Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.

  1. _Pyran_

    _Pyran_ First time out of the vault

    Jan 31, 2017
    No, EcCo mod 0.6.2/0.6.3b designed for RP 2.3.3 only!
     
  2. AdventureArt

    AdventureArt First time out of the vault

    Aug 30, 2019
    Ok thanks, wich one would you guys recommend, EcCo or Megamod? Is the crafting system good in EcCo?

    Edit: Keep in mind its for a Let's Play series on my channel where Im trying to make different, unique, challenging characters and playthroughs!
     
    Last edited: Sep 2, 2019
  3. Hubal

    Hubal It Wandered In From the Wastes

    Sep 11, 2014
    Why not try both? Crafting system is mediocre in ECCO. Phobos wanted to expand it as far as I remember.
     
  4. obimark

    obimark First time out of the vault

    Aug 1, 2012
    Arroyo - can't get training from Cameron, nor bartering from Slik

    Den (particulary residential area) - something's off with it, but can't put my finger on it. I tried entering it when I just got to Den and had a crash. Then later, after handling few quests, it worked just fine.

    I need a thorough walkthrough of EPA. I found the location after digging up Mordino stash on gologtha and then trying to dump Myron (can't belive I didn't see that one sooner). Then Myron, correctly, revealed EPA location. Digging up stash didn't give grave digger karma title.
    I can't reset science director on yellow level. I get the to the part where dialog says it's resetting, but after clicking [continue] game just exits the dialog screen.
    I can't get any info ERSI nor revive any new NPC without killing them. No idea where to get it, or even how to get anyone to mention it.
    Can't get any botany info for brother Paul.

    BOS research facility - once inside I can't get any of the quests from prof Steel. Script should check science (I believe), but it just gives me "That's too smart for me" answer, even though my science is around 130.
    I think I could get into BOS bunker if Steel gave me quest to deliver holodisks, which he doesn't.

    BOS bunker - lifted siege, but no cigar with bunker entrance. after some editing of GVARS, in particular, I think BOS facility deliver the holodisk GVAR should be set to 2, it worked.

    Vault 14 - can't get Merris in my merry band. game freezes when dialog should exit.

    Liebowitz monastery - I found it going east from Broken hills. Just straight east.

    Ghost town - that Grant armor and his pistol are awesome

    NCR - can't get quest to liberate slaver camp

    Navarro - Maria won't give me the quest to search Toxic caves. I can get the dialog choice for the mission, but on clicking it, entire dialog resets.
    Sgt. Dornan won't give me find the crashed Vertibird quest either. Neither of those quests have even have entries in quests.msg

    Miscellaneous note:
    If you have the ability to control party members in combat, always end combat when it's on your character, not when it's on NPC. game sometimes incorrectly treats NPC stats as yours afterwards.

    Primitive tribe:
    Is there a way to negotiate the merger of two tribes?
     
  5. Dretnoth

    Dretnoth First time out of the vault

    Dec 9, 2015
    ED in Valut Citty - Error dialogue (here is the save)
     

    Attached Files:

  6. arroyoman

    arroyoman First time out of the vault

    Jun 11, 2019
     

    Attached Files:

  7. arroyoman

    arroyoman First time out of the vault

    Jun 11, 2019
    When entering the slaver's camp, i experience the same crash too.... i experimented with the map file editing function on f2se for a few hours then managed to get into the den residential area, but i have no clue on what solved the problem is. now i am trying to enter the slaver camp but so far, no luck. it keeps crashing, saying some sort of memory reference error
     
    Last edited: Sep 12, 2019
  8. _Pyran_

    _Pyran_ First time out of the vault

    Jan 31, 2017
    What mod by Nirran was applied?
    Clear MM: this save crashes (debug - error cant open proto).
    May be you need to reinstall that mod, and set attrib "read-only" for proto's.
     
    Last edited: Sep 12, 2019
  9. arroyoman

    arroyoman First time out of the vault

    Jun 11, 2019
    When I installed nirrans mod, i made sure that all protos file were set to read only. Also, from a previous wave containing a completed gameplay, I could enter the slavers camp without problem.

