Here's a few I came up with a while back. By no means is this exhaustive: Why did your father install a water purifier at the basin of a river? Wouldn't you want to install it upriver? Instead of having free-flowing clean water, the Brotherhood of Steel need to send well-protected caravans across the Wasteland, which is both inefficient as hell and extremely dangerous. Why is your father so stupid that he doesn't realise water can be purified through simple filtration? Sure, it's not going to remove all radiation, but it's going to make drinking water a hell of a lot safer. Why does your father send you on a mad quest to find some ancient magic technology (whose purpose is conveniently retconned from Fallout 2) in order to make his giant purifier work, even though he mentions the technology works on a small scale and thus could be easily distributed throughout the Wasteland? Why were Super Mutants introduced to the story and then never explained? I can understand them being around, but who was making them? Why? How long had it been going on for? Where did this person or group get the FEV? If it was supposed to be the Enclave, it was never stated and it didn't seem to align with any of their goals. Why haven't the people of the Wasteland developed agriculture, despite people having done it 100 years earlier on the West Coast in Fallout 1? Maybe there's radiation in the soil (or whatever), but even then, why aren't there mutated plants that have adapted to the conditions? Have thousands of years of knowledge of some of the most fundamental technological developments in human history really been lost? Even with all these intact libraries full of old books and the apparent trade throughout the land? Why are there towns of 2 people who would never logically be able to survive on their own? Who supplies them? How does a single cow provide enough food for them? What does the cow eat? Where do they get their drinking water? How do they make their money? How are they not slaughtered by the Raiders living a couple minutes away, despite having no apparent defenses? Why are there hundreds upon hundreds of Raiders? Why are they so horrendously violent? What does it accomplish? How can raiding 4-odd caravans and a few settlements supply communities 10 times the size? Where do they get all those drugs they take? Where do they get their guns and ammo, if they're constantly using them to kill both themselves and the denizens of the Wasteland? Why is there a town built around an undetonated atomic bomb, which apparently nobody has ever attempted to disarm in 200 years? What the hell were they thinking? Sure, it might have been crazy cultists, but then why the hell did anyone go the fuck near them in the first place? Was it like, a hundred cultists, and there was no other option for everyone else? Megaton is full of settlers and travelers, so why don't they go make their own community instead of risk almost certain, unnecessary death at the hands of passers-by? Why does Three Dog have a radio station dedicated solely to reporting on the player character? Does he have anything better to do? Is there no other news in the Wasteland? What about all the horrendous violence that apparently goes on on a daily basis - is that unremarkable next to the heartwarming tale of the Player Character Who Got an Old Lady a Violin? Why did nobody make music past 1950 or so? Fallout takes place in an alternate 1950s continuity, where culture and technology went in a direction opposite to our own, but I don't see why that would have halted development. I find it unlikely that of all the music in the world, the only tapes to survive were about 130 years old at the time of the Great War, instead of contemporary ones. How does the town of Little Lamplight survive? Do the children have sex with each other or something? Or do people give their orphans to the community? Why are a bunch of goddamn toddlers able to hold off the Raiders who the game even establishes know about them? These are people who are willing to murder, rape and butcher others - but killing kids to loot their huge underground town is taboo? Why can't I just shoot those fucking kids, or give them a spanking, rather than be forced into one of the worst instances of railroading in gaming history? Thinking about this makes me want to kill myself. Why are Talon Company and the Super Mutants fighting over the Capitol Building despite having no apparent motivation? This is set up in a rather cool way and then completely dropped and left undeveloped. In fact, the entire downtown of DC is almost completely irrelevant to the main plot, which seems like a huge waste to me. Why does Moira Brown instantly turn into a ghoul despite it being stated canonically plenty of times that it is a result of slow and constant exposure to large amounts of radiation and/or FEV? Why is it that almost all buildings in the game are still stocked with pre-war goods, weapons, food, etc. despite it being 200 years after the bombs fell? That stuff would all be gone after 15, if that. More generally, how the fuck does the world of Fallout 3 sustain an economy or even basic, primary needs like food and shelter if nobody produces anything of value and the hostile Raiders and monsters outnumber the common folk 50:1? Why did Tenpenny want to destroy Megaton? He calls it a blight on the landscape, but considering the entire fucking world is ruined, I find it strange that he'd pinpoint them specifically. No, they're not competition for his own business, they're not specifically of a rival philosophy, they're not his enemies, hell, they aren't even fucking visible from his balcony... they're just "ugly." Meanwhile, why are the people of Tenpenny Tower so hated by everyone else in the Wasteland? It's stated that they're rich, but none of them produce any goods (the closest is a merchant who sells unsoiled clothes), and the only evidence for them even being rich in the first place is the fact that they apparently bathe more than once a year and wash their clothing. Anyway, whatever, now I'm going to kill myself.