Things we learned from Fallout 3

Discussion in 'Fallout 3 Discussion' started by maximaz, Mar 7, 2009.

  1. Quagmire69

    Quagmire69 Look, Ma! Two Heads!

    387
    Mar 17, 2011
    Obsidian confirmed it with New Vegas. EDE was from the East Coast Enclave.
     
  2. The Enclave 86

    The Enclave 86 Look, Ma! Two Heads!

    394
    Jul 5, 2010
    Bethesda didn't allow the Enclave to just die with Navarro - like they were supposed too. As drained of creativity as they are they simply resurrected them.
     
  3. Quagmire69

    Quagmire69 Look, Ma! Two Heads!

    387
    Mar 17, 2011
    I know this is a touchy subject on this forum but well here goes.....
    Obsidion is just as guilty, do you think they gave the franchise to Besh with no questions asked, having no idea what they would do with it? Also the fact that EDE confirmed the existence of Enclave bases in Chicago means that they too want to keep the Enclave around.
     
  4. The Enclave 86

    The Enclave 86 Look, Ma! Two Heads!

    394
    Jul 5, 2010
    Only cause they had too, Bethesda stills calls all major canon-related aspects of NV - like not adding anymore Power Armour in OWB and not setting Vegas before 2277. As far as I am concerned the existance of the Remnants and their story of Navarro is what was originally intended.
     
  5. DevilTakeMe

    DevilTakeMe Where'd That 6th Toe Come From?

    463
    Sep 12, 2011
    Yeah, Obsidian is basically just working with the notes that they were handed. And then, they can't exactly say "Oh no, Fallout 3 was completely non-canon" when they're using Bethesda's engine and IP to create a new game. And, on a business level, it's just a bad idea for a game developer to bite the hand that's feeding them.

    Afterall, regardless of what we all think of the quality of Fallout 3, none of us can deny that the game did an enormous amount of business. And just saying "None of that mattered because Fallout 3 is non-canon" would be a mistake. Fallout 3 is not FOBOS in that regard.

    So, what is Obsidian doing? They're making the best of a bad situation. They basically looked at the game they wanted to make (it incorporates a -lot- of Van Buren material, which had no Enclave, btw), and what they were given, and said "Hey, let's make this work for us."

    They're fixing as much of the busted lore as they can by referencing the Enclave, and then they're expanding upon them, making them something other than "moustache twirling villains."

    For instance, they didn't have to, but Obsidian made a little story about why the Plasma rifles the Enclave use in Fallout 3 are so different than the ones in Fallout 2. Enter the Q-35 matter modulator, which bridges the gap between the "Plasma Caster" and the "Plasma Rifle."

    Not only is it reinforcing what we saw in Fallout 3, but it also shows Obsidian "cleaning up" some of the inconsistencies Bethesda created, while still using a few of them as examples.

    Exploding cars are still about in New Vegas, but they're very rare.

    For me, it's like Obsidian looked at Fallout 3 and said to Bethesda, "We're gonna do what you couldn't, and make a deep and compelling story, and on top of that, explain the changes that -you-made because you couldn't, so you can see how you can improve the quality of your product."

    For New Vegas, the Enclave is an opportunity to tell a story about what happens to people after a side in a war loses. Not only is it thematic, but it also builds the Enclave up as something other than a bunch of faceless mooks to shoot.
     
  6. Quagmire69

    Quagmire69 Look, Ma! Two Heads!

    387
    Mar 17, 2011
    I thought Eden did a good job in explaining the Enclaves motives.
     
  7. Faceless Stranger

    Faceless Stranger Board Drifter

    Aug 19, 2010
    [Speech] You're bad and this needs to stop.

    "Okay"

    BOOM!!11!
     
  8. chenw

    chenw First time out of the vault

    51
    Jan 2, 2008
    And for some reason, even after convincing that commiting genocide on non-pure human is bad, you can't leave the room without taking that FEV...
     
  9. White Knight

    White Knight Water Chip? Been There, Done That

    868
    Aug 28, 2010
    550. Despite everyone taking the same test, everybody else gets jobs that you can't get.
     
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    551. If you get Fry Cook, you don't actually get to cook fries :(
     
  11. White Knight

    White Knight Water Chip? Been There, Done That

    868
    Aug 28, 2010
    552. You can become a chaplain when there is no vault chapel or any religion mentioned.
     
  12. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    553. Being a Tattoo artist means you are skilled at using pistols.
     
  13. DevilTakeMe

    DevilTakeMe Where'd That 6th Toe Come From?

    463
    Sep 12, 2011
    554. There's apparently a necessity inside an enclosed space like the Vault for a full-time Laundry Cannon Operator.
     
  14. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
  15. White Knight

    White Knight Water Chip? Been There, Done That

    868
    Aug 28, 2010
    555. Being good at sneak means you are likely to go into management.
     
  16. Bakura

    Bakura Still Mildly Glowing

    223
    Sep 8, 2011
    556:Being good at guns means you are likely to be a marrage councilor.
     
  17. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    uh, no, that is the Speech profession.
     
  18. Bakura

    Bakura Still Mildly Glowing

    223
    Sep 8, 2011
    Edit:556:Being good at Lockpick makes you a perfect Loyalty Inspector (It`s 2:00 A.M.what do you want from me ?)
     
  19. Krinkels

    Krinkels First time out of the vault

    20
    Nov 12, 2011
    557: Fire hydrants expand while in the possession of big people.
     
  20. the_cpl

    the_cpl Where'd That 6th Toe Come From?

    450
    Aug 9, 2009