    On the other hand, i cant enter the primitive tribe too.
     
    Last edited: Sep 13, 2019
  10. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    Your combat skills (unarmed or melee) can't be too high or too low for Cameron. Slik also has specific skill and trait requirements.

    I'll start a new game and check this out. I've never encountered any crashes with that map.

    I didn't want to assign the Grave Digger perk for that one grave. It is on purpose.
    I'll check the science director.
    The proper variables for using ERSI hadn't been added yet, although the script had been updated. Mr. Chemmie! is supposed to make it. Fixed for next release.
    Botany info hadn't been properly included yet. Added for next release.


    I'll check this out.

    Very buggy location. Still on my list of bugs.

    I'll look at this.

    Yep. No quest needed to find it... yet.

    Ghost town - that Grant armor and his pistol are awesome[/QUOTE]

    I have story ideas for him and his stuff... to be added eventually.

    I don't think I added this in yet.

    Not sure what is going on with them.
    I don't think Dornan is supposed to give the quest. Only Maria. But, you're right: I need to add it to the PipBoy.


    I've never used that feature and would have no idea how to fix it.

    Yes! I actually tested it and it does work.


    @Dretnoth
    What were you talking about when you got the errors?

    @arroyoman
    Not sure why you are getting crashes at the Slaver Camp and Primitive Tribe. I can't reproduce this. However... errors with protos? Maybe... maybe one of them is corrupted? But, I'm not having this issue. Do you have any recently created critter protos? I mean, maybe something got corrupted. The Slaver map and the Primitive Tribe do have some similar critters at each.
     
    Last edited: Sep 13, 2019
  11. arroyoman

    arroyoman First time out of the vault

    Jun 11, 2019
    maybe its the proto files. but nirran's custom mods only change the proto files of 00000460.pro in the critters section.

    i can now get into the slavers camp by restoring the slavcamp.gam and slavcamp.map map files in fallout2\data\maps. Still,it crashes upon entering the Primitive tribe
     
  12. _Pyran_

    _Pyran_ First time out of the vault

    Jan 31, 2017
    Clear megamod - Den map - works fine
    primitive tribe - try to update or replacing sfall (ddraw.dll only or full sfall 4.1.9.1. for example, here)

    Check the gl_spit_weapon.int script - sfall swears at it.
    sfall debug.log swears errors in this script.
    Script Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts\gl_spit_weapon.int: op_obj_pid: obj is NULLScript Error: scripts.....
     
    Last edited: Sep 25, 2019
  13. arroyoman

    arroyoman First time out of the vault

    Jun 11, 2019
    problem solved.....almost. :D Big Thanks!

    now i can finally enter the primitive tribe, but the map is empty and everything is black
     
    Last edited: Sep 14, 2019
  14. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    That is usually the sign of missing proto files (from the items sub-folder).
     
  15. _Pyran_

    _Pyran_ First time out of the vault

    Jan 31, 2017
    This advice not a solution (in a global sense), but it can help.
    By the link that was above, in the archive there is an alternative_sfall folder. Find sfall2 by Crafty v1.7.31.r3 - check it.
     
  16. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    I don't even remember who made that script. I don't think it is necessary anymore, but I'll verify that. Looking into the script, it looks it is calling an item that didn't even exist (727). Very odd...

    Edit: Removed the script (and made minor updates to the roach script) and the roach encounters still work.
     
    Last edited: Sep 19, 2019
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  17. Argentinian Ghoul

    Argentinian Ghoul First time out of the vault

    Oct 2, 2019
    installer link broken, any help please?
     
  18. _Pyran_

    _Pyran_ First time out of the vault

    Jan 31, 2017
    links updated! (very strange, links are not changed)
     
    Last edited: Oct 2, 2019
  19. Argentinian Ghoul

    Argentinian Ghoul First time out of the vault

    Oct 2, 2019
    thanks!
     
  20. Muttie

    Muttie It Wandered In From the Wastes

    Oct 9, 2017
    @_Pyran_
    Few minor points on "MM_2.47.4.1_full" manual (that may or may not be fixed yet):

    -"MM_2.47.4.1_full" is missing gl_highlighting.int from sfall_4.1.9.1+, needs to be added to script, then it works.

