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Discussion in 'General Gaming and Hardware Forum' started by Brother None, Sep 10, 2012.
How so? What was so bad in your eyes? Just curious.
Obsidian didn't worked on saturday and sunday to post updates. Heresy.
I'll take your word on that. They should really add detail to that, especially since some of those stretch goal rewards essentially say "more content".
For a new IP, or an independent game, they're being rather vague. I can't imagine funding this if I didn't know the names behind it.
They had no plan for the current situation, that is: reaching funding quickly and having to provide stretch goals. They didn't have write-ups ready on key updates and information they wanted to provide. They're fairly slow on communicating with their audience.
The fact that they didn't even have stretch goals strikes me as completely retarded, as does their idea of having a 50/50 shot of getting funding. Lots of these Kickstarter projects have blown up in the first day and blown past their mark. They should have been ready to react.
Yup. As I said, typical Obsidian.
It's a public press release, some of the most important goals cannot be revealed. Nonetheless, there are some hints floating around in some of the older interview:
I don't understand how the combat system will be like....will it be more like KOTOR or will it instead be like Dragon Age?
From the kickstarter page:
Crap! How did i fail to take notice of this?
Just kicked in $25.
Consider my kickstarter fatigue vanquished!
I'm thinking something similar to Baldur's Gate/Icewind Dale.
Yeah, but that interview FearMonkey posted from Eurogamer has Tim Cain saying he's thinking Obsidian can improve on it. Basically, those games* were written using rules made for a turn-based game - creating a new ruleset that assumes real time will theoretically be better.
I'm not getting my hopes real high, though. I think DnD rules have been refined pretty damn well over the years, if not a little complicated at times. It's hard to beat a tried-and-true system, and I have a feeling that turns will simply be translated into time intervals without any major change in the wooden and sometimes awkward animations for stat-driven RPG combat.
I dunno... I guess it might turn out well. The DnD rules particularly do not translate well for attacks per turn. Melee animation cycles range from a sloth fistfight in the early levels to a lulzy swinging-your-arms-like-a-windmill deathfest. If they lower the attack speed your characters can gain, it'll make all the difference in my opinion.
So Feargus has been on the kickstarter comments section for hours and he wrote this gem:
They already did that in NWN2. Except that they just limited the speed of animations, and the game would still register the multiple hits. Worked OK, I thought.
EDIT: The above post is brilliant
Wow, that's... unbelievable lol.
I wonder if it was Bethesda who approached them....
Obsidian's been a bit more informative the past few days. Here's their comment page:
I haven't played ME3, but yeah.. Who wants to play a <strike>interactive movie</strike> RPG with such limited choices in character progression and equipment? Not this fool.
Why? What work?
Say what? It's a public press release where they are asking the public for money. The perfect time, I'd say.
Not using Onyx now. Unity must be pretty nice to work with.
POST SOMETHING SO I CAN POST SOMETHING
Update 7: Non-combat skills with Tim Cain
Update 8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
Update 9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal.
Also it's past 2 million.
and still 19 days to go. I would not be surprised if they reach 2,5 or even 3 million ...
I am really happy about all those kickstarter projects which did not only reached their goals but also with 200 or even 300% of what the target was. Granted, the money the have set as limite probaby was only the "minimum" they needed for their project to work. But still. Now neither Obsidian nor the people working on Wasteland can really say that publishers etc. limited their creativity. I am excited to see the end products.