I have nothing to really worry about so the game isn't scary. I know that if something happens then it is either scripted and I can't do anything about it or it is uninteresting as I don't care if I "die" (haven't died yet, I just get knocked down and then have to deal with some wobbliness and red screen). Like, you got 4 components here. One is horror, which I can't get into as there is no survivalism aspect to it and since I play as the sole character I'm not invested into the idea that they can die even in the story. The second is gameplay, which is bare bones. Which brings us to third, which is simulation. For a simulation game it sure loves to be as minimalistic as possible with the stuff you can actually interact with. I had more fun in his apartment at the start than I've had down the sea. And fourth is story. Which is literally the only thing keeping it together as I love the mysticism. But the gameplay is so horrendous and the genre is wasted so I don't know if I'll actually finish this one.
Why is it overwhelmingly positive? Because mystery and pretty graphics? Cause if it is a game then it is an awful game and if it is an interactive cinematic experience then it does a shit job at that too. If all it is is a story then, well, you could have just created a first person found footage film. Would probably have kept it far more concise too. It's just walk down a corridor and have thing happen to you and then flick a switch with an annoying mouse drag because oh so realism, repeat. I don't get it. Story/setting is interesting. It's also pretty. But that's enough to warrant that high of a rating?
With Catherine Full Body out, I've finally decided to pick it up. I know most of the story from watching LPs and the occasional exhibition video but it is neat to be able to try out the puzzles for myself.
Recently picked up Into The Breach and put about 12 hours and 40 minutes into it. Very addictive and fun, I am eagerly anticipating the rumored new content.
Yeah I ended up deleting both Styx and Soma from my Steam account.
When it comes to Styx the pandora's box of issues was opened, issues that once you notice them you can't unsee them and when they happen they annoy you. The more of these things happen and the more frequent they become the worse it gets because you can't just ignore something when it's right there in front of you. And yeah I got other stealth games and this one just does not scratch that itch well at all.
As to Soma, I expected a game and did not get it. It's just pretty scenery and setpieces with a stitched together storyline and characters who don't take their situation as seriously as the world around them does and the barest of gameplay mechanics that they could possibly get away with to call it a game. It might as well have been on rails. In fact, I think I would have enjoyed it more if I could just sit down and treat it as a cinematic experience. But having to actually play the slogging mess? Ew. No. Removed.
I started Sleeping Dogs and while the hand to hand combat is a bit repetitive I'm really enjoying it. GTA in Hong Kong basically.
Finished Sleeping Dogs. I like it. Hong Kong GTA basically. Bit of an annoying design in how to cross from one region over to the next but I just ended up using taxis for most of it which are plentiful.
See, I don't hate everything and remove it. I am still fully capable of enjoying something.
Tried Jade Empire and I can see potential in its RPG elements however I am in no mood to get into the mindset of this kind of a dated game so I have to put it to the side. Anyone played it and anything I should expect out of it as it goes on when I do come around to play it?
Next up is either Tomb Raider: Legend of The Witcher 2. I really hated Witcher 1's combat, did it improve in 2 or is it still a mess of combat styles?
I just finished Luigi's Mansion 2 and before that Luigi's Mansion 1 on the 3DS. I have nearly finished LoZ A Link between Worlds, and have just started on LoZ Ocarina of Time. (I think it has been almost twenty years since I last touched that title)
My 3DS has been laying rather underutilized since 2016 when I got it in order to play Metroid Prime Federation Force (okay game really, just not as good as Prime 1-3) and later Metroid Samus Returns.
Now that the 3DS is reaching the end of its supported life I would like to pick up some games for it now that titles are relatively affordable or even cheap before it like its predecessor might start garner collectors and blow up prices.
I have been looking into Nintendo's own line of titles but I am also curious which second or third party games are also worth getting.
I have my eye on Shin Megami Tensei Strange Journey but I have never played a SMT game and I am not sure if this will be to my liking.
I don't want to buy a game I will never finish.
Also have been looking at the Castlevania games for the DS but they tend to be rather expensive.
There is a title that sparked some interest! —at least at first glance.
—Of these two, I am stuck at the beginning of the very last battle for Lara, and in the W2 I just stopped playing for some reason, at or around just after the hidden courtyard scene with Trish. As always, the appearance of the games are first rate, but the gameplay of W2 is disappointingly not that of The Witcher; and they dropped (or ruined) most of the features that I appreciated in the original.
Presently I am at the second stage of the [presumably] last battle of DruidStone.
Oh, right, I ended up removing Tomb Raider and I'm considering removing Witcher 2 as well.
Been busy filtering the games I care for and the ones I don't.
Tomb Raider Underworld
A bit too dated for my taste.
