STALKER is more like DayZ except with NPC's. Hardly any RPG there at all mate. Feels more like a sim in some regards. Idk too many of them come out so I never hopped on the train in time. By the time I got on the seats were all sticky.
Bethesda Fallouts are hardly RPGs at all, don't see much of a difference. Well, except STALKER shooting mechanics are not a complete dumpsterfire. And doesn't pretend to be a RPG like the Bethesda Fallouts by adding tacked on RPG elements that hardly matter in the end.
One thing I could see Microsoft being dick's about, is not giving any sale prices on Steam and PS4, and hoarding any dlc for Xbox. Wouldn't surprise me one bit. Though, if Microsoft plays it smart and allow Steam and PS4 users the full game treatment, they might be more tempted to jump over to Xbox for future exclusive sequels.
If obsidian entertainment does make sequels to the outer worlds then they will be exclusive. Microsoft owns obsidian now and I doubt they would let obsidian make games for Ps4. There might be a chance they could make games for PC but it would only be for Windows 10. As for DLC I doubt Microsoft has any control over that. I just hope Obsidian will still make true rpgs under Microsoft and Microsoft does not fuck up obsidian and inxile.
Rape. Can I rape? No Bondage. Can I tie and spank my partner? No Threesomes. Can I have two partners at the same time? No So no, sex or romance in games can't be roleplayed and are half-assed.
Which has nothing to do with romance and CANNOT even be "half-assed" as these are NOT AO games. Most games even avoid nudity in order to reach a larger audience. You obviously have no idea what you're talking about. There have been role-playing communities purely focusing on AO role play since the NWN days as far as I can remember. Also, there's this thing called Lover's Lab, which you might want to check out, as it seems you're into that sort of thing.
I haven't played much Stalker, but what I did play of Call of Pripyat actually felt more like old Fallout than Bethesda's version. I think it was something to do with the open-ended nature of the NPC interactions. I felt like the game was letting me make decisions naturally, instead of the sign-posted, 'choice and consequence', 'this is a decision' type that's becoming so tiresome. Off the top of my head, I can't remember if Stalker uses a skill system, though.
Stalker has no skill system whatsoever. It's not an RPG at all, just an open world FPS with an inventory management system and quests. It's not like you can really talk to NPCs much, either, you just get quests from them which mostly are just "go there and shoot this". I love Stalker as much as the next guy, but lets not pretend it's any closer to Fallout than Bethesda's take on it, because as crappy as Bethesda's games are, they're still more Fallout than Stalker.
Ah okay, like I said, I didn't get that far. Guess I misjudged it. The second quest I did had me being ambushed by 'friendly' NPCs, who gave me the option to put my weapon away so they could rob me. Then they turned the thing they stole into the quest giver for cash. And then on my own, I decided to murder the guy after he left town. I guess I just assumed that interactions like that were a big part of the game.
There's always the Colony Ship RPG to look forward to. Combat demo coming soon-ish: https://rpgcodex.net/forums/index.p...e-23-first-screens.120196/page-3#post-5921180
Yes, STALKER is good. No, you shouldn't play it if you want to play a RPG. Sometimes there's reactivity and options, sometimes it's very linear. You can kill just about anyone as long as you're not in a zone that restricts your gun being out (certain bases usually tied to the main story). They are their own entity and they have their own ideas that are what I'd say are very separate from Fallout both in story/themes and gameplay. I hope the same thing about MS not fucking with them. As for a sequel to The Outer Worlds, wouldn't that depend on who retains the IP between Private Division and Obsidian? If the future games of these companies are to be non-Sony games then I hope we see GOG releases still. I have not and do not want to use the Windows 10 store. I don't even have Windows 10 on my main machine.
So, like the Bethesda Fallouts? Honestly don't see the difference. Bethesda Fallouts don't feel like Fallout more than Stalker to me. If anything, Bethesda Fallouts are a mockery of what the franchise is about, a parody. In Stalker i can literally gun down a faction if i feel like it and they become permanent enemies. In Fallout 4 i can gun down a faction, wait for a little bit and then they somehow forget that it happened. Fuck, the player character in the first Stalker game is more of a blank state than the one in Fallout 3 and specially 4. That is sad. And there's multiple endings depending on certain factors, which is a lot more than the bullshit in Fallout 3 and 4.
I also really doub't that. Every Microsoft game on PC so far has only been windows 10 and on the Microsoft store. What sucks ass is how extreamly buggy are Microsoft games are on PC.
I am looking forward to it. At least VD is making games like Fallout. I had hoped for a new isometric sci fi fad, but they just stuck with the sci fi. Games like this are going to be in Obsidian's future from now on, like Bioware before them... Soon... ----- So we love the sales on Outer Worlds, but with the sequel we are thinking ALWAYS ONLINE with microtransactions. Uhhh sure maybe after this other game we are working on. There is no other game. You are making this game. Also give me your first born child. Excuse me? Insert Child To Continue.
The Outer Worlds interview: Character building, companions, branding, and more https://www.shacknews.com/article/1...nd-more?utm_source=dlvr.it&utm_medium=twitter Newest interview.
Yes. Proof: Every Bethesda-UI since at least Oblivion. Yes, as correct as it is obvious. Just look at every beth-games first introduction on E3 and find me one where they use KB+M instead of an XBox-Controller from within the last 10 years. Also just look at the mess of PC-controls for the building system in F4 and F76. Or the horrid quality of Ports to PC, resulting in absolute trashy performance results, like in AC:Unity for example which was simply a shit show at launch. On Topic: I'm really looking forward to it and so far I like a lot of the decisions taken such as non-voiced protagonist which gives me more immersion and Obsidian more money to spend on other departments. Not implementing romance is also not necessarily a bad sign, I rather have it not done then have a half-assed attempt at it. In RPGs it seems to boil down to either Follower-Romance, or (stationary) NPC-Romance. Follower-Romance is often created like a stamp-collection of ladies/lads/trees you can screw after a quest or two and then moved on to another - I can skip on this type anytime. Since someone brought up DA:O - only Morrigan somehow made a connection, created something somehow touching. The rest were just stamps. These mostly show in CRPGs. Even PoEs Romance wasnt really deep somehow, although I like the twist how Maia used the romance options as a means to reach her goals. NPC-Romance types tend to try harder to connect you to a certain person, like Triss in W3 or Theresa in Kingdom come..and those can feel very rewarding, imo Triss romance in W3 is the best sculpted romance in any game I played so far. It made it impossible for me to play the torture-scene "by the book", because hearing her scream in agony drove me nuts. Couldnt take it. But at the end, romance is just a few quests and dialogues and when they end you have a stationary NPC who doesn't have much to tell you or do with you anymore. This somehow makes it feel very hollow afterwards. And from what I can recall - it only happens in games with a fixed character background like the two I mentioned. Creating a believable romance-system in a game with a completely free character-development is harder. Definitely not impossible, but a lot harder. And getting it right without it just being another stamp collection is something I have yet to see done right.
A lot of loot/wacky stuff is literally every game they have made, Fallout 1, Arcanum, etc. Honestly the only gripe you seem to have is that it's first person. And sure, some people don't like first person, but that hardly makes it a Bethesda-esque game.
Alright, people. I can't sleep right now so I decided to provide you with a link to some screenshots. I actually saved these all to my computer and was going to resize them for the thread, but that would take too much time. If this has already been done I apologize. It looks fantastic! https://www.destructoid.com/here-ar...dian-s-new-game-the-outer-worlds-534662.phtml