    -In “MM_2.47.4.1_full” the changes to karma are erroneously called exp, not karma.
    Seems to be in “translations”, line:
    KarmaGain=You get %d exp.
    KarmaLoss=You lose %d exp.
    Change to:
    KarmaGain=You get %d karma.
    KarmaLoss=You lose %d karma.

    -and the set “g key” (to pick up items) doesn't seem to work (see sfall-mods.ini). Seems to be missing something, probably a script, but it's not part of sfall 4.1.9.1+, although it probably should as that “pick up hotkey” is basically a bug/engine fix. I guess the script is in "extended" sfall perhaps.

    -And “MM_2.47.4.1_full” isn't using mainmenu.frm of MM. In 2.47.3.2. there was a hr_mainmenu.frm. And in 2.47.4 is a mainmenu.frm in the f2_res folder. Not sure where to put it in “MM_2.47.4.1_full”. Just a detail though.

    Anyway, “MM_2.47.4.1_full” works rather well :). For some reason I couldn't get 2.47.4 to work, it wouldn't let me save a new game, only old saves worked, not sure why :confused:. Anyway, it works now. Cheers.

    P.S. When I installed it hi-res was automatically set to disabled. This messed up the maps (couldn't scroll), and I had to go back and "enable" hi-res. Then it worked. May be worth noting in case someone fails to spot/check if hi-res is enabled, and reports it as a bug.

    @MIB88
    - Ghost Town has no city label (in the menu on the right side when on the world map). However, there are frms in data/art/intrface (WM_GHOST.frm & WM_GHOSTT.frm) for it. Adding it would help with revisiting the place. Currently, I would need to find it on the map to go back there.

    Bug:
    Leyla.int (Colly) has still two bugs:
    1.) Node107 & Node110 send on to Node011. This is a typo and needs to be Node010.
    2.) And, the final act (Node013) doesn't run the whole “count & perk check” formula.

    In detail (I put this in SPOILER as the following is a rather detailed description of how “encountering the Lumpen” and “Leyla” works):
    There are various nodes in leyla.int starting the same sequence:
    Node008 to Node009 (req: condom) (works before joining; node004 & node27), (cool dude & condom starts in Node001 which leads to 0014) (& after joining; Node083 (Leyla is sulking) & Node093 (Leyla is normal))
    -Then there are those options starting in Node094 (after joining):
    Node095 leads to Node101 req: (jealous/drinks & 40% speech) (55% speech) or (CH8)
    Node104 req: (CH8), (cool dude & CH7) or (Leyla helped & CH7)

    The nodes (in bold) above trigger the following sequence:
    Node010:{290}{}{[She grabs your hand.] Let's go!}
    Node010a (sets a local which triggers node011 in critter_p_proc)
    Node011
    Node012
    Node013 (also triggered in critter_p_proc after node012 played messages)

    However, there are two more options that don't work:
    Node104 leads to a second option Node107 req: (Leyla helped the dude with Humphrey)
    Node094 leads to Node110 req: (ST+EN more than 12)
    Both (node107 & node110) send to Node011 instead Node010 and that causes the sequence to bug out.