Tomb Raider Anniversary & Tomb Raider Legend
I honestly just bought these three games cause they were on sale for 0.83 euro a pop and I had just gotten off of the reboot which I enjoyed so I figured I'd give them a try but at this point in my life I don't want mediocre games that I'm unsure about. Either you hook me right away or you're not making the cut. I don't think the earlier Tomb Raider games are for me.
Condemned: Criminal Origins
Way dated. The gameplay is repetitive, boring and clunky and the story is downright stupid at times. The mystery isn't enough to keep me interested.
Just Cause 3
I already played Just Cause 2. This is just more of that. And a timesink at that. And I just didn't have fun playing it. The only fun I had was in attack helicopters mowing shit down. Everything else felt badly done. The way enemies respawn, how guns work, how cars steer and even how the hook works with the parachute felt off.
Pretentious crap. Also for a game where the writers creation come to life they sure loved to just use crazy dudes with axes over and over again. What a waste.
Duke Nukem Forever
Serious Sam is better.
COD: Modern Warfare 1 + 2
I only bought them when on sale because I wanted to see why these games were so popular and managed to secure COD as a franchise going forward but I had no actual interest in the games and after playing the first one I just lost interest right away.
Resident Evil: Revelations 1 + 2
I didn't even play these. I just looked them up on youtube and the gameplay looks awful. I don't even like REvil 4's gameplay and this looks worse than that. Only bought them because, again, they were on sale.
Star Wars KOTOR 1 + 2
I don't like real time with pause when it comes to isometric games and I sure as hell do not like it when it is played out in third person either. The combat is godawful and boring. I watched a video of someone beating a boss and it was soooooo booooring. Oh and I dislike Star Wars. Only reason I bought them was sale and because everyone keeps harping on about them. But I don't like them. That combat format is not exciting nor strategic nor even entertaining to watch.
Game Of Thrones
Has same combat as up above but more polished, gave it a fair chance. Still hate the combat formula.
Metal Gear Revengeance
Sale. And it was during a time when I wanted to broaden my horizon so I bought it blindly. Looked up its gameplay on youtube. No thanks.
So yeah that's 16 games trimmed off of my backlog.
I really really hope I don't go on a shopping spree because "OHMYGODITISONSAAAALE!!!" ever again. A lot of these games just aren't for me and I have no idea why the hell I even bought them. But it feels good to have trimmed it way down.
Playing Darkness II right now and having a blast btw.
Not a whole lot of games left.
Rise Of The Tomb Raider
Shadowrun Hong Kong
Wolfenstein: New Order
Wolfenstein: The Old Blood
The end of my backlog can now be seen at the horizon and by god it is beautiful and I can't wait to get there.
I have been trying to get into STALKER over the last few days, and while I must say that the graphical fidelity of the game does not bother me at all, those are some seriously strange shooting mechanics it has.
I will not even say antiquated because shooter games have been well-made for the last 30 odd years, but somehow STALKER messes... everything up. Too bad, because the game literally oozes atmosphere, but I somehow just can't get into the minute to minute combat gameplay.
Yeah the combat isn't great, it's something to put up with to experience the other good parts of the games.
I actually liked Resident Evil Revelation 1. I felt it was better than Resident 4 personally.
One of the benefits of this game was because it was originally designed for the 3DS is that levels are designed to be finished in a short amount possible, and every optional recap makes it unnecessary to finish the game in one who (and it is not that long either)
The partner AI is also not useless.
I could however not bother with finishing Revelations 2 when I got stuck on a boss.
I am struggeling with the old tomb raider games aswell. I bought em all even if i had a few on discs but i haven't had a cd-rom in like 10 years. Angel of darkness being the worst one and one of the few i never reached the end on.
Out of the new ones shadow of the tomb raider is 100% the worst for me so i did not even care to 100% the single player part for once.
Condemned is not bad but if you compare it to F.E.A.R everything is straight up worse.
Alan Wake had super boring combat but i did love it besides that, But easy to see people not getting in to it.
Revelations 1 and 2 is games that most of the oldschool RE fans like but the ones that prefer 4-6 hates. 1 is noticeable because it was made for a handheld BUT the raid mode is better than in 2.
2 is better on everything but raid mode and the small lagg you get if you reload/start a new lvl on PC. Same on my top end and my friends old ass PC but not there on consoles for some reason.
Hellblade was not something i instantly loved bu the ending fight alone made it worth it. Great story setting and music. Combat was nothing great but not horrible either.
Obscure 2.. The controlls made me quit the game for good after 5 min compared to the first game wich i finished 2 times.
RE 0 is a hit or miss. I like it but it is bleak compared to REmake and RE2.
RE6.. If you got a friend to play with it is kinda worth it. If not? I would probably never play it.
Rise of the tomb raider is my nr1 game out of the reboot. Great stuff for a QTE/Cinematic "game"