Not very considerate if you think those are the ONLY options. I was being absolutely serious. Somewhat whimsical, but serious. I don't know how Eternity's engine will function, but I already described a very rushed assessment of how I felt that screen would be "explored" several posts up. It looked like a fixed-perspective single-screen (meaning not scrolling camera) map. I've played games like these, and I described how I approached those games: There's GOT to be a way across. It's not the retarded logic of thinking it's a fully-rendered 3D landscape that can be crossed by rubbing up against every surface while mashing the jump button. It's also not sarcastically joking about a feature that OBVIOUSLY cannot be done, because CLEARLY no other game has done it, therefor Eternity wouldn't, either. It's sincerity, because that's how it is. Any real gamer who's played so many titles that they know only "I must uncover every secret" and wish to explore any game to its fullest would respond to the "challenge" of a broken bridge with the firm resolution of finding a way across it. You were the only person who seemed to leap to the conclusion that Oblivion/Skyrim was the context of "gaming", no one else. At least, I know I certainly wasn't. Someone who cavalierly refers to themself as a "true gamer" would NEVER use lackluster games as their measuring stick.