    Also Node013 fails to run the count & perk check procedure. The first line in Node013 is:
    display_msg(message_str(28, 3000));
    Which is the following message in ARBRIDGE.msg:
    {3000}{}{You slept with Leyla. You earn 350 XP.} And this is the end for all the nodes above (node008, ...101, ...104, ...107, ...110).
    You can add the following to Node013:
    Code:
          set_global_var(194, global_var(194) + (((((get_critter_stat(dude_obj, 3) * 50) + (get_critter_stat(dude_obj, 2) * 25) + (get_critter_stat(dude_obj, 5) * 13) + (get_critter_stat(dude_obj, 0) * 12)) / 100) + (has_trait(0, dude_obj, 94) * 2) + has_trait(2, dude_obj, 13) + (((global_var(194) >= 100) or (global_var(232) > 0)) * 2 * (dude_obj == dude_obj))) * 1));
          if (global_var(358) >= 9) then begin
             set_global_var(589, 1);
          end
          if (((((get_critter_stat(dude_obj, 3) * 50) + (get_critter_stat(dude_obj, 2) * 25) + (get_critter_stat(dude_obj, 5) * 13) + (get_critter_stat(dude_obj, 0) * 12)) / 100) + (has_trait(0, dude_obj, 94) * 2) + has_trait(2, dude_obj, 13) + (((global_var(194) >= 100) or (global_var(232) > 0)) * 2 * (dude_obj == dude_obj))) >= 9) then begin
             set_global_var(588, 1);
          end
          if (global_var(590) == 1) then begin
             set_global_var(590, 0);
          end
          set_global_var(358, global_var(358) + 1);
    Or, if you don't trust me, copy & paste it from a different script (like: mcKarl (node045) either from the MM or RP mod script), however, it's the same as above ;).

    Guide Excerpts:
    When I started to look into this in more detail, I wrote a few “guide additions” (not posted, yet). The following is from my notes detailing how “Humphrey” and “Leyla” work. This may help to understand the notes above and the script a bit better (they are rather complex). And simplify any bug testing (in case you want to check/test it in-game).

    Colly:
    You start with a "Welcome" from the Lumpen gang when entering the city. There are several ways out of this, each giving a different amount of XP (100, 200, 250 or 300) depending on the solution.
    1. 100 XP is making it “barely” out of the encounter and is a rather obscure outcome of the “without insult” path which eventually ends in “begging for one's live”, kudos to you if you find it :).

    2. 200 XP is when you comply to their demand and lose all your bottles & food. (This requires to have either 4 bottles or 3 food, otherwise it triggers combat).

    3. 250 XP when you manage to keep your food. (This requires to use either the “G.E.C.K/village” line, or the “get on my bad side” option with 27% speech, or to offer drinks with 2 or more bottles, and funny enough, if you have 7 bottles, you also need LK 3+). The last two cases of offering drinks also have an oddity effect which is that if you are down to your “last bottle” & have LK6 you're allowed to keep it.

    4. And last 300 XP when you manage to keep all your stuff and/or befriend them. (This is best approached via “easy” or “leave”, then comply and say eventually “what will I eat”). The three options are: “don't get on my bad side” (requires speech 60%), second option is to mention the “G.E.C.K and your village” and being helped by Leyla (requires CH6) and last by becoming a “cool dude” (Leyla & Josie call it “tough guy”) by “offering drinks* and one more to Humphrey” (which requires 8 bottles and gains one a knife) (*use the more collegial: “take it all, guys”, otherwise you may end up in the 250 XP section).

    5. If you end up fighting them you get no XP other than for killing Humphrey (150).)

    Leyla, Humphry's girfriend. You can have sex with her by having a condom (at any time, i.e. before or after joining) (note: “cool dude” even opens a new option to offer her beer, which then leads to a new line, but it's nothing different) or by joining the Lumpen gang. After joining you need to talk to her. If you never talked to her before she'll sulk and demand three drinks (any combination of beer, booze, cola etc.), which you'll need to give her first. Alternatively if you have speech 42% you can use a “jealousy” line instead. Then select one of four dialogue options, all going into the direction of hitting on her. First you can say “I want you!” (which needs ST & EN to be combined more than 12), however, this path is bugged and won't work properly. Second you can say “We are all Lumpen” followed by “smooth talk” which needs CH8 (reduced to 7 when you're either a “cool dude/tough guy” (global_var(830) bwand 2) != 0) or when you passed Humphrey with Leyla's help (global_var(830) bwand 256) != 0)). The other follow up to “we are all Lumpen” is “I didn't had a woman for so long”, which requires that Leyla is sympathetic and helped you with Humphrey (global_var(830) bwand 256) != 0) (this time the option has no CH requirement), but this second “no woman for so long” option is currently bugged and won't play out. And the last, and probably easiest option is to “do anything for her” and “promise her the moon” which requires 55% speech (40% speech if you gave her three drinks or the jealousy line) or CH8.
    This encounter does not count as sex (bug).)
     
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